DRG needed buff to duration of BOTD to deal with long phase changes wherein maintaining it is impossible. Drg needs tp reduction and animation lock on jump removed. Drg needs more aoe as it does terrible aoe compared MNK, Drg needs shorter cast time on spine shatter dive to be competitive with shoulder tackle and how OP it is. Remove the random positions for wheeling thrust and Fang and claw so that we can actually use the correct positional when boss strats and mechanics require specific positions. DRG has the most micromanaging, longest rotation, only animation lock, longest GCD chain to refresh buffs/debuffs, most forced positioning for full potency most raid responsibility to maintain melee related debuffs awkward aoe rotation that makes no sense HT > ring of thorns -> ???? Throw us a bone SE. It's incompatible with common sense to not notice that Drg needed adjusting more than Mnk.