With not only the recent nerfs to AST nocturnal sect aspected benefic shields, but also the buff to TP-user sprint and nerf to caster-sprint, attacks should no longer auto-interrupt spell casts.

Why? Well, it's just way too damn easy to stick on your target now. The "OPness" of AST only highlights a much bigger issue with PVP. Damage is too high compared to defense/healing. You may say "Oh well the feast will be different". I don't believe it will be. In fact, it will be worse, is my assumption.

I'll be a bit more blunt. Healing in PvP SUCKS in it's current form. It seems ridiculous that I, as a healer, should get HARD LOCKED on casting because I'm being attacked. Should I get stunned? Silenced? Knockedback? Sure! Because those counters to casting/healing require active decision making. Passive auto attacking and combo spamming does not.

My proposed change is to have attacked do a "push back" to spell casting instead. So the cast time increases by a small amount each time you are attacked, as opposed to being interrupted. This would give healers more room to breath without the absolutely necessary help of your team, while not alienating the importance and value of proper mitigation, CC, and coordination.