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  1. #1
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    I present one (likely) scenario:

    Everyone wants to do the highest DPS to get top of the scoreboard (for that is what it is). We've all heard that movement drops DPS for many jobs so everyone tries to stay still. Some actions also reduce DPS so you're not going to see those either. More damage is taken, healer has to work insanely hard due to *avoidable* damage being taken. Healer simply cannot keep up, no matter how skilled they are. They get berated throughout for allowing deaths or not healing enough, so feel terrible. At the end of the instance healer then gets berated for low/no DPS & is made to feel terrible.

    Result? Fewer people wanting to play healer because they know that the DPS rush will make life hell. Duty Finder times increase, people get annoyed, word gets round that it's less of a game & more of a series of waits. Players leave.
    (2)

  2. #2
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Culfinrandir View Post
    I present one (likely) scenario:

    Everyone wants to do the highest DPS to get top of the scoreboard (for that is what it is). We've all heard that movement drops DPS for many jobs so everyone tries to stay still. Some actions also reduce DPS so you're not going to see those either. More damage is taken, healer has to work insanely hard due to *avoidable* damage being taken. Healer simply cannot keep up, no matter how skilled they are. They get berated throughout for allowing deaths or not healing enough, so feel terrible. At the end of the instance healer then gets berated for low/no DPS & is made to feel terrible.

    Result? Fewer people wanting to play healer because they know that the DPS rush will make life hell. Duty Finder times increase, people get annoyed, word gets round that it's less of a game & more of a series of waits. Players leave.
    I don't think that scenario is likely at all, or I should say is likely to happen more often. Healers are already berated, tanks are berated, DPS are berated. People can be jerks and often like to deflect blame from themselves on to others.

    I highly doubt people will ignore mechanics and/or take more damage to get the top of the charts. People already parse, and people don't do this. It's illogical. If you are going to take more damage and make things harder, the run will go slower - two major things will come from this. 1. You'll be in there longer, which few people want and 2. you're DPS will suffer as you'll do the same damage over a longer period of time.

    The only people who may do what you are suggestion who currently don't, already suck. They're already the players who take lots of damage and/or pull abysmal numbers. They're the players that already deflect their shortcomings on other players. Doing something like this suggestion won't increase bad play, but it may increase the amount of players who play well.

    Quote Originally Posted by Felis View Post
    Press on C to see your stats

    But what there can be after a dungeon run is a rating list that rate the performance of the whole party.
    Like how many chests were opened, how many enemies were killed, how many members died, how many said "Hi" at the start

    Something like this:

    lol press C to see your "attributes". FTFY :P

    The thing you suggest is interesting, but kinda useless. The same number of kills happen in every run. For the most part, the same number of chests will be opened. This information wouldn't be terribly useful for anyone.
    (1)

  3. #3
    Player
    _slowpoke_'s Avatar
    Join Date
    May 2015
    Posts
    211
    Character
    Yayadon Yadon
    World
    Cerberus
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Culfinrandir View Post
    Some actions also reduce DPS so you're not going to see those either. More damage is taken, healer has to work insanely hard due to *avoidable* damage being taken.
    If a DPS does this, I will tell them to either stop it or I will stop healing them. Dead DPS = zero damage, and most DPS players understand this equation. It's that simple.

    There's still no argument against parsers as no one has - or can, for that matter - conclusively show that parsers are causing (more) toxic behavior (or are even very loosely correlated with it). It doesn't even matter, because you don't solve elitist and/or toxic behavior by prohibiting tools whose primary - and only - function is to gather information and present it to you in a useful manner.

    If you're interested in a less toxic community, demand more rules against asinine behavior and better enforcement of the existing ones. Stop tolerating assholes in general. The reason many online communities (as well as offline ones) have problems with rampant toxic behavior is usually because a) assholes and their behavior are tolerated and b) there are no or not enough rules which are c) not (adequately) being enforced.

    Quote Originally Posted by Kaurie View Post
    I highly doubt people will ignore mechanics and/or take more damage to get the top of the charts. People already parse, and people don't do this. It's illogical. If you are going to take more damage and make things harder, the run will go slower - two major things will come from this. 1. You'll be in there longer, which few people want and 2. you're DPS will suffer as you'll do the same damage over a longer period of time.
    Yes and no. There's some special cases where it actually does make sense for some jobs to ignore certain mechanics to push out more DPS, but if and only if they have consulted with the healers beforehand.

