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  1. #51
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Simply due to keep the health of the community.

    The moment you add a scoreboard to pve you change the entire aspect of the game.

    I dont know if you know a MMO called DCUO, but they have a pve scoreboard that you can see at anytime during the instance as well as popping up at the end of the instance. Their community has also become known as the most toxic MMO communities of all time from several MMO articles and reviews.

    If anything I would hate for FFXIV to fall down that path of destruction.

    I have to agree with Yoshi's decision to keep a scoreboard out of pve. It is for the best.
    (5)

  2. #52
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Derio View Post
    Simply due to keep the health of the community.


    The moment you add a scoreboard to pve you change the entire aspect of the game.

    I dont know if you know a MMO called DCUO, but they have a pve scoreboard that you can see at anytime during the instance as well as popping up at the end of the instance. Their community has also become known as the most toxic MMO communities of all time from several MMO articles and reviews.

    If anything I would hate for FFXIV to fall down that path of destruction.

    I have to agree with Yoshi's decision to keep a scoreboard out of pve. It is for the best.
    I have heard of DCUO, I played it briefly on my PS4. That said, I think you may be mistaking causation and correlation. Is there any evidence to suggest that the scoreboard resulted in this community. I could argue that it may have to do with any number of other factors, i.e. DC Universe attracts a certain playerbase, F2P attracts a certain playerbase etc. etc.

    Personally, I have witnessed as much toxicity in games without parser support as with. Guild Wars 2 and FFXIV both blocked access to this, but people are still jerks. WoW embraced it and people were jerks. In all 3 games, there were a small subset of toxic players and a majority of friendly players.
    (7)

  3. #53
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Derio View Post
    Simply due to keep the health of the community.

    The moment you add a scoreboard to pve you change the entire aspect of the game.

    I dont know if you know a MMO called DCUO, but they have a pve scoreboard that you can see at anytime during the instance as well as popping up at the end of the instance. Their community has also become known as the most toxic MMO communities of all time from several MMO articles and reviews.

    If anything I would hate for FFXIV to fall down that path of destruction.

    I have to agree with Yoshi's decision to keep a scoreboard out of pve. It is for the best.
    DCUO is really no more or less toxic than here. The scoreboard over ther is an huge help in improving and evaluating your gameplay. But it is also a f2p game. What makes you think the board has more if an impact than f2p?

    By the way. Every game I have ever played has people on their forums claiming that game has the most toxic community, and I'm sure you can find several reviews and articles to back up each claim.

    Downfall and destruction... there is so much fear mongering in every thread about numbers and feedback.

    Quote Originally Posted by AlphaFox View Post
    What I am saying is we have no reason to show other people our stats, if I see I did bad, I will see it and try to improve myself. Cant say the same for everyone but guess what, if they don't want to do better having stats shown will not have them suddenly feel guilty and turn it around. Also, I would work on that sarcasm, kinda lacking.
    And how will you have any idea what the numbers mean without a metric to compare them to?
    (6)
    Last edited by Whiteroom; 02-19-2016 at 02:47 AM.

  4. #54
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by kuma_aus View Post
    How does it foster Frustration? Well maybe pre-3.2, but if Stone, Sky, Sea is any decent of a DPS gauge then elitists really don't need to deal with randoms who are bad at their jobs ever again.
    Although there's no way to actually verify someone else's performance in SSS; you're reliant on them being honest when they say they're capable of clearing any given test.
    (2)

  5. #55
    Player
    Khemorex's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    558
    Character
    Khalindra Nela
    World
    Cerberus
    Main Class
    Gladiator Lv 90
    no thx , i actually like to concentrate on mechanics and rotations and not look at some stupid parser thing ^^

    when i was playing everquest 2 , most of the people used a parser though , but mostly it was just a convenient thing to have coz of timers and aoe (mobs didnt have aoe indicators like we have now :P )

    eq2 had a small community and people had some sort of manners , now that mmo are kinda a mass phenomenon a lot more people play it , so we have a lot more of jerks , who will abuse anyone and everything when u give them the ability / tools to do so ^^

    also duty finder dosnt help at all with it :P
    (0)

  6. #56
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Khemorex View Post
    no thx , i actually like to concentrate on mechanics and rotations and not look at some stupid parser thing ^^
    The two aren't mutually exclusive. Most people who run parsers also pay attention to mechanics and their rotations. On another note, if you do ignore mechanics to push a parse - you die and your DPS lacks.
    (6)

  7. #57
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Kaurie View Post
    The two aren't mutually exclusive. Most people who run parsers also pay attention to mechanics and their rotations. On another note, if you do ignore mechanics to push a parse - you die and your DPS lacks.
    Also, given that the request was to have it at the end of the dungeon, how is she going to be distracted by it during the dungeon.
    (5)

  8. #58
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Kaurie View Post
    The reason why showing other people is so that you can know if you did bad. If you get an arbitrary number. Let's say you are a SMN, "You did 2 million damage this run". Great? Now let's put some context in. The SCH did 1.6 million, the DRK did 3.5 million and the BRD did 4.2 million. As a SMN you probably should be the highest with your massive AoE in a dungeon, but you're sitting at almost half of the tank's damage. Not so great.
    Okay, I think maybe were thinking 2 different things, I was looking more at percent of damage. In that case the Summoner would be seen sitting at about 20% of the total damage given which to my understanding the DPS together should be making at least like, 70%? With the Tank and Healer making up the remainder? Sorry maybe I was misunderstanding the idea that was going on.
    (0)

  9. #59
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Mithrahn View Post
    Because they don't want to foster elitists who only care about numbers and discourage less-fortunate players.
    But this can be done without fostering elitists... You can make the information personal... Like they do in PvP. (even though that's public)

    Like, at the end of a Dungeon, they could show you your stats, how you did, and even give you a score/rank. This would be/could be tied to your role and how you did within the party.

    The idea that we shouldn't do cool things because some people will be evil and abuse it, never sits well with me... I think for the most part, this would bring a lot of fun to the game.

    Perhaps only show the full party/group info if you are a pre-formed party, otherwise, just show your personal stats.
    (3)
    Work To Game on YouTube [Guides, and More]...
    https://www.youtube.com/c/worktogamevideos

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    Petition for Microsoft to allow XIV with cross system play:
    https://www.change.org/p/phil-spence...atform-servers

  10. #60
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by AlphaFox View Post
    Okay, I think maybe were thinking 2 different things, I was looking more at percent of damage. In that case the Summoner would be seen sitting at about 20% of the total damage given which to my understanding the DPS together should be making at least like, 70%? With the Tank and Healer making up the remainder? Sorry maybe I was misunderstanding the idea that was going on.
    I see. I don't think a percent would be very useful. I feel more data = better, less data = worse.

    In terms of the SSS, I have been wondering, how will it be tuned? Is the DPS required to clear the dummy = minimum required to complete the turn, or = enough to comfortably clear the turn? If it is the former, then in an average group you join probably still can't clear it. it will be very annoying when you clear the dummy, go in and your constantly hitting enrage. People will get frustrated and assume someone is lying regarding their clear. If it's the 2nd, that is misleading, where you can't clear the dummy, but are actually quite capable of clearing the turn. Then there is the addition that it may just not be tuned correctly (too high, too low, not accounting for AoE, not accounting for mechanics or adds, not accounting for buffs/stacks dropping off during phase changes etc.)
    (1)

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