
Originally Posted by
SpookyGhost
I just typed up an incredibly long thing, didn't copy it, and accidentally deleted everything so here is the tl;dr version:
Powercreep isn't this, putting WAR as the baseline (or constant) and bringing everyone up doesn't result in powercreep when every job is being brought down through the new VIT changes as well - you end up at a stable place where all 3 tanks are balanced. The same could be said about bringing WAR down, however bringing WAR down entirely to PLD/DRKs level makes for clunky design (which PLD/DRK currently have). In terms of DPS, I'd rather have everyone at the current highest point rather than the current lowest. There are tweaks WAR needs, mainly to Equilibrium (CD too short), RI (too powerful of a CD compared to the other 2, alternatively make Bulwark and Dark Dance stronger), and SE/SP (SE needs to be either changed entirely or give everyone a unique equivalent to it, SP needs to be brought down a bit and the STR debuff on RoH needs to be moved to RA, thus meaning that STR/INT down are constantly up at no cost to DPS and SP while more powerful is only up when you take the sacrifice of DPS - a trade off). PLD and DRK are fundamentally flawed as their whole niche is specifically mitigate 2 different types of damage, but the only way to balance things is for that extra mitigation to not matter, which results in both of them really having absolutely nothing going for them.
So, WAR needs tweaks and PLD/DRK need to be redesigned entirely. I really wish I could retype my entire post because it was pretty detailed about all the things I wanted to discuss but I swear it was like 15 paragraphs and I do not have the mental willpower to do that again. I hope my points make sense in this simplified version, if they don't then I can expand upon them if you or anyone has any questions.