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  1. #101
    Player
    GeekMatt's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    403
    Character
    Stormageddon Oath
    World
    Brynhildr
    Main Class
    Gladiator Lv 90
    DFing A8 (M4) for my spring all week has been like
    Rez > Rez > Rez > Rez > Rez > Rez. All while maintaining Aspected Benefic/helios and spamming heals without ever hurting for MP. In fact I throw Ewers on my co healer more often than myself. The only way we eventually die is enrage timer or not enough people standing to split damage.

    AST was so weak when it came out and I decided to main it. I loved it, but I don't think any job has received so many buffs, and now it feels pretty OP.
    (0)

  2. #102
    Player
    AzureFlare's Avatar
    Join Date
    Apr 2015
    Posts
    178
    Character
    Lucille Lifeblossom
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    I dearly hope you're exaggerating, because while the LA buff is strong and arguably questionable, the difference is less than a single Ascend. If you're using Ewer on yourself with that, fair enough.
    (1)

  3. #103
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by AzureFlare View Post
    I dearly hope you're exaggerating, because while the LA buff is strong and arguably questionable, the difference is less than a single Ascend. If you're using Ewer on yourself with that, fair enough.
    It's not. 24 seconds of refresh with 80 potency means 7 tics, so 560 potency refresh, not taking into consideration Ewers that now replenish more MP than Assize, the 150 seconds CO that adds one more tic to LA refresh and Max-Ethers that are pretty cheap now (at least NQ). I do have AST leveled but it's not my main, but it's my friend's main and he said MP is rarely a problem even on Nocturnal. Right now AST have the second best MP management on the game between healers.
    (0)
    Last edited by Fevelle; 02-27-2016 at 09:26 AM.

  4. #104
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by AzureFlare View Post
    I dearly hope you're exaggerating, because while the LA buff is strong and arguably questionable, the difference is less than a single Ascend. If you're using Ewer on yourself with that, fair enough.
    A friend of mine has reported similar results while doing Sephirot EX and I trust his opinion so, no, I don't think this is an exaggeration.
    (1)

  5. #105
    Player
    AzureFlare's Avatar
    Join Date
    Apr 2015
    Posts
    178
    Character
    Lucille Lifeblossom
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Fevelle View Post
    It's not. 24 seconds of refresh with 80 potency means 7 tics, so 560 potency refresh, not taking into consideration Ewers that now replenish more MP than Assize, the 150 seconds CO that adds one more tic to LA refresh and Max-Ethers that are pretty cheap now (at least NQ). I do have AST leveled but it's not my main, but it's my friend's main and he said MP is rarely a problem even on Nocturnal. Right now AST have the second best MP management on the game between healers.
    Except the only differences between pre-patch and post-patch are LA and Ewer. Ewer is left out of the equation as stated, so we're comparing 9 seconds of extra refresh, which if assuming tick/3s and 707mp/tick, equates to 2121MP. That's less than a single Ascend unless you use Lightspeed too. Again, if Ewer is tossed into the mix as well, that's a whole different situation. 2121MP is a lot in any regular healing situation, and it can make/break a chain-res situation too.

    Now, putting it in perspective, compared to pre-patch you get about 90% of an Ascend's cost every 2 minutes as wiggle room, which is completely open to personal interpretation afterwards, especially since it is scenario-dependent. Then again, it may just be my definitions of chain-res and mana-hurting being different, because yay semantics. It just appeared very blown out of proportions to me in the initial message with the little information that was actually given, since it also matters if you play conservative and stack your mana for that 'oh crud' moment (at which yes, it could give you a whole 2-3 Ascends in difference), whether the deaths are spaced out, whether you play offensive and burn all your extra MP away as it comes, etc etc.
    (0)
    Last edited by AzureFlare; 02-27-2016 at 07:51 PM.

  6. #106
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by AzureFlare View Post
    It just appeared very blown out of proportions to me in the initial message with the little information that was actually given
    Well, you're not the only one who thinks it's blown out of proportion. The only way this would seem possible would be if they were casting ascend and only ascend.

    Ascend costs 2652mp off the top of my head. With a 8s cast time it can be translated into 331.5mp/s consumed. Benefic II is around 795 mp/gcd or 318 mp/s consumed. IF the astrologian would be chain raising and nothing else, it's actually plausible to an extend. But I think the time and resources would be better spend to prevent more deaths, rather than raising over and over
    (0)

  7. #107
    Player
    GeekMatt's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    403
    Character
    Stormageddon Oath
    World
    Brynhildr
    Main Class
    Gladiator Lv 90
    I'm sorry, I'm not sure why that was taken the way it was, certain things don't translate well into text I guess. The point I was trying to make is that I can be completely wreckless, overhealing and dishing out an unreasonable amount of rezzes in a single fight while continuing to function with a very comfortable amount of MP remaining. I've also found restoring my MP after death to be relatively quick and easy nowadays
    (0)

  8. #108
    Player
    Shyluv's Avatar
    Join Date
    Aug 2013
    Posts
    652
    Character
    Ahraliah Moon
    World
    Mateus
    Main Class
    Conjurer Lv 90
    I still think Celestial Opposition should give a potency buff to shields and cards while in Noct. I'd leave it up to the devs to figure out how big of a potency percentage.
    (0)

  9. #109
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by TheWaywardWind View Post
    The Bad:

    - Gravity is still obtained only at level 52. It should be switched with Combust II.
    I think Combust II was pre-50 was because both WHM and SCH has at least 2 DoTs, as definitely had 2 DoTs of the same "Series" by 50. While I agree the timing of how gravity is learned is an issue, I think it would bring another issue. While WHM and SCH can have decent DPS for both AoE and Single-Targets, AST has to "choose" between the two unless Combust II suddenly becomes an AoE spell.

    On the other hand there were some complaints about homogenization regarding Healers, so I think some people might be glad that AST at least can't outshine the other 2 in 2.0 synched content.
    (0)

  10. #110
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    I didn't see it discussed, but I'm curious on others thoughts of this point:

    Comparing an endgame party comp of WHM/SCH to WHM/AST(Noct) with the 3.2 changes I envision WHM/AST actually working with WHM as the support healer.

    WHM has strong DPS and due to HoTs it can stance dance easily as support. What it lacks in that role is MP conservation. That is where AST changes come in to supply MP to the WHM.

    I think that would actually make AST/WHM a competitive combination.

    Thoughts?
    (2)

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