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  1. #1
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Nah I'd rather it be true to the original battle square.

    You go in solo as any class you want, fighting mobs, difficulty adjusted by your class (if you're a healer, expect to have to heal yourself a lot, if you're a bard, expect to have to kite, squishy jobs like ninja can be expected to have to dodge a lot, etc) and you fight and kill them round by round.

    Also after every round, you get a random handicap, like you get turned into a frog for the first 30 seconds of the fight, or you get level synced (the horror!), or you lose an important ability and have to do your rotation without it. Or you get poisoned with a debuff that can't be removed for the whole next round.

    And you go through this for 8 rounds, and if you win all 8, you win a bunch of MGP or a prize of your choosing.

    There should also be spectator seats so it can be a great social experience and people can share strategies for certain fights and watch how their friends do.

    I think this would be by far the best way to do a battle square.

    Quote Originally Posted by Lambdafish View Post
    The reason that I don't think that it would work solo is because of how jobs work in this game. How do you balance this kind of solo content for jobs that don't have self heals? and how would you balance hard hitting enemies for players playing squishy jobs? The combat system in this game is designed to need a trinity of players to survive powerful foes, with each role complementing the other two. FFVII never had that kind of issue
    WoW has the same trinity and archetypes and they did a solo arena just fine. It's difficult, but possible to beat with every class.
    (1)
    Last edited by FoxyAreku; 02-27-2016 at 09:04 AM.