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  1. #36
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Syzygian View Post
    But its an area of discrepancy where buffs to DRK (or even PLD) to bring it up to WAR levels (what this thread is all about at its core) could be seen.

    And because the gains from having it off outweigh the gains from having it on in 90% of scenarios we've seen so far, tanking without it is the default playstyle. Shit, I didn't come up with it, people in world first progression did. People who were at minimum item level were finding every excuse to avoid Grit like the plague. Having it on literally keeps you from pushing the job's performance. If Blood Weapon was simply a DPS increase and not also a TP and MP increase, that'd be one thing. If they locked Reprisal and Low Blow procs behind Grit instead of behind simply being hit, that'd be another thing entirely. Not that I want that... >_>
    Compare to T1-5 where having it on all the time was required for the MT.
    Compare to T6-9 where having it on all the time was required for the MT.
    Compare to T10-13 where (you can guess where it's going).
    Compare to Thordan EX where having it on 99.95% of the time was required for MT.

    The reason grit, ShO and Defiance ain't used isn't because they're bad abilities. It was because damage was king in AS due to strict DPS checks and the fights were so scripted you knew when you could safely turn it off for 8+seconds.
    And turning off tank stance isn't pushing your jobs performance. Stance dancing correctly to eek out every little bit of damage while not putting undue pressure on your healers is pushing the performance of a tank.


    Quote Originally Posted by Syzygian View Post
    It doesn't.
    Exactly.
    (0)
    Last edited by Violette; 02-19-2016 at 09:58 AM.