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  1. #1
    Player
    azlewood's Avatar
    Join Date
    Jun 2014
    Posts
    179
    Character
    Zar'tan Vosloo
    World
    Lamia
    Main Class
    Conjurer Lv 34

    Tank nerf coming?

    "The overall damage of a 3.2 VIT tank will be lower than a 3.15 STR tank"

    https://www.reddit.com/r/ffxiv/comme...terview_recap/

    Why SE, Why?
    (1)
    Quote Originally Posted by MiniTofu View Post
    I'll just leave this here:

    MMORPG - Many Men Online Role Playing as Girls

  2. #2
    Player
    MiniPrinny's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    448
    Character
    Sakura Yukimoto
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Because tanks doing as much damage as Bards and Machinists is dumb, they're trying to solidify the roles a bit more clearly, there's nothing wrong with that. As long as the fights are balanced around the lower tank damage, what does it matter anyway? That the new expectation is a few hundred lower on Fell Cleave?
    (34)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,795
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MiniPrinny View Post
    Because tanks doing as much damage as Bards and Machinists is dumb, they're trying to solidify the roles a bit more clearly, there's nothing wrong with that. As long as the fights are balanced around the lower tank damage, what does it matter anyway? That the new expectation is a few hundred lower on Fell Cleave?
    As a Bard, I don't really have an issue with that. ...I don't usually find that to be the case, anyways, but if a War wants to sacrifice its defensive CDs and stick entirely to Deliverance just for that bit more dps, I don't mind his dps being damn close.

    I'd rather have them deal competitive dps, worth what they're losing in mitigation, than take that extra step back from versatility. ...Partly just because I fear what will happen to healers next, and then dps defensive CDs, and so forth.
    (0)
    Last edited by Shurrikhan; 02-19-2016 at 05:02 PM. Reason: typo: doing / losing

  4. #4
    Player
    Bixillarla's Avatar
    Join Date
    Apr 2014
    Posts
    1,251
    Character
    Willow Rivers
    World
    Jenova
    Main Class
    Scholar Lv 90
    Because tanks should be doing the least amount of damage, they are there to hold agro not DPS. Having tanks to as much damage as Bards and other support DPS was ridiculous. They are just making the roles more clear and fights will be balanced around the change.
    (22)

  5. #5
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Bixillarla View Post
    Because tanks should be doing the least amount of damage, they are there to hold agro not DPS. Having tanks to as much damage as Bards and other support DPS was ridiculous. They are just making the roles more clear and fights will be balanced around the change.
    If you already have establiblished hate, there is no reason to not focus on damage at that point. Tanks are only doing more dps than supports when when the support player has a significant ilvl disadvantage, they are terrible, or they need to use their resource regen buffs all the time. This is really just a bandaid to make bad supports look less bad.
    (6)

  6. #6
    Player
    Bloodb's Avatar
    Join Date
    Aug 2013
    Location
    The Goblet - ward 1, plot 2
    Posts
    299
    Character
    Humble Heart
    World
    Cactuar
    Main Class
    Red Mage Lv 80
    Dont panic.

    If vitality gave as much damage as strength does now, then tanks would have a double bonus from the state they are in now.
    If you go strength accessories you lose idk 4-5,000 hp. Vitality tanks now will get a dps increase in 3.2

    get what i'm trying to say?
    (2)

  7. #7
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Because tanks primary role is tanking, when tanks start edging out dps roles for damage, it creates a lot of problems.

    Played a few MMO's where tanks were able to have builds that allowed them to out dps the primary melee dps class, it eventually led to melee dps roles never being invited to raids.

    If you really want super high dps numbers, play a dps role.
    (20)

  8. #8
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    I think its because they have to balance raid DPS with what the expected tank contributions would be and making it higher because tanks can do more damage would make it harder for groups with non optimal tank players in them.

    Either that or maybe the new vit formula makes it so that the combo of excess vit + same str as today's tank meta would trivialize content at some point.
    (1)

  9. #9
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ragology View Post
    I think its because they have to balance raid DPS with what the expected tank contributions would be and making it higher because tanks can do more damage would make it harder for groups with non optimal tank players in them.
    This is the best point I think I have seen in all the discussions of the incoming changes to tanks. If SE had not balanced Alex Savage around the current optimal tank and DD DPS things might have been different. Assuming so much tank damage was a big mistake. If you stop and think about it for a moment, it's pretty obvous that balancing for a STR based WAR's tank DPS creates a big problem for any group with any other kind of tank. Leading to the need for healer DPS to assist.

    Along with fixing the balance so that support/DPS is better than tank DPS by a decent margin will reinforce roles, strengthen teamwork, and should simplify balancing content since it may be harder to circumvent the class/job balance now.
    (5)

  10. #10
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Ragology View Post
    I think its because they have to balance raid DPS with what the expected tank contributions would be and making it higher because tanks can do more damage would make it harder for groups with non optimal tank players in them.
    This is right.
    (1)

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