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  1. #21
    Player
    Valkyrie-Amber's Avatar
    Join Date
    Mar 2015
    Posts
    530
    Character
    Silver Tiger
    World
    Kujata
    Main Class
    Monk Lv 80
    Quote Originally Posted by Reynhart View Post
    Shouldn't you ask how a knife can outdps a great sword too ? Or a barefist ?
    Or how you can keep your aim while running around with your bow, even when not facing your target ?

    Reality has no place here
    I actually don't think I have read a truer statement on these forums till now omg.
    (0)

  2. #22
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Because pld needed it. Also, pld isn't suddenly the top dps of all the tank classes, all this did was lower the gap between the three.
    (1)

  3. #23
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,604
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    As far as DRK utility, it doesn't even need new or different abilities, it could work with added Dark Arts effects.

    Dark Arts + Salted Earth:
    Adds vulnerability to damage over time effects. DoTs deal 10% more damage to any targets within the Salted Earth area. This is a unique effect that doesn't conflict with any other jobs, but does provide support to the group.

    Dark Arts + Blood Weapon:
    Weapon skills add a debuff to the target lasting 4 seconds that causes any hits from anyone in the party to drain a small amount of health. The debuff is refreshed each time a weaponskill is used while under the effect of Blood Weapon. This would be a small aid that could be used in situations where there is consistent raid-wide damage to help take a little pressure off of the healers (think Drain Samba for anyone familiar with FFXI).

    DRK doesn't need a buff, but some added utility would be nice. These are just a couple of ideas that I had.
    (7)

  4. #24
    Player
    SoloNightlock's Avatar
    Join Date
    Sep 2015
    Posts
    40
    Character
    Axle Ignite
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Imo a cool solution to plds tp problem would be to make it so cover grants tp each time dmg is prevented sort of like bloodprice does for drks mp but a reverse.
    (1)

  5. #25
    Player
    SoloNightlock's Avatar
    Join Date
    Sep 2015
    Posts
    40
    Character
    Axle Ignite
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by SoloNightlock View Post
    Imo a cool solution to plds tp problem would be to make it so cover grants tp each time dmg is prevented sort of like bloodprice does for drks mp but a reverse.
    Woops thought I was on a different thread, my mistake I don't see that mentioned here @-@
    (0)

  6. #26
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Darkstride View Post
    snip
    You raise a fair point. Since Dark Arts is the DRK's main gimmick I feel Dark Arts should have an effect on the HW gained skills. Only AD and CnS have this. Salted Earth, Plunge, and Sole Survivor having enhanced effects would be interesting to see.
    (0)

  7. #27
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MagiusNecros View Post
    You raise a fair point. Since Dark Arts is the DRK's main gimmick I feel Dark Arts should have an effect on the HW gained skills. Only AD and CnS have this. Salted Earth, Plunge, and Sole Survivor having enhanced effects would be interesting to see.
    Dark Arts + Sole Survivor could give a buff/debuff not tied to the death of the target. This way, it could be useful even when there's no add around.
    (0)

  8. #28
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by MagiusNecros View Post
    You raise a fair point. Since Dark Arts is the DRK's main gimmick I feel Dark Arts should have an effect on the HW gained skills. Only AD and CnS have this. Salted Earth, Plunge, and Sole Survivor having enhanced effects would be interesting to see.
    You have to be careful with this. DRK's rotation is already a veritable sea of button mashing without giving everything DA effects. Giving things like Plunge and SaE DA effects, you'd have to not make them *too* good or, between those and DP/DACS, DASE would barely have any room in the rotation.

    Any added DA effects would have to be on situational abilities and not things that are a regular part of the rotation, which is already incredibly busy.
    (1)
    Last edited by Syzygian; 02-23-2016 at 05:05 AM.

  9. #29
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Syzygian View Post
    You have to be careful with this.
    Easy.
    Increase Soul Eater's basic potency to 350, and make Dark Arts only increase the leech effect to 150%. There, one less skill where you would use Dark Arts as an OT. It would probably be a little DPS loss, since you use DA on the majority of Soul Eater, but it wouldn't really be a big deal.
    It's the same for Dark Dance and Dark Mind, wich are not very useful when you're not MT.

    This way, you could have DA+Blood Weapon refill HP or TP, since you'd need less MP back.

    This way, wether you're MT or OT, you wouldn't spend Dark Arts on the same thing, and you could have a very different feel and a distinct utility.
    (0)

  10. #30
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Reynhart View Post
    Dark Arts + Sole Survivor could give a buff/debuff not tied to the death of the target. This way, it could be useful even when there's no add around.
    What if it is enhanced by Dark Arts to offer a essentially a 15 second trick attack? Does not stack with a Ninja's Trick attack but they could be chained after each other. As it stands Sole Survivor has very little use in a boss encounter with little to no adds.

    This way you have a choice to either possibly refund HP/MP stores or simply employ more raid damage.

    A mere suggestion.
    (0)

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