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  1. #1
    Player
    Jubez187's Avatar
    Join Date
    Oct 2013
    Posts
    309
    Character
    Arant Aleite
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    I always felt that the interrupting was one of the better mechanics of the game. It made pressure so important, whereas bad players only focused on kills. However, this was before PvP is about to become sprint city. I thought it was fine the way it's always been. I played all melee's in League of Legends and practically any fantasy PvP game..and one thing I never understood was ranged players being upset that they're being punished cause a melee is on top of them. PLD and WAR don't even have gap closers. You should 100% be punished by someone applying pressure to you.
    (0)

  2. #2
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,463
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Jubez187 View Post
    I always felt that the interrupting was one of the better mechanics of the game. It made pressure so important, whereas bad players only focused on kills. However, this was before PvP is about to become sprint city. I thought it was fine the way it's always been. I played all melee's in League of Legends and practically any fantasy PvP game..and one thing I never understood was ranged players being upset that they're being punished cause a melee is on top of them. PLD and WAR don't even have gap closers. You should 100% be punished by someone applying pressure to you.
    I 100% agree, melee should have full GCD cast times for their attacks, that are interrupted by taking any damage at all.
    (1)

  3. #3
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,220
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by StouterTaru View Post
    I 100% agree, melee should have full GCD cast times for their attacks, that are interrupted by taking any damage at all.
    I'd be okay with that if I could hit you from 20 yards away.

    Non-interruption is also present on Smn burst. So it's not like it's just melee. It's more like the other way around where BLM is the only DPS that risks being interrupted while attacking.
    (0)

  4. #4
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,463
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Cynric View Post
    I'd be okay with that if I could hit you from 20 yards away.

    Non-interruption is also present on Smn burst. So it's not like it's just melee. It's more like the other way around where BLM is the only DPS that risks being interrupted while attacking.
    As opposed to 15 yalms? I'd be fine with the trade-off.

    BLM isn't going to be a dps in The Feast, it's going to be an annoyance job.
    (0)

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