so you can find out the 5% from fist of fire is bigger then you think, and saying otherwise makes you bad.That DPS dummy only for people at lv60? Lol? Ist that a joke?
I was expecting its for lv15+ so newbies can actually practice! o.O
Why we get a DPS-Test at lv60?
The game starts being merciless at Brullvolx! If not enough DPS on final boss. There will be to many green puddle or healers MP will run out.
In that case I wont lower the amount of people that dont know how to use there skills >.>
..when entering a dungeon roulete; I will still get drg's not using that Atk to get 15% more dmg, and just doing the 3 hit combo for example =.=
bad dps has never been a problem in that dungeon, only bad healers who dont use cleric stance and waste all their mp.That DPS dummy only for people at lv60? Lol? Ist that a joke?
I was expecting its for lv15+ so newbies can actually practice! o.O
Why we get a DPS-Test at lv60?
The game starts being merciless at Brullvolx! If not enough DPS on final boss. There will be to many green puddle or healers MP will run out.
In that case I wont lower the amount of people that dont know how to use there skills >.>
..when entering a dungeon roulete; I will still get drg's not using that Atk to get 15% more dmg, and just doing the 3 hit combo for example =.=
So, their solution to MCH just being plain outscaled and out DPS'd by BRD... Is to just completely buff the heck out of an ability that's already the only fringe case why'd you'd bring a MCH over a BRD already?
Welp, I'm thoroughly disappointed.


Just got to the part about the jukebox. While not essential in the grand scheme of things, it's a very welcome surprise.
I understand why you might be concerned, but honestly we needed the buff. Yes, we have the best AoE damage right now, but the problem is 99% of endgame fights and trials are ST. The gap between SMN and BLM ST DPS means BLM tended to be preferred for raids. Especially given the strict DPS checks in Gordias. That 100-150 DPS difference between the jobs could be the difference between a wipe and a clear.
Ruin III being buffed was the best way to go about it, since its one of our few abilities with cast times. Meaning once the theorycrafters are done shaking things out, we'll likely be trading a bit of our mobility to take advantage of the increased potency.



No Dab for a victory stance? Devs are slippin' a bit.


My poor nocturnal shield xD
Lucky I got to rank 40 at least
Love that Orchestrion List. I was hoping for a music setting in housing, and we not only get it, but get it with a log designed for collectors, showing what music we have and which pieces we don't (along with how to get them).![]()





I am pleasantly surprised that the Orchestrion is available at the inn
I am also happy with the new battle stance

So SE took an opportunity to make Shuffle "Redraw" unique and amazing.... and instead just made it so you can't draw the same card again.... Yay? Then buffed Ewer an Spire which still don't matter..... SO good job... I guess... (if you ever think those cards will be amazing SE, ask a BRD or MCH how often outside of savage they use Ewer/Spire.... Spoilers, the answer is 1% if you're team is awful)
Then MCH.... We see you'r having issues so lets buff your Hypercharge. SWEET! So if they are going to buff it they gotta buff the duration or CD RIGHT?! +5 more seconds.... nothing done to CD... BUT GAUSS ROUND!.... +20 DPS..... riiiigggghhhhttttt. So basically you guys did nothing to improve MCH, got it. TY for leaving my main in the dark still, really appreciate it.
Well at least they saw potential in Diadem, and said they would give it more rules and adjust it to become a more interesting event, so thats awesome!.... Right? Time Limit Nerf, now when you blow 5-10mins on people trying to get currents, then 3-5 mins farming mobs for star tracks.... you'll have essentially enough tim for 1-2 Star Mobs..... WOW I CAN'T WAIT!.... Not only did you guys do NOTHING to define this system, you made it discouraging to go into HM due to time limits. You couldn't of put in a NM Tier Spawn method where track mobs drop a Key Item that you can use to pop a chain of NMs... ANYTHING MORE THEN JUST KILL MOBS LOTS!? Seriously you guys could of done ANYTHING, and instead, insignificantly tweaked it. I maybe have hope that the changes to star mob spawn conditions will save this system for me, but even then... NOTHING mentioned about ~i230 gear being added? Still bing i210? Waita kill off a system that is a patch old. Now it's worthless to do HM, you might as well farm hard in Easy/Normal to farm materia....
I don't get what you guys are thinking AT ALL anymore. You get a system that finally breaks away from the garbage tome treadmill trash, and 1 set of raid gear from 1 type of raid content that arguably isn't even raid but final dungeon boss fights..... And completely make it irrelevent. Guys wake up, or give the job to someone else, because your community is getting bled out from inconsiderate changes or just actions of doing NOTHING to improve the game.
Don't even get me started on the worthless Training Dummy system, that literally gives you no idea how to improve your rotation AT ALL, and simply says "Pass/Fail" but doesn't even give you an idea if you're extremely optimal, above average, passable... any of that. Doesn't even give you a number and is simply a gesture of saying "See we tried to give you guys something for measuring DPS..." which does nothing and still won't replace player means of measuring DPS and excluding players. Instead of embracing what is already happening, you chose a middle of the road stance that won't be used by raiders anyway when there are better tools to measure more accurately.
Here's to hoping that Sephirot, MSQ, Dungeons, Midas, and the Treadmill won't get boring in 1 month, and if not.... Guess I'll hope SE gets their heads on straight for 3.25/3.3.
Last edited by Lilith_Merquise; 02-20-2016 at 04:47 AM.
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