Results 1 to 8 of 8
  1. #1
    Player papichulo123's Avatar
    Join Date
    Oct 2014
    Location
    udalh limsca
    Posts
    791
    Character
    Frederick Chronos
    World
    Lamia
    Main Class
    Goldsmith Lv 70

    Are they ever going to add more slots to main hand armory?

    Was this talked about ever?
    (3)

  2. #2
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Not that I am aware of. Generally questions about storage are ignored as if there is no problem. This has been a problem since day 1 regarding Rings.
    Players with all class already only have two main hand slots left now. Which after the new classes, Red Mage and Samurai, are unlocked there will be insufficient inventory to change class; let alone work on a relic. This will have to be addressed when they release the new classes and not before.
    (5)

  3. #3
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    My bigger concern is with rings storage. Two gears slots to fill, same amount of storage space for everything with only one slot.

    Although I will say I recently cleared some gearsets which left my main hand storage in much better shape.
    (7)

  4. #4
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    But you have less variation by rings, primary just the mainstats+crafter+leveling. 12+x
    (1)

  5. #5
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,915
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    I'd personally be happy if they separated the war/magic and land/hand armories so they were separate. Never quite understood why they needed to mix the two. It would sure free up a lot of space for things and make glamour a lot more fun.
    (0)

  6. #6
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    Rings don't bother me too much. Weapons bother me a lot. I'm working on multiple anima weapons and it's rough when I have better weapons already for some jobs that I don't want to dump on a retainer. I don't have the PVP weapons because I have yet to figure out how it makes any sense to carry them and shuffling things between my inventory and armoury chest each time I want to change equips is as awkward as can be with the current interface. Speaking of which, it would be nice if we could flip between inventory and armoury chest on all screens, not just some. I have a bunch of nice-looking weapons I wouldn't mind carrying for photo opportunities or as alternates for certain content but there's just no way.
    (0)

  7. #7
    Player
    Lone-wolfe-02's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    713
    Character
    C'eleanor Greywolfe
    World
    Odin
    Main Class
    Dark Knight Lv 60
    As long as they keep making money from retainers i doubt they'll increase any sort of inventory space.
    (1)

  8. #8
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Lone-wolfe-02 View Post
    As long as they keep making money from retainers i doubt they'll increase any sort of inventory space.
    I think this is a little more severe, though; because weapon is linked to class you can't actually freely swap between jobs if there are more jobs than slots. You have to fiddle around with a retainer which isn't really the ideal user experience for changing roles on the fly in Diadem or crafting items across multiple disciplines. It will be essential that they fix this in future expansions for obvious reasons, but even now it's ridiculously tight if you are levelling a new job and want to keep multiple weapons available, or if you're using different weapons for one job according to the content.
    (2)