If that's the case, then shouldn't DPS be even MORE motivated to improve their damage so they don't have to spend as much time in that duty as possible?The above is enough, but frankly it gets better. Most dps have a chip on their shoulder, placed there by the fact the game makes it crystal clear they are replaceable low value resources. The bonus for a duty is almost never for dps, commendations hardly fall your way, and if a group is awful you often grit your teeth cause 30mins for leaving on top of the 10-30mins you'll wait to get in another one means you wasted most of your playtime for the day.




If there's one thing I know, some people accept advice with good graces (and better if you're courteous about it), but on the other hand no matter how polite a person can be, there is a chance you'll be faced with a prickly pear (and I've seen that happen more than a handful of times). There's no actual built in measure of how well your DPS does (don't bring up the aggro meter, it is an inaccurate metric to use), so it falls to paying attention to what DPS do, which then falls apart if you don't really know that DPS class well in the first place. I miss having Skada. ~_~
If taking a long time in an instance on a regular basis is normal, while doing it in approximately twenty minutes is rare, then their usual clear time would just be the norm. It just falls under the fact they may not know better and keep on going as they are, be it that they see no need to improve, can't be bothered, or don't know how.
Last edited by KaijinRhada; 02-18-2016 at 10:55 AM.

If you asked me when I was six who the fastest person on the planet was, I would have told you it was me. I ran like the wind and I knew it, and when you run without a stop watch or against other people you take it as fact. It wasn't until my first track meet as a kid that I found out maybe I could improve, mostly cause coming in third and seeing the backs of two other people ahead of you makes it rather obvious. We don't have that in XIV, cause outside a third party tool we are racing ourselves and winning to the surprise of none. The game needs a way to tell people their results, even if it's a score card handed out by the server after exiting the dungeon.
Motivation doesn't mean much if you already think you're at the top of your game. What we have now thanks to a lack of feedback from the system is a bunch of people thinking they are a carpenter, but they are putting in screws with a hammer.



This is what it comes down to. I've known several poor or mediocre DPS who frequently complained about long dungeon runs—fully convinced that they were getting paired with "bad" DPS because there's no way for them to really know it's the other person carrying them when they get a faster run.
FFXIV/Glamour Blog
http://www.fashionninjutsu.com/
I believe this is the real issue, lack of feedback from the game. No one has ever been shown that they are performing badly whether that be from parsers, a grade at the end of a dungeon, based on the current party or the server average. It's the mentality of 'well i've never been told I was a bad player so theres nothing wrong'.If you asked me when I was six who the fastest person on the planet was, I would have told you it was me. I ran like the wind and I knew it, and when you run without a stop watch or against other people you take it as fact. It wasn't until my first track meet as a kid that I found out maybe I could improve, mostly cause coming in third and seeing the backs of two other people ahead of you makes it rather obvious. We don't have that in XIV, cause outside a third party tool we are racing ourselves and winning to the surprise of none. The game needs a way to tell people their results, even if it's a score card handed out by the server after exiting the dungeon.
Motivation doesn't mean much if you already think you're at the top of your game. What we have now thanks to a lack of feedback from the system is a bunch of people thinking they are a carpenter, but they are putting in screws with a hammer.
They need to see hard facts from the game, not people they're paired up with in the DF otherwise its just seen as an attack. You never hear scoreboards being toxic or elitest do you?
Im sure if anyone run dungeons and saw at the end of almost every run;
'Average DPS rank for your class: B'
'Your DPS rank: E'
They would start to think wow it wasn't people just being nasty, i'm doing quite badly compared to everyone else, I should step up my game.
And I believe that this shouldn't be something optional like S3. It should be private to the player at the end of every instance based on your job, level, ilvl and the server/data center average.
Last edited by Genaxx; 02-19-2016 at 02:23 AM.
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