If that's the case, then shouldn't DPS be even MORE motivated to improve their damage so they don't have to spend as much time in that duty as possible?The above is enough, but frankly it gets better. Most dps have a chip on their shoulder, placed there by the fact the game makes it crystal clear they are replaceable low value resources. The bonus for a duty is almost never for dps, commendations hardly fall your way, and if a group is awful you often grit your teeth cause 30mins for leaving on top of the 10-30mins you'll wait to get in another one means you wasted most of your playtime for the day.
If there's one thing I know, some people accept advice with good graces (and better if you're courteous about it), but on the other hand no matter how polite a person can be, there is a chance you'll be faced with a prickly pear (and I've seen that happen more than a handful of times). There's no actual built in measure of how well your DPS does (don't bring up the aggro meter, it is an inaccurate metric to use), so it falls to paying attention to what DPS do, which then falls apart if you don't really know that DPS class well in the first place. I miss having Skada. ~_~
If taking a long time in an instance on a regular basis is normal, while doing it in approximately twenty minutes is rare, then their usual clear time would just be the norm. It just falls under the fact they may not know better and keep on going as they are, be it that they see no need to improve, can't be bothered, or don't know how.
Last edited by KaijinRhada; 02-18-2016 at 10:55 AM.
If you asked me when I was six who the fastest person on the planet was, I would have told you it was me. I ran like the wind and I knew it, and when you run without a stop watch or against other people you take it as fact. It wasn't until my first track meet as a kid that I found out maybe I could improve, mostly cause coming in third and seeing the backs of two other people ahead of you makes it rather obvious. We don't have that in XIV, cause outside a third party tool we are racing ourselves and winning to the surprise of none. The game needs a way to tell people their results, even if it's a score card handed out by the server after exiting the dungeon.
Motivation doesn't mean much if you already think you're at the top of your game. What we have now thanks to a lack of feedback from the system is a bunch of people thinking they are a carpenter, but they are putting in screws with a hammer.
This is what it comes down to. I've known several poor or mediocre DPS who frequently complained about long dungeon runs—fully convinced that they were getting paired with "bad" DPS because there's no way for them to really know it's the other person carrying them when they get a faster run.
FFXIV/Glamour Blog
http://www.fashionninjutsu.com/
Unfortunately, a lot of people pick DPS classes because they feel it's low responsibility, that they can slack off and nobody will even notice, let alone call them out on it. The trick is to treat DPS exactly the way they want to be treated, which is as useless, replaceable peons that nobody would notice if they were missing. It's a low responsibility tool that's easily replaceable, so don't worry about them getting offended, and if they continue to mouth off then just get a new one.
Because nobody knows who's doing bad damage unless you use 3rd pt parser and want to get suspended by using its results to point out bad DPS.
Gonna save myself the time and effort of reading all the replies; I'm lazy, sick, and tired sue me, so I apologize if what I say is already stated.
But the common conception or misconception is the concern that it will be abused and become just like WoW in the essence that people will start harassing others regarding the fact they aren't in the first spot or plainly under performing to their/others expectations.
if anyone reports you, you're gone. SE has basicly given a "don't ask don't tell policy. As long as you keep your trap shut you can't get in trouble. The moment you open it and someone says something to GM, that's game over.
I've tanked every 60 dungeon the whole way on DRG by now (though final Moratorium boss was a pain), and only a couple times lost threat (usually to healer on a mob I hadn't been critting enough). Tempted to petition for hybrid role.
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