Because if it's like other games, it'll get abused. You know how annoying it'll be if you joined a group as a DRG after a 20+ minute queue, only to get in a party that has a DRG, and they want to kick you just to invite their MNK buddy?
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{http://na.finalfantasyxiv.com/lodestone/character/3089119/}
No one would ever join parties if they saw certain things then. Pair of new DPS in AV waiting for a tank and heal? They'll be waiting forever for no one. Any Steps or Bismark will also be similarly ignored.Join party in progress should bring up a list of instances looking for members and list the player names and respective classes, that way you see party composition and best make an informed decision on what to bring to the party. Or join a buddy. But apparently nothing can be that simple.
More transparency would just invite abuse. They won't do this for the same reason they removed the "In progress" notifier on the queue window and added a penalty for repeated withdraws: it keeps people from cherrypicking runs, leaving some groups stranded indefinitely. The current system also attempts to ensure that older groups get filled first. If we used your suggestions the entire system would immediately devolve into a clusterfuck with most stranded groups getting stuck in an infinite queue limbo. It'll also have a severe impact on the number of fresh groups being made, slowing down the system for everyone.
People may attempt to use it as such, but Join In Progress was never supposed to be something you used for your own convenience.
With this character's death, the thread of prophecy remains intact.
Then I guess we'll be stuck with mystery match. Whether it's 5 minutes or 6 hours away.
Uhm, have any of you got a dungeon in progress while IN ROULETTES?
Because I.... DIDN'T! In two months, not even trying it sometimes (A friend needing some help, me using the roulette instead)
For some reason, there are some patches where SE fix it, and we can queue in progress with roulettes, and then a patch that mess it, then another that fix it... I can't tell how many times I have seen this setting changing.
OLD signature is OLD... Meh, too nostalgic to change anyways.
Alexander Savage Floor 1 clear, server first: https://youtu.be/v2zuShHSb3o
Adlo spam saves the day!. "How not to do digititis" My unique and last memory of my own made static in Zodiark: https://www.youtube.com/watch?v=7o-sAA8c_qc
It used to be in a group, if the tank and/or healer bails, and I am on a DPS, and it is one of those dungeons everyone hates but I love (like AV), I will let the party know I can swap to tank (or healer) and we can keep going. A long time ago I used to ALWAYS get back into the same group. Leave, change job, specify exact dungeon, In Progress, BAM. But it seems like since 3.0, it is rare that I do get the same group. Not trying to abuse the system, just trying to help the party get through it. And of course if I am now the tank or healer, and get this OTHER group, now I feel obligated to stick with them, otherwise they would be left hanging.
In Progress should take priority. Or I dunno, somehow leave the dungeon while still in the party, change jobs, and get back in. Not sure how that could possible work through cross servers through. I get that the DF wants to stick you into the group that has been waiting longer, but if the In Progress group doesn't get a replacement, and have to re-queue, now who is really waiting longer?
Last edited by Mykll; 02-23-2016 at 11:56 AM. Reason: 1,000 character limit still sucks.
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