http://prntscr.com/a5a6ry
The replica Heavy High Allagan coat.. it's not listed as a specific class...just that name and body...that mean it is all class?
http://prntscr.com/a5a6ry
The replica Heavy High Allagan coat.. it's not listed as a specific class...just that name and body...that mean it is all class?
Friend/recruitment code for special items and things (use before paying first sub) RACN78W5 (updated) info on items here http://sqex.to/Cz9 code is entered via the mogstation.
Pretty sure the weapons drop on 4th floor Savage and the upgrade tokens drop from 4th floor normal mode. Idk about the pants/twine thing though lol.Are there typos on the "Item Exchange" table for Midan Manifestos?
Taken as read, it seems to imply that:
1) The only pieces of wearable loot (ie: aside from upgrade tokens) that will drop from the third floor are pants.
2) The fourth floor drops i245 weapons, along with upgrade tokens that allow you a meaningless upgrade to i240 weapons.
Which... Doesn't really make sense. Surely the third floor has more to its loot table than Pants and Twines, right? And surely you don't upgrade to an i240 weapon from the exact same fight where you upgrade to an i245 weapon... right?
So people doing that huh? I always put Enhance Royal Road with Spear and use it for all ability I could use to reduce recast.If you can somehow extend L.A., Lightspeed, Synastry, Regens AND card buffs all at the same time, I commend you. However, as of HW, many ASTs chose to save their CO for L.A. use because of the more prevalent mana issues. With that issue relieved, I'm expecting more experienced ASTs to start pairing CO with the many other buffs AST can provide.
And really, people say everything is rude these days...
And sorry because I feel offended with that "less experienced"Am I bad AST now? >_>
It's same with Midas and Lore gear.http://prntscr.com/a5a6ry
The replica Heavy High Allagan coat.. it's not listed as a specific class...just that name and body...that mean it is all class?
Last edited by Eul; 02-19-2016 at 10:42 PM.
it suggests to me that SE are starting the process of removing them from the game there is further part of the text that says that 1 handed weapons will be consider as 2 handed in a patch or 2's time
question would be why? one of the 4.0 jobs is going to be using clubs which we have SAM and RDM kinda confirmed with BLU being a little hazy
Age of War
- AST changes are nice. The Noct PVP change somewhat dispels the notion certain people had of Nocturnal being 'fine' because of PVP (as if Jobs are designed with PVP in mind over PVE, but I digress).
- Ruin III buff unexpected, but nice.
- Tank stance changes ars what I expected. Making it oGCD like Defiance, like some were hoping, would have been foolish.
What also makes me think it is all class is it's item level/level, No one will use it unless for glamour..so idk I think it's all class.
Friend/recruitment code for special items and things (use before paying first sub) RACN78W5 (updated) info on items here http://sqex.to/Cz9 code is entered via the mogstation.
DRG needed buff to duration of BOTD to deal with long phase changes wherein maintaining it is impossible. Drg needs tp reduction and animation lock on jump removed. Drg needs more aoe as it does terrible aoe compared MNK, Drg needs shorter cast time on spine shatter dive to be competitive with shoulder tackle and how OP it is. Remove the random positions for wheeling thrust and Fang and claw so that we can actually use the correct positional when boss strats and mechanics require specific positions. DRG has the most micromanaging, longest rotation, only animation lock, longest GCD chain to refresh buffs/debuffs, most forced positioning for full potency most raid responsibility to maintain melee related debuffs awkward aoe rotation that makes no sense HT > ring of thorns -> ???? Throw us a bone SE. It's incompatible with common sense to not notice that Drg needed adjusting more than Mnk.
Can't wait to see the i205 PvP sets!! Hope the weapons will have the bloody glowing effect.
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