    For example, it's a nontrivial DPS gain for a BLM to ignore the first set of AoEs (the Meteorain) in Thordan Ex, because with Stoneskin, deployed Adlo, and Manawall (or -ward, I don't remember which one), they will easily survive the impact and can be healed with a single Regen.

    As you can see, this is stuff that almost exclusively happens during highly organized group play. You don't just do this randomly in DF groups, or your healer will get very mad at you.
    (3)
    Quote Originally Posted by Leveva Heavensreader
    A realm where one must apologize for being a victim is no realm worth living in.
    Quote Originally Posted by Hall of Novices, on Healer DPS

  4. #4
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by _slowpoke_ View Post
    Yes and no. There's some special cases where it actually does make sense for some jobs to ignore certain mechanics to push out more DPS, but if and only if they have consulted with the healers beforehand.

    For example, it's a nontrivial DPS gain for a BLM to ignore the first set of AoEs (the Meteorain) in Thordan Ex, because with Stoneskin, deployed Adlo, and Manawall (or -ward, I don't remember which one), they will easily survive the impact and can be healed with a single Regen.

    As you can see, this is stuff that almost exclusively happens during highly organized group play. You don't just do this randomly in DF groups, or your healer will get very mad at you.
    I think you misunderstood what I was suggesting. I was suggesting that in DF content with a scoreboard, people are not more likely to decide that their DPS is more important than mechanics - as it's illogical. However, if they do, they're probably already bad players.
    (0)

  5. #5
    Player
    _slowpoke_'s Avatar
    Join Date
    May 2015
    Posts
    211
    Character
    Yayadon Yadon
    World
    Cerberus
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Kaurie View Post
    I think you misunderstood what I was suggesting. I was suggesting that in DF content with a scoreboard, people are not more likely to decide that their DPS is more important than mechanics - as it's illogical. However, if they do, they're probably already bad players.
    Fair enough, I agree with that.
    (1)
    Quote Originally Posted by Leveva Heavensreader
    A realm where one must apologize for being a victim is no realm worth living in.
    Quote Originally Posted by Hall of Novices, on Healer DPS

  6. #6
    Player
    YEA's Avatar
    Join Date
    Dec 2015
    Posts
    3
    Character
    Platonic Harndjob
    World
    Midgardsormr
    Main Class
    Gladiator Lv 21
    Quote Originally Posted by StinkyPuppies View Post

    PLEASE DON'T GIVE ME 'OMFG THIS GAME IS NOT ABOUT STATS, THEREFORE IF WE BRING DIS WE GET ELTISIT WHO CARE ABOUT NUMBERS'....
    OMFG THIS GAME IS NOT ABOUT STATS, THEREFORE IF WE BRING DIS WE GET ELTISIT WHO CARE ABOUT NUMBERS
    (0)

  7. #7
    Player
    jssanderson747's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    136
    Character
    Sam Lihzeh
    World
    Cactuar
    Main Class
    Bard Lv 80
    Quote Originally Posted by StinkyPuppies View Post
    I mean I can just afk in the corner doing AA and my team wouldn't of know im slowing them down and whatnot
    It is incredibly easy to notice this
    (0)

  8. #8
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Asmodai View Post
    FFXIV is one of the most toxic MMO's i have ever played. And I have played almost all of them.
    Considering how many MMOs there are (literally hundreds), I highly doubt that you have played as many as you claimed for long enough to get a good idea of how players socialize in each and every one of them. Why even bother making that last point when it's obviously untrue?

    Quote Originally Posted by Asmodai View Post
    FFXIV is one of the most toxic MMO's i have ever played.
    ftfy
    (3)

  9. #9
    Player
    StinkyPuppies's Avatar
    Join Date
    Feb 2016
    Posts
    19
    Character
    Cute Puppie
    World
    Odin
    Main Class
    Bard Lv 52
    so many etlisit here such wow many kappas
    (1)

  10. #10
    Player
    Andrea's Avatar
    Join Date
    Jul 2015
    Posts
    553
    Character
    Princess Andrea
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    I like how these threads always come down to people saying everyone using parsers just care for their numbers and don't do mechanics.
    (3)

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