Page 20 of 22 FirstFirst ... 10 18 19 20 21 22 LastLast
Results 191 to 200 of 302

Thread: 3.2 Patch Notes

Hybrid View

  1. #1
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Amelia_Pond_Behemoth View Post
    Just realized something about the novice hall, which we might have to wait until Tuesday for the answer. In the example shown, the challenge is to avoid aoe. If you stun a move, would that still count?
    I suppose they will be stun immune, and I don't think you'll only have to avoid one...
    But even so, what I heard was that you were to avoid AoEs for a period of time, not a number of them, was it not? Then it wouldn't matter if you avoid a few by stunning when all you have to do is survive till X time runs out O_o?
    (0)

  2. #2
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by Kaoru_Nagisa View Post
    .... That makes no sense. When has playing a song ever caused a wipe? I've never seen it myself - I don't even know how that'd be possible in non-hardcore content. If a party wipes just because a Bard turned on Mage's Ballad, I think the issue lies with the group itself rather than just the bard.
    It makes perfect sense, lower damage means harder to hit high DPS checks. Even non raid fights like Odin and Titan proved that anything reducing DPS at certain times was a very bad thing to do. 3.2 is going to be a interesting patch because of the changes to several classes. Gray areas of the game are going to be flirted with for a time being and only time will tell if things work out for the best.
    (2)

  3. #3
    Player
    FizzleofHyperion's Avatar
    Join Date
    Sep 2015
    Posts
    126
    Character
    Fizzle Abernath
    World
    Hyperion
    Main Class
    Thaumaturge Lv 31
    As usual the patch praises slackers and punishes people for even trying. Nothing changed. Look at the notes red script items will drop from dungeons now? Whats the point of people trying to acheive something for their crafting jobs again if you are gonna give everything as a handout to people? I'm playing FFXIV A Communism Reborn rather than playing a game that can gave some sort of competition and you get rewarded for putting effort in and doing stuff. Its really sad to this that so many people accept this bogus carrot stick mentality of gaming.

    I play mostly to hang out with my friends on all 3 servers I have chars in. The community is amazing gameplay decisions are horrible and will continue to be like this until we as players stop accepting this garbage.

    Limiting players with a weekly cap preventing them from getting the new amazing boring repetative gears with the new amazing currency. Even if we wanted to gear up all our jobs the weekly limit prevents us. By the time we reach job 4 or 5 the gears are useless again and a new patch is out giving out new gears with new ilvls etc killing all progress and acheivement again and again and again and again. Hamsterwheel galore!

    There is so many things to say thats so wrong with this continued mindless vertical progression for silly ilvl hunts that its getting really tiresome voicing an opinion to care for a brand and game you love so much.

    It does not have to go this path! Add some horizontal progression already! Not even the damn casuals that are supposed to be the target group can enjoy their silly gears before they are useless. So where do you even draw the line?
    (3)
    Last edited by FizzleofHyperion; 02-21-2016 at 06:44 AM.

  4. #4
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    Quote Originally Posted by FizzleofHyperion View Post
    Look at the notes red script items will drop from dungeons now? Whats the point of people trying to acheive something for their crafting jobs again if you are gonna give everything as a handout to people?
    Can you show me which note says that? I can't find it.
    (0)

  5. #5
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Eul View Post
    Can you show me which note says that? I can't find it.
    This?

    Players will no longer be able to trade Allagan tomestones of law for the following items:
    Purified Coke / Raziqcoat / Dryad Sap / Moonbeam Silk / Odorless Animal Fat / Skyspring Water

    The above items can now be obtained from the following dungeons:
    Neverreap / The Fractal Continuum / Saint Mocianne's Arboretum / Pharos Sirius (Hard)
    I don't get the problem with this though... Couldn't we already get Purified Coke/etc. from Diadem? Far more availability out of dungeons though, but I would guess new recipes will add to their demand, in which case a boost in supply makes perfect sense... inb4 the Viltgance-type airship parts require just as much Purified Coke as previous parts needed regular old Coke...
    (0)
    Last edited by Nalien; 02-21-2016 at 02:23 PM.

  6. #6
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Nalien View Post
    This?



    I don't get the problem with this though... Couldn't we already get Purified Coke/etc. from Diadem?
    They're moving them from the Law vendor to old dungeons (they're basically irrelevant mats now, like has happened each time we get more) instead of having you buy them with ESO. They want them to be gathered and used.
    (0)

  7. #7
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nalien View Post
    This?



    I don't get the problem with this though... Couldn't we already get Purified Coke/etc. from Diadem? Far more availability out of dungeons though, but I would guess new recipes will add to their demand, in which case a boost in supply makes perfect sense...
    Oh I see. Well isn't this more better than spend 1800 law for 1 thing?

    And I agree, Diadem need some gathering nodes to drop red scrip item like... Put it on Hard mode? (Maybe bad idea since people want 210 gear rather than red scrip item, but 210 gear already outdated tho)
    (0)
    Last edited by Eul; 02-21-2016 at 02:26 PM.

  8. #8
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Eul View Post
    And I agree, Diadem need some gathering nodes to drop red scrip item like...
    You can already get the stuff from Diadem, I just checked.

    8 Brass Sky Pirate Spoils = 1 Purified Coke/etc.
    3/5 Steel Sky Pirate Spoils = 1 Ooid/Roundstone/Wyvern's Wart/etc., too.

    Kind of surprised we don't see more crafters farming Diadem to be honest... Perhaps with 3.2s i220 crafted sets finally giving crafting some real relevance we might? I imagine Diadem will be kept up by increased demand on materia, although I didn't see anything in the patch notes about tomestone/raid gear allowing melds now... Is that still happening? Heck, will it apply to old stuff? I would assume we lost custom stats on Anima weapons because we get to meld them?
    (0)
    Last edited by Nalien; 02-21-2016 at 02:37 PM.

  9. #9
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by PArcher View Post
    Extra DPS to speed things up is always nice.

    However, healers *needing* to DPS to pass checks or to kill things in a reasonable amount on time...should not be a thing (outside of the cutting edge of early progression raiding). Same for tanks. And you see this too often. DPS really do need to stop being so damn lazy and do their job.
    Unfortunately, that's never gonna happen so long as healers continue to marginalize the role of a DPS. It's already been proven in most fights that you don't even need DPSers.
    (1)

  10. #10
    Player
    LadyVal's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    684
    Character
    Valentina Jalenoux
    World
    Siren
    Main Class
    Scholar Lv 80
    To touch on the red scrip mats dropping, I am super excited for this, because it will help me finally get my foot in the door to reliably make red scrips and actually participate in the system without having to be an omnicrafter (which they, supposedly, wanted to kill off, ironically) or spending millions on materia that will be useless within a single patch.

    For those who don't know, this is how the gear currently ranks:
    1. HQ level 60 crafter gear = NQ crafted DoH AF2
    2. Then you have HQ crafted DoH AF2
    3. Red scrip AF2 DoH gear = HQ crafted DoH AF2 + max melds on every piece

    So with the items dropping in dungeons it is cutting the cost and the grind to make it easier to get people to a level where they can get HQ DoH AF2s crafted so that participating in the red scrip system doesn't require a sacrificial limb. It's not making crafters jump to being the best by any stretch, as the new sets will make even the red scrip AF2s obsolete, but it will make it a hell of a lot easier to get crafters to a point where they can be effective and (albeit slowly) reliably craft for red scrips so they can begin progressing. (Without relying on materia, I should add.)
    (1)

Page 20 of 22 FirstFirst ... 10 18 19 20 21 22 LastLast