This is all to say it puts too much extra pressure on the healer when they usually already have to deal with the most workload out of all roles, and all this has now been exacerbated due to the Vitality changes which just require further healing to makes sure the Dark Knight survives..
I want to believe that Living Dead was designed with Dark Knights wearing full VIT gear as the standard, so maybe the change wont be as bad as it sounds once it finally hits?
I have an i190 something scholar. Emergency tactics has a 30 second cooldown. So ridiculously short for a job that already has no mana problems I'm surprised its never been nerfed. Etactics+Adlo I can heal about 6k HP, during the same amount of time, my Eos/Selene will heal for roughly 1.5k. Immediately after that, I can pop one single aether stack for another 6k HP. In one single 2.5 second GCD, I've healed more than 50 percent of the argued,"debilitating" hp ceiling of 20k. If my Etatics adlo crits, that 6k turns into 12k i believe (4k on first adlo proc and then double that on the galvanize). So not only is in Not A Problem if i'm the only healer around, in trial/raid environment darks can get healed for their full hp mere seconds after going zombie mode. Healing is E.Z and OP is a troll

Living Dead is perfectly fine, serves its purpose.
Missed the point completely. Please tell me how you need to spend 21k worth, + whatever it's going to be in the future, of heals when the other tanks use their Invulnerability Cooldown, yeah..
Good job going completely around the discussion and then calling me a troll (the irony tho)..
Yeah, "It's not complete trash so why fix it" has always been a good design philosophy. /s
This what i said throughout the whole posts i've done here. It requires too much from outside sources compared to the other ones. I've yet to see anyone deny this while instead all i see is: It's not impossible to deal with it so it doesn't need any adjustment (i can't even).
That is an issue with living dead tho, and it's easily fixable and a lot of proposed things in this thread by various people would work and it wouldn't affect anything related to balance other than the usability of the ability.
Well you don't really need to use Hallowed/holmgang 99.9999% of the times people use it but it often makes things easier, Living Dead outside of very specific situations is often a complete hassle. All i want to see is that it gets adjusted so that i don't feel like i can't trust 90% of the healers to handle it properly.I think the ability is alright, and I've been maining DRK since Heavensward launched. In a raid situation, your Healers should be on the look out during a Tank buster, and if your going through DF on a dunjin or something then you really shouldn't even need to use it.
Last edited by Pibz; 02-21-2016 at 12:55 AM.
Personally any situation you would use Living Dead a Benediction or ultimate healing spell would do just the trick instead. Only time I would see a need for LD is if a mechanic made LD a necessity where you either use this ability or you will die. And not simply a "Well I don't have anything else to use right now".


I have been reading all the post here, and ofc its mainly personal preference where some people say it is good as it is (Living Dead) and othesr are happy about it.
I personal dont Main DRK but i do play him and my personal opinion is simply that "Living Dead" is, when used correctly, a very useful ability and it is no where near that hard to get rid of the "walking dead" status if Both healers are aware of how this ability works. Our MT in my Static plays DRK and even he said that there is nothing wrong with it.(All of the DRK skills appear to be out of place but they are not.This is about understanding, how the class works,if everthing would be the same this game would be dead the moment it got released.)
Example: Tank buster about to hit- "Living Dead" active- Boss ist about to hit with the Tank buster but the entire time both healers could focus on healign someone else or dps the boss
"Tank Buster" hits- "Walking Dead" status- together with the pre Active LD Healers have like 15-18 second where they dont need to throw a single heal on to the MT.
"Walking Dead" at 3-5 seconds.. Benediction/clutch heals.. Status gone .. simple..Done and all good
If u use it wisely it is easy as pie. but as i said that is my own personal opinion.
just because someone has a differnt opinion over a certain skill does not mean that that person is wrong or anythign worse. Acting Hostile against that person does not help at all.
And as stupid is it sounds @Pebz: Your hostility makes u appear as a troll or simply someone who refuses to learn or to understand others Opinions. Call me an idiot if u want to but the way you are acting here in this Thread ( At first u agree with someone, then u dont, then again, then with no one what the hell?!) just shows me that im right with my thoughts.
Pick your words wisely or it will bite you back in the future
(apology for my grammar etc . english is not my main language)
Last edited by RamothElggur; 02-21-2016 at 03:50 AM.




hyperbolic response: if a tank buster deals 500k damage, and a DRK uses LD, Jeibird only needs to heal for 20k, and LD mitigates 480k of damage, in this scenario, the only difference between LD and holmgang in regards to pure mitigation is 1HP of damage (the tradeoffs being that holmgang binds you, and LD needs to be healed).
Last edited by Lambdafish; 02-21-2016 at 03:57 AM.
I never use this risky skill in partys o_o;;
(I could use it "wrong" + people get angry at me = No thanks! <,<; )
So its my special gag in PVP
If people got my attention and want to chase me:
I start to running away(as always!) and pop all my skills to redeuce dmg as..and hope they run after me, so there team is separated.
Then I use Living dead(Im still running away lol xD) and they throw every atk they have on me to take my last 1HP xD
Hit'n'Run! ;o
Last edited by AsahinaMyLove; 02-21-2016 at 04:00 AM.


Ugh... Now the complaints about DRKs are starting. Good grief!
*EDIT*
So, are you saying that 10 seconds isn't enough for a healer (or two) to fully heal a VIT DRK with Living Dead active?
Come new iLv cap comes more VIT (HP) for tanks. At the same time, higher iLv cap means more MND (healing potency) for the healer.
Last edited by Jim_Berry; 02-21-2016 at 07:06 AM.
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{http://na.finalfantasyxiv.com/lodestone/character/3089119/}
I do think that Living Dead alone, as a skill, is perfectly fine. Their complaint is the reliance upon healers to handle the mechanic - that they can't really do much to contribute (outside about 4k~ healing) towards living when they have to use. Basically, you're completely the subject of your healer and can't do much to help them break the status ailment off you.
I can accept this as a factor, because if you put Living Dead on Warrior, we'd mitigate it by having Equilibrium + second wind or mantra and have about 10k hp healed in the current meta (Might be less with the next one.)
They're not overly clear on their point, but it is a fair point - the skill 'living dead' lacks synergy within the job.
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..and hope they run after me, so there team is separated.


