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  1. #41
    Player
    AlexanderThorolund's Avatar
    Join Date
    Apr 2015
    Location
    Garlean Empire
    Posts
    513
    Character
    Eros Crux
    World
    Louisoix
    Main Class
    Machinist Lv 70
    After reading some responses i think i understand the changes now, i think they are for new and future content. Obviously as it stands if left untouched Ast is having mp issues in new content the devs are testing so they are changing them now so they can be tested by the community before the content comes out later.
    (0)

  2. #42
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    My happiness of shuffle aside, I don't quite get why they reduced enmity. Were astros really having enmity problems? I can't recall one time I ever pulled something off of a tank.
    (0)

  3. #43
    Player
    Pomelo's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,518
    Character
    Pomelo Elmbrook
    World
    Odin
    Main Class
    Astrologian Lv 90
    Tbf LA is good to extend CU and Asp Helios regen too (especially under Synastry's increased healing effect)
    It's just good to have more options to use CO with now :3

    Now if we had more reasons to use Noct.
    (0)

  4. #44
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    /stares at enmity reduction buffs
    Are we not suppose to steal hate from the tanks...? Oops... >w>
    (3)

  5. #45
    Player
    Roll's Avatar
    Join Date
    Mar 2011
    Posts
    361
    Character
    Roland Starwind
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Ghishlain View Post
    It's a nice change but one that I felt was unnecessary in terms of MP management.Many people keep bringing up Assize without realizing that the vast majority of the AST healing toolkit costs 10% less MP to use compared to their WHM counterpart. It's a small nuance that gets lost in the discussion when comparing MP tools. Consider it an MP passive directly on the AST healing kit.
    I lvled the 3 healers jobs to 60 and AST definitely had the worst in MP management. The 3 extra ticks to LA and the unknown boost to Ewer are welcome changes in my opinion.
    WHM has Shroud of Saints, Assize, Free Cure, Overcure, Free Medica, Free Esuna.
    AST has LA, Lightspeed, and Ewer... I feel the 3 extra ticks to LA is to balance out if the AST is unable to draw an Ewer card as well.

    Why complain for a buff? Especially for AST which needed some lovin'.
    (3)

  6. #46
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by FoxyAreku View Post
    My happiness of shuffle aside, I don't quite get why they reduced enmity. Were astros really having enmity problems? I can't recall one time I ever pulled something off of a tank.
    It... happens. I've had a Diurnal AST pull Thordan's enmity from me as MT, which is something not even the WAR or the BLM could do. It happened mostly because the AST kept making hate after Thordan left at the end of phase 1, but still... I for one think they weren't mandatory but a very nice and welcome change. Also, ASTs needed to "foresee" their enmity gain, unlike WHMs who can be like "oh sh*t" and just pop Shroud and be 100% fine.
    (0)

  7. #47
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Lyrica_Ashtine View Post
    Well, what do you consider dud cards?
    To be honest? Pretty much all of them at this point, since you can never reliably tune a raid strategy around them because of the sub-17% Draw chance. I've wanted a 2-3 minute guaranteed card draw ability for some time now, but the devs seem to think that potency and duration extensions are the way to go instead.

    I think it's pretty much universally agreed that Spear, as well as Ewer and Spire for a variety of fights with extended down periods for resource regen, are a little lacking in function compared to Balance and Arrow. Bole is "useful", in the sense that aside from firing it during HG/Holm/LD the effect is never "wasted", but I've also never recalled a time where I've felt like it was vital to a run. It could have great application in a fight where I could guarantee I'd have it for a tank buster or minor AOE mitigation, but for now I just throw it on the tank or RR it if it's between pulls or it's s 24-man and my party tank isn't tanking anything.
    (1)
    Last edited by loreleidiangelo; 02-20-2016 at 07:46 AM.

  8. #48
    Player
    Kerrigen's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    225
    Character
    Ebi Frye
    World
    Ragnarok
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Fernosaur View Post
    It... happens. I've had a Diurnal AST pull Thordan's enmity from me as MT, which is something not even the WAR or the BLM could do. It happened mostly because the AST kept making hate after Thordan left at the end of phase 1, but still... I for one think they weren't mandatory but a very nice and welcome change. Also, ASTs needed to "foresee" their enmity gain, unlike WHMs who can be like "oh sh*t" and just pop Shroud and be 100% fine.
    Yeah, when I started learning this as AST I was often blinking orange to red on the enmity list by the time Thordan came back after Ultimate End. It doesn't matter much because he hits like a wet noodle and you can easily take a couple of hits if the MT is slow with provoke, but on a fight like progresion T9 back then... It would have been a wipe.

    It just doesn't mesh very well with some of the encounter design so something had to be done, really.
    (0)

  9. #49
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Kerrigen View Post
    Yeah, when I started learning this as AST I was often blinking orange to red on the enmity list by the time Thordan came back after Ultimate End. It doesn't matter much because he hits like a wet noodle and you can easily take a couple of hits if the MT is slow with provoke, but on a fight like progresion T9 back then... It would have been a wipe.

    It just doesn't mesh very well with some of the encounter design so something had to be done, really.
    If he cleaved right after coming back... lmao enjoy your AST induced genocide. It still sucks for positionals and the like, though. The first time it happened it caught everyone by surprise and no one was sure what exactly was happening XD I thought at first the OT had finally pulled hate, but then we saw our AST comfortably getting slapped in the face like "ARE YOU PROVOKING NOW?" it all made sense. Tbh that was the moment I realized ASTs really did need those enmity changes Yoshi P had been talking about. I've run the fight with tons of different WHMs and never had that problem before unless the WHM loved to overheal with Medica II and didn't know what Shroud was.
    (0)

  10. #50
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Roll View Post
    snip
    I have all three helaers leveled as well and prefer to raid on AST versus WHM. While I do feel AST has the "worst" MP management I don't feel it's anywhere near as bad to warrant this level of buff from LA if it was meant for MP management. In fact I feel WHM and AST have very similar levels of MP management with WHN edging off slightly ahead literally on the power of freecure and ONLY freecure.

    Just some food for thought. AST has a 10% mp reducrion passive on their healing kit. This could be argued to be similar to Assize. Medica proc still averages more MP consumed versus Helios' lowered MP cost. LA can be CO'd to be better than Shroud. The MP kit isn't that bad.

    Again, I will reiterate my thoughts - the buffs are most certainly welcomed but from an MP management perspective, also feel quite unnecessary. AST has been getting a lot of love since its inception in buffs and it doesn't ever feel like it's enough if we keep going like this.
    (1)

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