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  1. #1
    Player
    Takfloyd's Avatar
    Join Date
    Jan 2015
    Posts
    141
    Character
    Takstein Floyd
    World
    Cerberus
    Main Class
    Arcanist Lv 90

    Why does S-E make it so hard for new players to clear old content the intended way?

    I see so many people who want to beat Coil and the ARR EX Primals, but can't ever find a group that isn't an unsynced faceroll. This really bugs me - if I was a new player I'd be turned off the game entirely by being unable to do some of the best content properly.

    I was hoping that the new dyeable gear from Coil would make finding groups viable again for those players, but then it turns out it can also be gotten via unsynced, and to top it off they are even adding MORE echo!

    I think the unsync option was one of the worst features ever to be added to this game. Stuff like the new Relic that is intended to make older dungeons active again completely fail to do so because people just farm them unsynced via Party Finder, leaving the new players who want to run them for the first time sitting in the Duty Finder for half an hour.

    It would have been fine if unsynced didn't give rewards, and especially stuff like ponies, but it does. And that really hurts the game.

    Do you think there will ever be steps taken to make old hardcore content relevant again synced?
    (14)

  2. #2
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    I agree, but I do kinda see why it exists (old content that is outdated has grown tiring for those that have been farming them for ages). SE wants you to do new content, not old content, so unsync is how they get old players back, though I think they have made some things far too accessible, especially with the sheet music coming in 3.2. (for the love of God SE that should only be obtainable via normal or min ilvl, I don't want to play cheese the game to get rewards)
    (0)

  3. #3
    Player
    DeeColon's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    64
    Character
    Dee Colon
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    The casual player base is where SE's money comes from so no, sadly. New players will never be able to experience pre-nerf coils especially, even clicking off the echo buff will not make it the same because the fights themselves have been modified mechanically to be easier than they used to be. What you say is true that some people may be ultra turned off by the game seeing there's so much content they won't actually get to experience and just have to rush to Heavensward to try to be included in the current patch, but not enough for SE to be hurting to do something about it.
    (0)

  4. #4
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    I love the unsync option myself. It allowed me to do content with my friends that we never would have done at all otherwise.
    Honestly I suspect that if there was no unsync option many new players would simply never get to see those old fights at all. I can't imagine a new player successfully recruiting a learning party for something like t9 one or two expansions from now.

    Maybe SE could add incentives to running stuff synced or at min ilevel, such as boosted drop rates?
    (5)

  5. #5
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Moomba33 View Post
    Maybe SE could add incentives to running stuff synced or at min ilevel, such as boosted drop rates?
    They've already done this with 3.2, the primal music drops will be 100% while synced iirc.
    (1)

  6. #6
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Pence View Post
    They've already done this with 3.2, the primal music drops will be 100% while synced iirc.
    Not 100% iirc, just "higher"
    (0)

  7. #7
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Lambdafish View Post
    Not 100% iirc, just "higher"

    Another new item is the orchestrion - can you tell us about the availability of the music scores? When you introduced it in the producer letter live, it sounded like content that could be challenged with minimum item-level sync. Will the drops change under those conditions?

    Yoshida: No, you don't need to use the minimum IL sync to get drops. However, if you clear the extreme primals at the minimum IL sync, it will be a guaranteed drop.

    Extreme primals at the minimum item level.... Will the drop rate go up in normal primals as well at the minimum item level?

    Yoshida: Because that would be too easy, it won't change in the normal primals. The regular drop rate should feel similar to Triple Triad cards.
    (3)

  8. #8
    Player
    ColinWilson1980's Avatar
    Join Date
    Jan 2015
    Posts
    1
    Character
    Vambran Matrell
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Moomba33 View Post
    Maybe SE could add incentives to running stuff synced or at min ilevel, such as boosted drop rates?
    Or a token system instead of gear drops, where on completion of the coil you roll on a token that can be exchanged for any piece of gear that drops from that specific turn.
    (0)

  9. #9
    Player
    Takfloyd's Avatar
    Join Date
    Jan 2015
    Posts
    141
    Character
    Takstein Floyd
    World
    Cerberus
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by DeeColon View Post
    The casual player base is where SE's money comes from so no, sadly. New players will never be able to experience pre-nerf coils especially, even clicking off the echo buff will not make it the same because the fights themselves have been modified mechanically to be easier than they used to be. What you say is true that some people may be ultra turned off by the game seeing there's so much content they won't actually get to experience and just have to rush to Heavensward to try to be included in the current patch, but not enough for SE to be hurting to do something about it.
    It's not about needing the fights to be as hard as when they first came out, obviously that's unreasonable since the raiding scene has long since moved on.

    It's just about making the basic mechanics still meaningful and not turning the whole fight into pure cheese that lasts for half a minute before the boss dies.

    Echo is fine. Some overgearing is fine. Even mechanic nerfs are fine as long as the mechanic isn't removed altogether.

    But going in with twice the ilvl you're supposed to have and 10 more levels including new abilities, then pressing 1 2 3 until all the bosses are dead, and then getting all the rewards? That's not okay. That's called butchering content.

    Quote Originally Posted by Lexia View Post
    So SE has nothing to do with it, if you run DF by yourself it syncs group and in PF group has a option of whether they want to run synced or unsynced.
    SE has nothing to do with allowing that option in the first place, and thus making doing it by DF completely impossible because no one else does it?
    (4)
    Last edited by Takfloyd; 02-20-2016 at 02:20 AM.

  10. #10
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by Takfloyd View Post
    It's not about needing the fights to be as hard as when they first came out, obviously that's unreasonable since the raiding scene has long since moved on.

    It's just about making the basic mechanics still meaningful and not turning the whole fight into pure cheese that lasts for half a minute before the boss dies.

    Echo is fine. Some overgearing is fine. Even mechanic nerfs are fine as long as the mechanic isn't removed altogether.

    But going in with twice the ilvl you're supposed to have and 10 more levels including new abilities, then pressing 1 2 3 until all the bosses are dead, and then getting all the rewards? That's not okay. That's called butchering content.



    SE has nothing to do with allowing that option in the first place, and thus making doing it by DF completely impossible because no one else does it?
    Yea cause it so bad SE gives people options.
    (0)

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