A good point I didn't consider.
Yes, it would be even better if such an after-instance pop-up was optional. Default should be set to "off," as well.
Agreed, as long as its not visible to everyone I have no problem being told by the game itself "Hey, you need to do better, you are below the average"
Last edited by AlphaFox; 02-19-2016 at 01:01 AM.
Not being visible to everyone would completely negate the point in having it.
The thing is, maybe you would care after you saw the data.
Not really, as its been said it would just breed elitism, people will begin skipping or ignoring mechanics just to make sure they squeeze out every last drop of DPS to claim they are the best. If people are willing to do poorly in DF, just because it is a DF run don't tell me people won't start trying to do all they can to inflate their dps by any means needed just to try and gloat.
Indeed, a few people who are currently jerks would then become jerks and have 0 way to actually do anything about it (as your DPS would be posted after the dungeon ends). Even if it didn't, the people who are already jerks would continue to be jerks. 90% of the playerbase would still be nice and kind the way they already are, but people would be able to see how they are performing and adapt.Not really, as its been said it would just breed elitism, people will begin skipping or ignoring mechanics just to make sure they squeeze out every last drop of DPS to claim they are the best. If people are willing to do poorly in DF, just because it is a DF run don't tell me people won't start trying to do all they can to inflate their dps by any means needed just to try and gloat.
As mentioned earlier, instead of fostering elitism, we are fostering frustration, ignorance and incompetence. (I disagree that a parser would even foster elitism, it would just be used by the people who are already elitists).
I completely agree. I'd rather a realtime parser, so you can see how your numbers change as you change your rotation, as the pull sizes changed, how you did on certain pulls and/or bosses and how you do with different party compositions. You can monitor how you improve or degrade your performance.While I want a system that gives players feedback on their play. I don't think blanket numbers for an entire dungeon are very good. You can get a lot of misinformation from it. If you are doing big pulls, the SMN will do better than the MNK for example. But a bad SMN might do slightly less and still think they did quite well.
Maybe if it gave you a percentile compared to others in the same job, but then you would have to account for ilvl differences, and synced/unsynced. The fflogs bossfight/percentile method is a little better in that regard. I'm for more of the right information.
Percentiles would definitely be needed in the OP idea.



Come on, please don't act like people don't already ignore mechanics in this game, it is just as rampant as any game I have played with meters in them. I would much rather have the person ignoring the mechanics at least push out more dps while doing that.Not really, as its been said it would just breed elitism, people will begin skipping or ignoring mechanics just to make sure they squeeze out every last drop of DPS to claim they are the best. If people are willing to do poorly in DF, just because it is a DF run don't tell me people won't start trying to do all they can to inflate their dps by any means needed just to try and gloat.
Also, "It would just breed elitism..." lol. That fear mongering.
Do you find the game that horrible? If so, may I ask what you get from it?

[QUOTE=Do you find the game that horrible? If so, may I ask what you get from it?[/QUOTE]
I was just having some fun with the OP's choice of 'dung' (shudder) as abbreviation for dungeonI do in fact love this game.
I notice you have no raid gear on. What are you basing your argument on? Do you just not want it in DF? See that, I have judged you and I didnt even need a parser.Not really, as its been said it would just breed elitism, people will begin skipping or ignoring mechanics just to make sure they squeeze out every last drop of DPS to claim they are the best. If people are willing to do poorly in DF, just because it is a DF run don't tell me people won't start trying to do all they can to inflate their dps by any means needed just to try and gloat.



While I want a system that gives players feedback on their play. I don't think blanket numbers for an entire dungeon are very good. You can get a lot of misinformation from it. If you are doing big pulls, the SMN will do better than the MNK for example. But a bad SMN might do slightly less and still think they did quite well.
Maybe if it gave you a percentile compared to others in the same job, but then you would have to account for ilvl differences, and synced/unsynced. The fflogs bossfight/percentile method is a little better in that regard. I'm for more of the right information.
I did like the DCUO method of this, where you could check the board throughout the run then you knew, I can do this much damage on trash, and this much on the boss. You also got to see things like healing out and damage in. So you could figure out what worked best with each scenario.
Damage in would be a big help. For example, last night I had a run where if I even stepped into Cleric Stance, people were almost dying. For them to be able to see things like the damage they did, and the damage they took, it would help their game play. If they can say, "Hey, that other DRG did about the same damage as me, but took only half as much damage as me... maybe I can dodge more"
To be able to see how much of a difference healers can make if they don't force them to heal non-stop would be greatly beneficial too.
Last edited by Whiteroom; 02-19-2016 at 01:15 AM.
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I do in fact love this game.


