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  1. #1
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Violette View Post
    So?
    It doesn't. But its an area of discrepancy where buffs to DRK (or even PLD) to bring it up to WAR levels (what this thread is all about at its core) could be seen.

    And because the gains from having it off outweigh the gains from having it on in 90% of scenarios we've seen so far, tanking without it is the default playstyle. Shit, I didn't come up with it, people in world first progression did. People who were at minimum item level were finding every excuse to avoid Grit like the plague. Having it on literally keeps you from pushing the job's performance. If Blood Weapon was simply a DPS increase and not also a TP and MP increase, that'd be one thing. If they locked Reprisal and Low Blow procs behind Grit instead of behind simply being hit, that'd be another thing entirely. Not that I want that... >_>
    (0)
    Last edited by Syzygian; 02-19-2016 at 09:49 AM.

  2. #2
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Syzygian View Post
    But its an area of discrepancy where buffs to DRK (or even PLD) to bring it up to WAR levels (what this thread is all about at its core) could be seen.

    And because the gains from having it off outweigh the gains from having it on in 90% of scenarios we've seen so far, tanking without it is the default playstyle. Shit, I didn't come up with it, people in world first progression did. People who were at minimum item level were finding every excuse to avoid Grit like the plague. Having it on literally keeps you from pushing the job's performance. If Blood Weapon was simply a DPS increase and not also a TP and MP increase, that'd be one thing. If they locked Reprisal and Low Blow procs behind Grit instead of behind simply being hit, that'd be another thing entirely. Not that I want that... >_>
    Compare to T1-5 where having it on all the time was required for the MT.
    Compare to T6-9 where having it on all the time was required for the MT.
    Compare to T10-13 where (you can guess where it's going).
    Compare to Thordan EX where having it on 99.95% of the time was required for MT.

    The reason grit, ShO and Defiance ain't used isn't because they're bad abilities. It was because damage was king in AS due to strict DPS checks and the fights were so scripted you knew when you could safely turn it off for 8+seconds.
    And turning off tank stance isn't pushing your jobs performance. Stance dancing correctly to eek out every little bit of damage while not putting undue pressure on your healers is pushing the performance of a tank.


    Quote Originally Posted by Syzygian View Post
    It doesn't.
    Exactly.
    (0)
    Last edited by Violette; 02-19-2016 at 09:58 AM.

  3. #3
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Violette View Post
    Compare to T1-5 where having it on all the time was required for the MT.
    Compare to T6-9 where having it on all the time was required for the MT.
    Compare to T10-13 where (you can guess where it's going).
    Compare to Thordan EX where having it on 99.95% of the time was required for MT.
    Having it on all the time for most of these was definitely not required of the MT. And with the exception of Thordan, DRK wasn't even there.

    You're still missing my point. You gain too much from being out of Grit in proportion to what you gain from being in it. Its not just a DPS loss but a TP and MP loss as well, and that MP in particular can have far-reaching implications for DRK. From what we've seen in content where DRK was present for progression, Grit is the most inefficient tank stance in relation to what is gained from turning it off, and I hope that is one of the things they change in the patch. That's really all I'm saying.

    Oh, one other thing:

    Quote Originally Posted by Violette View Post
    Some people like that it's simple.
    DRK is pretty blatantly designed for people that enjoy complexity. Which by the way, ≠ complication.
    (4)
    Last edited by Syzygian; 02-19-2016 at 12:38 PM.

  4. #4
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Violette View Post

    The reason grit, ShO and Defiance ain't used isn't because they're bad abilities. It was because damage was king in AS due to strict DPS checks and the fights were so scripted you knew when you could safely turn it off for 8+seconds.
    What? All experienced tanks (who raid) do tanking in mostly DPS stance whenever they know they can take the punishments from tank busters, via healing/CD management. There is a reason why most tanks can't clear Gordias Savage, and that is a mixed of DPS, planning for CDs to mitigate the tank busters and doing mechanics, while making sure aggro is okay. You don't clear savage with 400dps as a tank.
    (1)

  5. #5
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Sarcatica View Post
    What? All experienced tanks (who raid) do tanking in mostly DPS stance whenever they know they can take the punishments from tank busters, via healing/CD management. There is a reason why most tanks can't clear Gordias Savage, and that is a mixed of DPS, planning for CDs to mitigate the tank busters and doing mechanics, while making sure aggro is okay. You don't clear savage with 400dps as a tank.
    That is what I was saying, in a round about way.
    (0)