Yea. Ninjas smoke skills are invaluable in dungeons. The higher level I get as Ninja the more I'm considering Maining it instead of Dragoon.And as a NIN Shadeshift is the second move we learn. And I can pull hate easily. Especially before Lv56 and I have Shadewalker. But, with Shadeshift always at my disposal I can pseudo OT. And since I'm melee and just across from the tank, I won't have to for long. In theory.
Also as an aside, I've had healers run to me for a Smokescreen after they've accidentally grabbed aggro. Which always makes me smile.


I only take down Gauss barrel and start kiting the mobs if the tank himself dies, if he dies I try to kite the mobs until he gets back.
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SO MUCH THIS! I play BLM and I find myself having to run in and stack up on the tank often (because I am bad and don't have quelling strikes yet.......>.> seriously should get dat.....XD)
But yeah, when people run away after pulling hate by mistake, it is infuriating because it makes it harder to DPS the mob down.


Some dungeons have mobs that spawn mid battle. Such as Arboretem when you are killing the walls with all the bees. Little bees keep spawning a lot and get instant aggro on the healer due to regens and stuff. Its a lot easier if the healer just runs to the tank so the mobs can get picked up by tank aoes instead of running around like crazy. Makes the most sense to run to the tank instead of having to chase them down to get it off the healer.
When that happens I run towards the tank, or, being offensive minded, I take it on or go to Holy Town. Not really sure why anyone would run away. It doesn't help the situation at all.

I don't tank much, but when I do, I seem to get healers like this in df often. I have no issues grabbing and holding hate on trash mobs, but on bosses that summon adds... Ugh. Is it so hard to stand still? You might get punched in the face a few times, but if you run around then you'll get hit far more as I have to unmend them one by one instead of nailing them all with a single unleash...
One memorable moment was in Neverreap where the whm failed to keep the tank alive through a large pull between 2nd and last boss... the remaining mobs aggro'd the whm, they had the option to a) raise the tank, b) heal through the damage while me and the other dps finished them off, c) holy, or d) any combination of the above. They went with option e) sprint all the way back to the beginning of the dungeon.
I think fluid aura/blank are fine if it interrupts a skill the enemy's using, the enemy can't be knocked back, or it finishes it off... otherwise... yeah. I ain't chasing that.

i had a tank run away from a healer before ;'(
(out of context)
More info;
Standing, healing and dps at max distance, adds popped, tank ran in opposite direction of where healer was ;3
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