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  1. #1
    Player
    Leowilde's Avatar
    登録日
    2011/03/08
    Location
    Ul'dah
    投稿
    1,088
    Character
    Aegis Corona
    World
    Phantom
    Main Class
    竜騎士 Lv 88
    I have no idea. I always enjoyed unlocking new sections of the map, as well as seeing the hidden ones and thinking "looking forward to discovering that part". I don't prefer to be handed the entire map on a platter, if that's what they think. :/
    (3)

  2. #2
    Player
    Noxifer's Avatar
    登録日
    2014/01/17
    投稿
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    学者 Lv 70
    The way I interpreted that bit of the patch notes (and the way I still hope it will be) is that the maps will be locked before you enter them for the first time, i.e. you can't open them up at all before you've set foot in them. So if you click on the description of a quest (that brings up the map so you can see where the objective is) but haven't been in that area, it'll tell you something like 'you don't have the map for that area yet'.

    If the entire map is shown when you enter the area, how will you even KNOW where you've explored and not? O.o

    Quote 引用元:myahele 投稿を閲覧
    I can understand the dungeons since it's so easy to miss those nooks and crannies in some dungeons like Sastasha, but was it really needed for the 2.0 open world zones?

    It's so easy to map them as is and it added to the wonder and amazement of being a low-level adventurer discovering things
    That... makes even less sense. It'd just make it so that you either get the achievement for mapping the place for doing nothing, or it'd make it insanely difficult to GET that achievement because you wouldn't know which part of the map you're missing.

    The only way I can see them showing the entire map while still making it obvious where you need to go is if they have the 'instantly revealed' map in grey, and when you go somewhere it gets coloured in with the 'normal' yellow/sepia/brown map colours.
    (0)
    2016/02/21 04:22; Noxifer が最後に編集

  3. #3
    Player
    Thunda_Cat_SMASH's Avatar
    登録日
    2014/12/18
    投稿
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    斧術士 Lv 79
    I can't say I disagree. Unlocking the maps was a huge pain for me and I'm glad I don't have to deal with it again. I still haven't fully unlocked all the HW maps because it's a pain in the ass.
    (2)

  4. #4
    Player
    Vidrian's Avatar
    登録日
    2016/02/11
    投稿
    83
    Character
    Vidrian Ilathiel
    World
    Cerberus
    Main Class
    槍術士 Lv 60
    I love exploring maps! Even as 31 I go into the Lvl 40 parts of a map just to see it!
    (6)

  5. #5
    Player
    Alahra's Avatar
    登録日
    2014/07/10
    Location
    Gridania
    投稿
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    リーパー Lv 100
    This change surprised me. I'm not honestly sure what the intent is behind it—I suppose it's just a way to make the game more friendly to newer players, since the "real" content is the 50+ experience now.

    I suppose we'll see something similar for the 3.x areas once we're in 4.0.
    (0)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  6. #6
    Player
    Niwashi's Avatar
    登録日
    2013/08/26
    投稿
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    忍者 Lv 50
    Quote 引用元:Alahra 投稿を閲覧
    I suppose it's just a way to make the game more friendly to newer players
    I still don't see how punishing new players for being new and denying them the right to explore the game the way earlier players got to is considered "friendly". It seems very anti-newcomer to me.
    (2)

  7. #7
    Player
    Yallaid's Avatar
    登録日
    2013/11/09
    投稿
    140
    Character
    Yal Aid
    World
    Excalibur
    Main Class
    弓術士 Lv 70
    Quote 引用元:Niwashi 投稿を閲覧
    I still don't see how punishing new players for being new and denying them the right to explore the game the way earlier players got to is considered "friendly". It seems very anti-newcomer to me.
    i don't know if it's really "anti-" new player, but it's seriously presumptuous on the part of the devs. I'd call it patronizing if i had to pick a word to describe it.
    (3)

  8. #8
    Player
    Skeeve's Avatar
    登録日
    2016/06/21
    投稿
    3
    Character
    Porcu Yomatu
    World
    Zodiark
    Main Class
    黒魔道士 Lv 53
    Quote 引用元:Niwashi 投稿を閲覧
    I still don't see how punishing new players for being new and denying them the right to explore the game the way earlier players got to is considered "friendly". It seems very anti-newcomer to me.
    Absolutely. Plus, IMHO there would have been so many better ways to add such a feature. I mean it's okay if some players want to have all maps unlocked from the beginning. But why forcing everyone not to be able using map exploration any longer?

    This game have thousands of pointless quest - why not making a quest to unlock the maps? Or even easier, adding an item that does the job? This way everyone could play the way he like.

    The way they did this feels more like removing a feature from the game. Don't like it.
    (5)

  9. #9
    Player
    bass9020's Avatar
    登録日
    2011/06/22
    Location
    Gridania
    投稿
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    召喚士 Lv 90
    Why do people play games if they think things like exploring a map is too much work? (Please don't play Black Desert then cause you will hate uncovering that map.) God forbid something doesn't have a special shiny attached to it. Explore the damn map, learn about the area finding vistas and doing quests. Just feel accomplished after getting the achievement of seeing the whole map uncovered.
    (12)

  10. #10
    Player
    Skivvy's Avatar
    登録日
    2012/06/26
    投稿
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    賢者 Lv 100
    Quote 引用元:bass9020 投稿を閲覧
    Why do people play games if they think things like exploring a map is too much work? (Please don't play Black Desert then cause you will hate uncovering that map.) God forbid something doesn't have a special shiny attached to it. Explore the damn map, learn about the area finding vistas and doing quests. Just feel accomplished after getting the achievement of seeing the whole map uncovered.

    In the other games I've played, unlocking a zone simply requires running around and exploring. I think that's awesome as I personally enjoy checking out new places and map completion. What I dislike greatly is having just about every new zone locked behind multiple missions, dungeons and/or leveling. Let me explore at my own pace and find my own fun.
    (2)
    2016/02/21 15:24; Skivvy が最後に編集

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