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Thread: 3.2 Patch Notes

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  1. #1
    Player
    ohmRICE's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    122
    Character
    Herlock Sholmes
    World
    Mateus
    Main Class
    Dancer Lv 76
    Notice me, senpai, notice me!

    The MCH changes are pretty swell and I'm happy with them. That SMN buff makes me tempted to switch back to my old job though...

    I was interested in the Mentor System before but seeing it in more detail makes it appealing to me. Kinda bummed I'll have to level my tank to 60 to use it, but y'know it'll be good motivation to learn something new!

    Seems like a solid patch with only a few minor issues so far. Pretty nice.
    (1)

  2. #2
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    You've got to love some of the endgamers in this thread. They'll find a cloud in every silver lining before any of us get the chance to look up.
    (3)

  3. #3
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,277
    Character
    Knives Jonquil
    World
    Excalibur
    Main Class
    Rogue Lv 100
    Senpai and Mentor may not have noticed me, but Gigantic Weeaboo sure did! "Mentor" is fine.

    You hear me? THIS is why we can't have nice things!
    (8)

  4. #4
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    This Luminiferous Aether and Ewer buffs are quite overpowered when you look at them together. Judging by the fact that WHM has more MP intensive spells and that Shroud of Saints has a 15 seconds duration, a good AST will be able to achieve virtually infinite MP with the use of LA + Ewer + Lightspeed. Also, Ewer will probably replenish more MP now, especially when compared to the 10% Assize.

    So, is WHM being left behind, again?
    (3)
    Last edited by Fevelle; 02-20-2016 at 09:30 AM.

  5. #5
    Player
    UnstablePersonality's Avatar
    Join Date
    Aug 2015
    Location
    Ishgard
    Posts
    1,190
    Character
    Athena Nightreaper
    World
    Siren
    Main Class
    Machinist Lv 90
    On another note..I saw they are adding another TT card amount achievement...CAN WE PLEASE GET AN UNCAPPED DECK NOW! Like really...this should of already been a thing.
    (4)

    Friend/recruitment code for special items and things (use before paying first sub) RACN78W5 (updated) info on items here http://sqex.to/Cz9 code is entered via the mogstation.

  6. #6
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by Kaoru_Nagisa View Post
    The added damage given by WP was honestly needed a while back solely for the fact most Bards refused to play their songs because of the dps hit. And frankly even now I see non-bards telling bards not to play songs because of the dps hit, even if we're in WP and pop our cooldowns to make up for it. Bard was never meant to be a high damage class and idk why people don't realize that.

    It's baffling how many people don't want Bards to play their class properly.
    What? Where are you getting BRD isn't a high damage class? BRD can dish out a ton of damage if it is played right, not damage like MNK or DRG but it can push out a ton of damage not to mentions Foe's contribution throughout the party, makes up for it not being as strong as pure melee dps or magic.

    Ballad and Paeon infring 15% damage reduction which is why people say don't play them because even with Wanderer's you're still losing half of the amount you gain. At high level DPS checks that loss of 15% isn't helping out the party unless players are TP and MP starved. Those songs are like a double edged sword it's good and bad.

    People don't know how to play BRD right at times because of SE and their lack of direction with the class. You can't fault anyone for not really knowing BRD cause SE keeps proving they don't either. This isn't 1.0 and the class didn't start with support skills, you gain those and the class becomes a hybrid that was very interesting to learn. Then we became casters overnight and SE basically said 'have fun, we don't know how to balance this class' and threw the class into a spiral. Ya we have more damage and that was the direction it seemed they were going with us which was fine. But then they decide Wardens Paeon isn't used enough cause leeches and esuna are loads better and now they want us to deal with that mechanic as well.

    TL;DR
    BRD is probably one of the toughest and most convoluted classes to play because of SE and their lack of direction to go with the class.
    (4)
    Last edited by Jetstream_Fox; 02-20-2016 at 02:22 PM.

  7. #7
    Player
    Kaoru_Nagisa's Avatar
    Join Date
    Dec 2013
    Location
    Azeroth
    Posts
    1,260
    Character
    Crowe Valtyr
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Jetstream_Fox View Post
    What? Where are you getting BRD isn't a high damage class?
    Compare it to black mage or dragoon - that's where. We're a lot better now thanks to WP, but I've played my DRG for bordering on 3 years now and have paired with my BLM friend a lot, and regardless of how well I perform on my bard, my damage is still a lot lower. >_>
    (2)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jetstream_Fox View Post
    What? Where are you getting BRD isn't a high damage class? BRD can dish out a ton of damage if it is played right, not damage like MNK or DRG but it can push out a ton of damage not to mentions Foe's contribution throughout the party, makes up for it not being as strong as pure melee dps or magic.

    Ballad and Paeon infring 15% damage reduction which is why people say don't play them because even with Wanderer's you're still losing half of the amount you gain. At high level DPS checks that loss of 15% isn't helping out the party unless players are TP and MP starved. Those songs are like a double edged sword it's good and bad.

    People don't know how to play BRD right at times because of SE and their lack of direction with the class. You can't fault anyone for not really knowing BRD cause SE keeps proving they don't either. This isn't 1.0 and the class didn't start with support skills, you gain those and the class becomes a hybrid that was very interesting to learn. Then we became casters overnight and SE basically said 'have fun, we don't know how to balance this class' and threw the class into a spiral. Ya we have more damage and that was the direction it seemed they were going with us which was fine. But then they decide Wardens Paeon isn't used enough cause leeches and esuna are loads better and now they want us to deal with that mechanic as well.

    TL;DR
    BRD is probably one of the toughest and most convoluted classes to play because of SE and their lack of direction to go with the class.
    Honestly, I feel like the biggest limiters to Bard are simply:
    • (1) it depends on at least one good caster and dpsing under-acc-cap healers to meet the raid contribution a MCH will put out with an all melee party,
    • (2) some jobs will still drain TP faster than others even with these changes
      (it's almost like the Monk changes were to keep its dps lead even while having to mid-combat Meditate for Purification TP, because while the slightly slower TP-draining NIN, MCH, and BRD all got TP improvements, Monk got a dps increase instead),
    • (3) natural TP regen not being synced to skill speed
      (which means the party drains means there's an even further disparity between classes for which skill speed is decent (MNK), cap-required (DRG), or unavoidable (gear choices), and those that can avoid it),
    • and (4) the fact that no support generally gets its own (MP) support
      (as per old double-bard setups with near-permanent Foe).
    (0)
    Last edited by Shurrikhan; 02-20-2016 at 04:44 PM.

  9. #9
    Player
    UnstablePersonality's Avatar
    Join Date
    Aug 2015
    Location
    Ishgard
    Posts
    1,190
    Character
    Athena Nightreaper
    World
    Siren
    Main Class
    Machinist Lv 90
    Machinists get it just as bad too with support skills lol Turrent makes up 25% of their damage which they lost because of having to use support skills (idk who thought putting them on turrent was smart)
    (0)

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  10. #10
    Player
    Andrea's Avatar
    Join Date
    Jul 2015
    Posts
    553
    Character
    Princess Andrea
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by UnstablePersonality View Post
    Machinists get it just as bad too with support skills lol Turrent makes up 25% of their damage which they lost because of having to use support skills (idk who thought putting them on turrent was smart)
    MCH turrets are used in the support skills because the reason you state...

    Bard loses damage to sing songs (the ones both MCH and BRD can use) so the mch should lose the same.

    If the mch didn't lose DPS then bard wouldn't be used in end game at all. Why take a person that loses dps to support to a class that can support and not lose dps at all.
    (1)

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