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  1. #1
    Player
    azlewood's Avatar
    Join Date
    Jun 2014
    Posts
    179
    Character
    Zar'tan Vosloo
    World
    Lamia
    Main Class
    Conjurer Lv 34

    Tank nerf coming?

    "The overall damage of a 3.2 VIT tank will be lower than a 3.15 STR tank"

    https://www.reddit.com/r/ffxiv/comme...terview_recap/

    Why SE, Why?
    (1)
    Quote Originally Posted by MiniTofu View Post
    I'll just leave this here:

    MMORPG - Many Men Online Role Playing as Girls

  2. #2
    Player
    MiniPrinny's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    448
    Character
    Sakura Yukimoto
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Because tanks doing as much damage as Bards and Machinists is dumb, they're trying to solidify the roles a bit more clearly, there's nothing wrong with that. As long as the fights are balanced around the lower tank damage, what does it matter anyway? That the new expectation is a few hundred lower on Fell Cleave?
    (34)

  3. #3
    Player
    Bixillarla's Avatar
    Join Date
    Apr 2014
    Posts
    1,251
    Character
    Willow Rivers
    World
    Jenova
    Main Class
    Scholar Lv 90
    Because tanks should be doing the least amount of damage, they are there to hold agro not DPS. Having tanks to as much damage as Bards and other support DPS was ridiculous. They are just making the roles more clear and fights will be balanced around the change.
    (22)

  4. #4
    Player
    Bloodb's Avatar
    Join Date
    Aug 2013
    Location
    The Goblet - ward 1, plot 2
    Posts
    299
    Character
    Humble Heart
    World
    Cactuar
    Main Class
    Red Mage Lv 80
    Dont panic.

    If vitality gave as much damage as strength does now, then tanks would have a double bonus from the state they are in now.
    If you go strength accessories you lose idk 4-5,000 hp. Vitality tanks now will get a dps increase in 3.2

    get what i'm trying to say?
    (2)

  5. #5
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    I think its because they have to balance raid DPS with what the expected tank contributions would be and making it higher because tanks can do more damage would make it harder for groups with non optimal tank players in them.

    Either that or maybe the new vit formula makes it so that the combo of excess vit + same str as today's tank meta would trivialize content at some point.
    (1)

  6. #6
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Because tanks primary role is tanking, when tanks start edging out dps roles for damage, it creates a lot of problems.

    Played a few MMO's where tanks were able to have builds that allowed them to out dps the primary melee dps class, it eventually led to melee dps roles never being invited to raids.

    If you really want super high dps numbers, play a dps role.
    (20)

  7. #7
    Player
    Bloodb's Avatar
    Join Date
    Aug 2013
    Location
    The Goblet - ward 1, plot 2
    Posts
    299
    Character
    Humble Heart
    World
    Cactuar
    Main Class
    Red Mage Lv 80
    in general on a training dummy, warrior can do 1,500 dps?
    Bard is around 1,900 dps?

    I don't use a parser I'm just trying to search around the web for numbers instead of assuming tanks do as much damage as bards and machinists.
    (1)

  8. #8
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Bixillarla View Post
    Because tanks should be doing the least amount of damage, they are there to hold agro not DPS. Having tanks to as much damage as Bards and other support DPS was ridiculous. They are just making the roles more clear and fights will be balanced around the change.
    If you already have establiblished hate, there is no reason to not focus on damage at that point. Tanks are only doing more dps than supports when when the support player has a significant ilvl disadvantage, they are terrible, or they need to use their resource regen buffs all the time. This is really just a bandaid to make bad supports look less bad.
    (6)

  9. #9
    Player
    LordLucavi's Avatar
    Join Date
    Dec 2014
    Posts
    118
    Character
    Faran Lucavi
    World
    Siren
    Main Class
    Dark Knight Lv 70
    They are simply correcting an issue that made a situational build for tanks become the norm. Tanks were never intended to be DPS classes. I've seen many "tanks" since my return, even in leveling dungeons, that are more concerned with pumping out epeen numbers than actually tanking. Hopefully, this fix weeds out the dps who play tank to skip queue timers and encourages tanks to do well.
    (18)
    Two peanuts are walking down the street. One is a salted.

  10. #10
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,762
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    I love how a bunch of folks keep mentioning how close dmg between Bards and Tanks was getting... -__- maybe SE should finally give bard/mch some careful consideration to make them actually stand out as a DPS.
    (10)
    Last edited by Vespar; 02-19-2016 at 11:11 AM.

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