Page 6 of 13 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 149

Hybrid View

  1. #1
    Player
    Cold_Raven's Avatar
    Join Date
    Jun 2014
    Posts
    200
    Character
    Cold Raven
    World
    Zalera
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Confidence_Trick View Post
    I don't know, when I finish with my dung I don't really want to pay it any more mind. There are those that do and that's all well and good but it's not my bag.
    A good point I didn't consider.

    Yes, it would be even better if such an after-instance pop-up was optional. Default should be set to "off," as well.
    (0)

  2. #2
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Agreed, as long as its not visible to everyone I have no problem being told by the game itself "Hey, you need to do better, you are below the average"
    (2)
    Last edited by AlphaFox; 02-19-2016 at 01:01 AM.

  3. #3
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by AlphaFox View Post
    Agreed, as long as its not visible to everyone I have no problem being told by the game itself "Hey, you need to do better, you are below the average"
    Not being visible to everyone would completely negate the point in having it.

    Quote Originally Posted by Confidence_Trick View Post
    I don't know, when I finish with my dung I don't really want to pay it any more mind. There are those that do and that's all well and good but it's not my bag.
    The thing is, maybe you would care after you saw the data.
    (4)

  4. #4
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Kaurie View Post
    Not being visible to everyone would completely negate the point in having it.
    Not really, as its been said it would just breed elitism, people will begin skipping or ignoring mechanics just to make sure they squeeze out every last drop of DPS to claim they are the best. If people are willing to do poorly in DF, just because it is a DF run don't tell me people won't start trying to do all they can to inflate their dps by any means needed just to try and gloat.
    (3)

  5. #5
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by AlphaFox View Post
    Not really, as its been said it would just breed elitism, people will begin skipping or ignoring mechanics just to make sure they squeeze out every last drop of DPS to claim they are the best. If people are willing to do poorly in DF, just because it is a DF run don't tell me people won't start trying to do all they can to inflate their dps by any means needed just to try and gloat.
    Indeed, a few people who are currently jerks would then become jerks and have 0 way to actually do anything about it (as your DPS would be posted after the dungeon ends). Even if it didn't, the people who are already jerks would continue to be jerks. 90% of the playerbase would still be nice and kind the way they already are, but people would be able to see how they are performing and adapt.

    As mentioned earlier, instead of fostering elitism, we are fostering frustration, ignorance and incompetence. (I disagree that a parser would even foster elitism, it would just be used by the people who are already elitists).

    Quote Originally Posted by Whiteroom View Post
    While I want a system that gives players feedback on their play. I don't think blanket numbers for an entire dungeon are very good. You can get a lot of misinformation from it. If you are doing big pulls, the SMN will do better than the MNK for example. But a bad SMN might do slightly less and still think they did quite well.

    Maybe if it gave you a percentile compared to others in the same job, but then you would have to account for ilvl differences, and synced/unsynced. The fflogs bossfight/percentile method is a little better in that regard. I'm for more of the right information.
    I completely agree. I'd rather a realtime parser, so you can see how your numbers change as you change your rotation, as the pull sizes changed, how you did on certain pulls and/or bosses and how you do with different party compositions. You can monitor how you improve or degrade your performance.

    Percentiles would definitely be needed in the OP idea.
    (3)

  6. #6
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by AlphaFox View Post
    Not really, as its been said it would just breed elitism, people will begin skipping or ignoring mechanics just to make sure they squeeze out every last drop of DPS to claim they are the best. If people are willing to do poorly in DF, just because it is a DF run don't tell me people won't start trying to do all they can to inflate their dps by any means needed just to try and gloat.
    Come on, please don't act like people don't already ignore mechanics in this game, it is just as rampant as any game I have played with meters in them. I would much rather have the person ignoring the mechanics at least push out more dps while doing that.

    Also, "It would just breed elitism..." lol. That fear mongering.

    Quote Originally Posted by Confidence_Trick View Post
    I still think I'd want to wash my hands of it. You know, flush the memories away.
    Do you find the game that horrible? If so, may I ask what you get from it?
    (4)

  7. #7
    Player
    Confidence_Trick's Avatar
    Join Date
    Dec 2015
    Posts
    127
    Character
    Foedral Fell
    World
    Cerberus
    Main Class
    Dark Knight Lv 60
    [QUOTE=Do you find the game that horrible? If so, may I ask what you get from it?[/QUOTE]

    I was just having some fun with the OP's choice of 'dung' (shudder) as abbreviation for dungeon I do in fact love this game.
    (0)

  8. #8
    Player
    Asmodai's Avatar
    Join Date
    Aug 2013
    Posts
    121
    Character
    Nyx Dorne
    World
    Adamantoise
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by AlphaFox View Post
    Not really, as its been said it would just breed elitism, people will begin skipping or ignoring mechanics just to make sure they squeeze out every last drop of DPS to claim they are the best. If people are willing to do poorly in DF, just because it is a DF run don't tell me people won't start trying to do all they can to inflate their dps by any means needed just to try and gloat.
    I notice you have no raid gear on. What are you basing your argument on? Do you just not want it in DF? See that, I have judged you and I didnt even need a parser.
    (0)

  9. #9
    Player
    Confidence_Trick's Avatar
    Join Date
    Dec 2015
    Posts
    127
    Character
    Foedral Fell
    World
    Cerberus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kaurie View Post
    Not being visible to everyone would completely negate the point in having it.



    The thing is, maybe you would care after you saw the data.
    I still think I'd want to wash my hands of it. You know, flush the memories away.
    (0)

  10. #10
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    While I want a system that gives players feedback on their play. I don't think blanket numbers for an entire dungeon are very good. You can get a lot of misinformation from it. If you are doing big pulls, the SMN will do better than the MNK for example. But a bad SMN might do slightly less and still think they did quite well.

    Maybe if it gave you a percentile compared to others in the same job, but then you would have to account for ilvl differences, and synced/unsynced. The fflogs bossfight/percentile method is a little better in that regard. I'm for more of the right information.

    I did like the DCUO method of this, where you could check the board throughout the run then you knew, I can do this much damage on trash, and this much on the boss. You also got to see things like healing out and damage in. So you could figure out what worked best with each scenario.

    Damage in would be a big help. For example, last night I had a run where if I even stepped into Cleric Stance, people were almost dying. For them to be able to see things like the damage they did, and the damage they took, it would help their game play. If they can say, "Hey, that other DRG did about the same damage as me, but took only half as much damage as me... maybe I can dodge more"
    To be able to see how much of a difference healers can make if they don't force them to heal non-stop would be greatly beneficial too.
    (2)
    Last edited by Whiteroom; 02-19-2016 at 01:15 AM.

Page 6 of 13 FirstFirst ... 4 5 6 7 8 ... LastLast