Quote Originally Posted by Zorlinta View Post
But you know that are collectibles in some nodes that allows you go in slow peace, those don't give much scrips though but are there whole day (no timed), just you need to "refresh" nodes to make them appear again.
Camping timed nodes is substantially more efficient for gathering scrips - especially when many of these nodes are so far removed from the timed nodes that you can't get there with ample time or GP to ensure high enough collectibility to get scrips.

Quote Originally Posted by Zorlinta View Post
Folklore nodes (5am-7am miner and 5pm-7pm btn) and favor nodes are other whole different matter. Those for now are ok, since are top-end materials, and increasing their time will affect seriously the marketplace.
Except you need to be there, waiting for them to spawn, or you won't have any opportunity to gather them (due to how far removed they are from the aetherytes). High end items in ARR still had 4- or 8-Eorzea-hour windows of time where you could gather them. Extending the duration of the HW nodes would not in any way negatively affect the market for them if they are still only available for gathering once every 24 Eorzea hours.

Quote Originally Posted by Rufalus View Post
I don't like the timed stuff either, but I also don't think it should be so casual that you need to watch Netflix to prevent brain rot. A happy medium would be best. Maybe the worst thing about timed nodes is spending more time flying from location to location than actually gathering. How about instead of using timers to limit supply, they just use an allowance system, where you are only allowed to gather a certain amount of gems from some sacred location each day to prevent harming the environment, but you get to pick what time you do it. Or bring back repeatable daily quests like the Ixal ones.
I like these ideas. I agree that progression shouldn't be so mindless as to need Netflix; catching up on OitNB can wait for when I need to spend a couple hours on Titanium or Cloud Mica, but having to be in the right place at the right time like it is doesn't work. I like your ideas, though. Spending half an hour of consistent work to progress (instead of 45 seconds every 36 minutes for 8 hours) would be a much better, much more consistent way to do it.

I also wish we could use collectible DoL for collectible DoH items to greater effect than HQ resources, but that's a different thread.