Quote Originally Posted by Syzygian View Post
WAR has been nearly guaranteed a raid slot for the past 2 patches (not counting pre-3.0 since there were only 2 tanks). DRK/PLD comps that do well enough to be notable are nearly unheard of.
Quit blaming WAR for everything wrong with tanks. Pre-3.0, WAR+PLD was the best choice because they played differently, offered different options and worked well together. Then 3.0 came along with DRK, which is in my opinion the worst designed job in the game. It's way too similar to PLD: they play similarly (DRK just has a few more off-GCDs), they have similar mitigation abilities, they have similar utility. There's no reason to take both because they overlap a lot, you should just take the one that has the advantage in current content (no matter how small that is). DRK should have been like AST, having a skillset able to replace either PLD or WAR (or even have its own entirely unique skillset), but instead we got a PLD clone and that's where I think the majority of the problems come from. DRK should have got a rework instead of just buffing it and PLD, because there's not much buffing can do to make a PLD/DRK party good.