I actually don't think I have read a truer statement on these forums till now omg.
Because pld needed it. Also, pld isn't suddenly the top dps of all the tank classes, all this did was lower the gap between the three.
As far as DRK utility, it doesn't even need new or different abilities, it could work with added Dark Arts effects.
Dark Arts + Salted Earth:
Adds vulnerability to damage over time effects. DoTs deal 10% more damage to any targets within the Salted Earth area. This is a unique effect that doesn't conflict with any other jobs, but does provide support to the group.
Dark Arts + Blood Weapon:
Weapon skills add a debuff to the target lasting 4 seconds that causes any hits from anyone in the party to drain a small amount of health. The debuff is refreshed each time a weaponskill is used while under the effect of Blood Weapon. This would be a small aid that could be used in situations where there is consistent raid-wide damage to help take a little pressure off of the healers (think Drain Samba for anyone familiar with FFXI).
DRK doesn't need a buff, but some added utility would be nice. These are just a couple of ideas that I had.
Imo a cool solution to plds tp problem would be to make it so cover grants tp each time dmg is prevented sort of like bloodprice does for drks mp but a reverse.
Dark Arts + Sole Survivor could give a buff/debuff not tied to the death of the target. This way, it could be useful even when there's no add around.
You have to be careful with this. DRK's rotation is already a veritable sea of button mashing without giving everything DA effects. Giving things like Plunge and SaE DA effects, you'd have to not make them *too* good or, between those and DP/DACS, DASE would barely have any room in the rotation.
Any added DA effects would have to be on situational abilities and not things that are a regular part of the rotation, which is already incredibly busy.
Last edited by Syzygian; 02-23-2016 at 05:05 AM.
Easy.
Increase Soul Eater's basic potency to 350, and make Dark Arts only increase the leech effect to 150%. There, one less skill where you would use Dark Arts as an OT. It would probably be a little DPS loss, since you use DA on the majority of Soul Eater, but it wouldn't really be a big deal.
It's the same for Dark Dance and Dark Mind, wich are not very useful when you're not MT.
This way, you could have DA+Blood Weapon refill HP or TP, since you'd need less MP back.
This way, wether you're MT or OT, you wouldn't spend Dark Arts on the same thing, and you could have a very different feel and a distinct utility.
What if it is enhanced by Dark Arts to offer a essentially a 15 second trick attack? Does not stack with a Ninja's Trick attack but they could be chained after each other. As it stands Sole Survivor has very little use in a boss encounter with little to no adds.
This way you have a choice to either possibly refund HP/MP stores or simply employ more raid damage.
A mere suggestion.
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