This is one thing in Destiny I liked for the PvE. It's a way of seeing that you're doing well, but SE wants to hide any and all hard data on that. Stone Sky Sea, here we come. That'll be the closest thing.


This is one thing in Destiny I liked for the PvE. It's a way of seeing that you're doing well, but SE wants to hide any and all hard data on that. Stone Sky Sea, here we come. That'll be the closest thing.


Parsers are good, but only 10% of the players know how to use and how to read them properly.
If there should be an ingame parser it has to sort and analyze the parameters for the players, if not 90% of the playerbase have no clue how they should interprete their data.

I would quite like the idea of being given a grade at the end of a run. So for example, you'd have a Performance grade (which would be calculated on your average dps/hps/enmity grade (I don't know how it would work for tanks...) compared with the average dps/hps/etc of other people of the same level in your class/job) and an overall performance grade (compared against everyone else of the same level in your role (dps).
That way you have a point of comparison to know how good you are without other people necessarily being able to see your scores to belittle you.
Alternatively you could also introduce achievements for getting rank A performance in various duties/trials. That'd be far more useful for the mentoring program than just the sheer amount of duties you've done.
Mostly I'd just like to see how I'm doing. Having come from WoW where I had a dps addon at all times, its hard to know whether i'm actually doing well or not unless someone says something about my performance (which so far has only happened when I was attacking the wrong thing)
Man I love to see this happen;(


If they ever implemented it. It would need some kind of "mechanics done" measure. In many cases people would just look at the dps and figure that guys really bad. Because he's hundreds of dps behind them. Yet that guy might be the only one actually trying to do mechanics.
Which player would you say is the better one.
A: the dps that put out 1000 dps on a boss ignoring mechanics .
Or B: the dps that put out 500 on the boss but got all the dragon killers, correctly popped any defensive barriers, placed fodders, or even stunned/silenced any crucial attacks. or dealt with whatever other mechanics may be present.
Imo you can already kind of see the mentality when you look at dps roles that don't use quelling strikes ever because they have to be really high on the hate list for some reason.

Well gee the pro parser crowd seems to glorify them without providing any real evidence as to why they are good. How about taking a look at WoW for some evidence as to why parsers are bad. The numbers people were doing in 2.x are still enough to clear nearly all HW content so why indeed should we push people to do more? Oh wait I know the answer, cause it's rude to waste other people's time. (Sarcastic eye roll)Do you actually have any evidence of these statements or are you just talking garbage?
Where is your proof that in game parsers would lead to this? I could claim that in game parsers could turn the game into sunshine and rainbows and give no evidence. Exactly like you have just done.
Heaven forbid people are actually pushed to do damage instead of doing numbers people were doing in 2.x.


Ok, thank you. Learned by one response either you're trolling or just insane.
If you think its ok for someone at 60, who has almost double if not double the stats we had at 50. To do the same damage as someone was doing at 50 then I don't know what to tell you.
Also i love how you sarcastically roll eyes at the wasting peoples time. Yeah, screw those other people in the duty! only I matter! I should be allowed to play an ice mage if I should after all I'm the main character!
How is not wanting to wast peoples time a bad thing? Let me guess its being selfish that people expect others to be competent at their class?
Im gonna go out on a limb and guess you're a "I pay my sub I'll play how I want" person too.
Also how parsers help? theres actually proof of that. Look at the end game scene, most if not all statics use parsers. I highly doubt they are just using them to be sheep or be toxic with them. Clearly they don't help at all.
Everything in your post is wrong. Parsers are used correctly in wow by the vast majority of people. Go clear savage with your 2.x damage and get back to us.Well gee the pro parser crowd seems to glorify them without providing any real evidence as to why they are good. How about taking a look at WoW for some evidence as to why parsers are bad. The numbers people were doing in 2.x are still enough to clear nearly all HW content so why indeed should we push people to do more? Oh wait I know the answer, cause it's rude to waste other people's time. (Sarcastic eye roll)

I said nearly all HW content, normal dungeons and raids. Of course this doesn't include savage, duh. I'm not sure what WoW players you play with but most I come across won't even talk to you if your numbers aren't high enough.
Well, it might have changed after panda which is when I stopped playing but in the years I played it really the only time people posted parses were after boss fight and nothing was said. Occasionally there would be someone who would just auto attack which would get kicked from the group. The only time in all my years of playing that someone got salty about parsing was a warlock in our raid that would consistently do 30% as much dps as everyone else. She used the old "Im doing mechanics" excuse. Even though everyone else was also doing mechanics and still pulling close to the numbers they should have been pulling.
If you were having that much of an issue with parsers in wow you must have been pretty bad.
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