Indeed, a few people who are currently jerks would then become jerks and have 0 way to actually do anything about it (as your DPS would be posted after the dungeon ends). Even if it didn't, the people who are already jerks would continue to be jerks. 90% of the playerbase would still be nice and kind the way they already are, but people would be able to see how they are performing and adapt.Not really, as its been said it would just breed elitism, people will begin skipping or ignoring mechanics just to make sure they squeeze out every last drop of DPS to claim they are the best. If people are willing to do poorly in DF, just because it is a DF run don't tell me people won't start trying to do all they can to inflate their dps by any means needed just to try and gloat.
As mentioned earlier, instead of fostering elitism, we are fostering frustration, ignorance and incompetence. (I disagree that a parser would even foster elitism, it would just be used by the people who are already elitists).
I completely agree. I'd rather a realtime parser, so you can see how your numbers change as you change your rotation, as the pull sizes changed, how you did on certain pulls and/or bosses and how you do with different party compositions. You can monitor how you improve or degrade your performance.While I want a system that gives players feedback on their play. I don't think blanket numbers for an entire dungeon are very good. You can get a lot of misinformation from it. If you are doing big pulls, the SMN will do better than the MNK for example. But a bad SMN might do slightly less and still think they did quite well.
Maybe if it gave you a percentile compared to others in the same job, but then you would have to account for ilvl differences, and synced/unsynced. The fflogs bossfight/percentile method is a little better in that regard. I'm for more of the right information.
Percentiles would definitely be needed in the OP idea.
Come on, please don't act like people don't already ignore mechanics in this game, it is just as rampant as any game I have played with meters in them. I would much rather have the person ignoring the mechanics at least push out more dps while doing that.Not really, as its been said it would just breed elitism, people will begin skipping or ignoring mechanics just to make sure they squeeze out every last drop of DPS to claim they are the best. If people are willing to do poorly in DF, just because it is a DF run don't tell me people won't start trying to do all they can to inflate their dps by any means needed just to try and gloat.
Also, "It would just breed elitism..." lol. That fear mongering.
Do you find the game that horrible? If so, may I ask what you get from it?
I would like post duty results. Performance assessment is a great tool in RPGs and Mmos. It is one of the small things that holds this game back from being great instead of just good. Hopefully we can see something like this in the future.
Not really fear mongering when you see it already in the game.
[QUOTE=Do you find the game that horrible? If so, may I ask what you get from it?[/QUOTE]
I was just having some fun with the OP's choice of 'dung' (shudder) as abbreviation for dungeonI do in fact love this game.
Shock horror! You mean its there already!? Without some kind of parser!?
You are afraid that if people can see their performance, they will actively try to improve it... and that jerks are going to be jerks, but the jerks are already in the game...
but yes, fear mongering.
What I am saying is we have no reason to show other people our stats, if I see I did bad, I will see it and try to improve myself. Cant say the same for everyone but guess what, if they don't want to do better having stats shown will not have them suddenly feel guilty and turn it around. Also, I would work on that sarcasm, kinda lacking.Shock horror! You mean its there already!? Without some kind of parser!?
You are afraid that if people can see their performance, they will actively try to improve it... and that jerks are going to be jerks, but the jerks are already in the game...
but yes, fear mongering.
The reason why showing other people is so that you can know if you did bad. If you get an arbitrary number. Let's say you are a SMN, "You did 2 million damage this run". Great? Now let's put some context in. The SCH did 1.6 million, the DRK did 3.5 million and the BRD did 4.2 million. As a SMN you probably should be the highest with your massive AoE in a dungeon, but you're sitting at almost half of the tank's damage. Not so great.What I am saying is we have no reason to show other people our stats, if I see I did bad, I will see it and try to improve myself. Cant say the same for everyone but guess what, if they don't want to do better having stats shown will not have them suddenly feel guilty and turn it around. Also, I would work on that sarcasm, kinda lacking.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.