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  1. #1
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Darkstride View Post
    snip
    Its just that DRK's dps rotation is one of the few things about it that is well designed and doesn't need tweaking. When you add DA effects to damaging oGCDs, you alter the rotation.

    The average DRK OT rotation uses 5 DAs per minute. 4 DASEs, and 1 DACS. So if you add DA effects to things like Plunge and SaE, suddenly DASE becomes almost obsolete if their DA effects are a net gain because they would usurp 2 and 1.5 DAs every minute, respectively. At the end of the day it would also likely nerf or buff DRK's personal DPS, neither of which is necessary.

    TLDR I'd rather see DA effects on things like Sole Survivor or just more different in/out of Grit effects that provide party-based raid utility, and leave DRK's DPS playstyle untouched. That's just me though.
    (0)
    Last edited by Syzygian; 02-23-2016 at 08:16 AM.

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Syzygian View Post
    The average DRK OT rotation uses 5 DAs per minute. 4 DASEs, and 1 DACS. So if you add DA effects to things like Plunge and SaE, suddenly DASE becomes almost obsolete if their DA effects are a net gain because they would usurp 2 and 1.5 DAs every minute, respectively. At the end of the day it would also likely nerf or buff DRK's personal DPS, neither of which is necessary.
    Like I said, what if the effect of DA on Souleater would only benefit a MT ?
    You could have a well designed rotation for MT, and another one for OT, based upon where you use your 5 Dark Arts per minute.
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  3. #3
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Reynhart View Post
    Like I said, what if the effect of DA on Souleater would only benefit a MT ?
    You'd have to somehow find a way for +140 potency to not benefit an OT.

    When you have to start pushing aspects of the job aside to make changes instead of just adding something where there is room for something to be added, you get poor design.
    (1)

  4. #4
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Syzygian View Post
    You'd have to somehow find a way for +140 potency to not benefit an OT.
    I already said such a way :
    Quote Originally Posted by Reynhart View Post
    Increase Soul Eater's basic potency to 350, and make Dark Arts only increase the leech effect to 150%.
    You could even increase the leech effect to 200% under Dark Arts, it would help recover after Walking dead, now that tanks will have higher HP pool.
    (0)
    Last edited by Reynhart; 02-23-2016 at 05:03 PM.