So I'm never tried PVP on this game and I have no idea what I'm doing lol. I'm a scholar heaer, any guides or at least tips out there?
So I'm never tried PVP on this game and I have no idea what I'm doing lol. I'm a scholar heaer, any guides or at least tips out there?
I've never played scholar, but some general tips
-You have pvp specific moves that are very helpful
-You have your own lb to use when you need it
-cleric stance can't be used
As a healer just try to stick with your party, you're likely going to get targeted a lot as a healer. Be wary of people getting burst killed. A lot of times when someone takes a damage, lots of people will jump on that person to get the kill so it's something to take into consideration.
I'm sure there's more but I'm not the most experienced person so I'll let others do the rest.
Seal Rock or Wolves Den?
For Seal Rock remember that you have an amazing knock back ability. When fighting for a node on a cliff this can easily win you the fight.
I really don't spend a lot of time healing (it's my absolute least favorite thing to do in PvP), but this is what little advice I can offer you:
- 1. Use your Heals over Time.
HoT's will make your life a lot easier, in Frontlines in particular. They will save you from dealing with splash dmg, and basically auto heal anyone who is not being directly focused by the enemy. Having your HoT's up will buy you the time you need to focus on the higher damage targets.
- 2. Buff your teammates whenever possible.
In between fights, it's a good idea to reapply any buffs you can to ease the burden of healing when the combat starts. In small skirmishes, you will have given yourself a big advantage. In longer fights, you'll have conserved a lot of Mp. It also gives your melee's the advantage they need to close gaps on ranged opponents. They'll be able to keep the pressure up a little longer before they need to retreat back to you for heals.
- 3. Triage.
Sometimes you have to decide who you can save and who you can't. Act accordingly. Prioritize your targets. Battle highs/fevers, in particular, are worth saving, and any target who is being (or about to be) gang killed requires priority healing. Depending on what's happening in the field, you can anticipate the dmg. Stuns and status effects are a good indicator of someone who is about to take a lot of dmg, and melee's who dip in too deeply into enemy lines will likely become focused targets.
Sometimes it is also necessary to let someone die. This is much rarer, but sometimes a target will get so much aggro that they are actually distracting the majority of the enemy and buying time for your team to retreat or re-position. Tank's, in particular, tend to be the ones who do this, because they can survive longer without heals. If you see a MASSIVE group of enemies ganking a tank, and that Tank is using WD or HG or Holmgang, you have to decide if it's worth trying to save them or not. Sometimes it's better to let them sponge it all up and take a hit for the team, to buy the rest of the team time to escape. It's a pull out tactic that is sometimes used to avoid being chased by the enemy (which sometimes works and sometimes doesn't, depending on how fast your teammates run away). You can try to save them, but you could very well end up dying with them.
Keep in mind that it is pretty rare for a Tank to act this selflessly, so you probably won't have to deal with this kind of circumstance often.
- 4. POSITIONING IS KEY.
The party does not always stick together for AoE heals, so it can be a real pain to keep everyone up. If you find your teammates are scattering a little too much, sometimes it's good to remind them that they will not get heals if they do not stay in range.
The next thing is to keep yourself in a good spot. This can be tricky. You have to stay close enough to the front line to keep your melee's in range, but you don't want to be so close that the enemy team can easily get to you. Try to hide behind the bulk of your teammates. That means constantly re-positioning to keep yourself safe. Keep in mind that you are a priority target for enemies, so the harder you are to get to, the better.
It's also very important to stay aware of your surroundings (more so now than ever before) and keep Sprint at the ready. It's easy as a healer to get tunnel vision on the party HP list. That's a good way to die. If you're not paying attention to what's going on around you, you can suddenly find yourself surrounded by enemies. Healers are RANGED players. There's really no excuse for not staying as far away from the enemy as possible. You're going to want to learn how to keep your eyes open quickly, especially with the upcoming changes.
They recently announced that Sprint will no longer cost TP in PvP, as of patch 3.2. A lot of casters are crying about it, because they are losing their crutch for easy escapes, but, to be frank, if you're letting the melee get that close without them being punished for it then it's no one's fault but your own. Experienced PvP'ers always knew how to manage their Tp for a sprint anyway, so this change is not actually more than window dressing. All it means is that you will have to be VERY aware of your surroundings and act quickly. If you are keeping a good position, then you won't have to worry about it most of the time. Any attacking melees should have to get through your team to even reach you. Obviously, accidents happen and melee can sometimes close the distance, but that's where Sleeps, Binds, and knock backs come in handy. You have a TON of tools to keep melees away from you and should always be able to outrun them. The end goal is to avoid being stun locked and ganked.
- 5. Use your PvP skills and set up a PvP hotbar.
If you plan on PvP'ing regularly, having a PvP hotbar will make a world of difference. PvP skills, as well, will save you from a lot of trouble.
This is about the best I got. More experienced healers than myself will probably have better things to add, or correct any mistakes I've made. Most of it will come down to first hand experience, though. Welcome to PvP, and good luck out there.
One tip I can give for SCHs is not to burn Lustrate; use it inbetween your Adlos and Physicks, use AF stacks only for Lustrates/Indom. Sacred Soil is pretty much useless.
Virus is amazing for DPS coming at you and Ruin II (for Blind).
Thx for the tips guys, imma go try them out.
Delete the raise button from your PVP hotbar also. Either raise with Divine Breath or if its on cooldown let the dead person return. Otherwise you're going to get raged at for using regular raise and heals get raged at enough as is dont incite more on yourself lol.
Hour long queues??????????????? Trash
Depends on the game mode and which GC you are a part of. For Seize, my queues with Flames average around 15 minutes (even though the timer often says "more than 30"). Adders probably have the fastest queue times at the moment. Mael is typically the longest, ever since the Secure days, because they have the most active PvP'ers.
There will be some variance depending on your time zone and peak hours, as well. Also, in my experience, the first queue of the night tends to be the longest wait, because I'm fresh in the queue line. The game has to wait until all the active matches are done before they can slot me into the line-up (especially considering they cannot add members after the halfway point). Once I've made it into one game, though, I can typically decrease my queue time by leaving as soon as the match is over and re-queuing. You're basically chasing the queue train. Bad news is, that you'll tend to see a lot of the same people.
Wolves Den is harder to get into. Depending on what server you're on, your best bet is to wait for scheduled matches. On the Primal Data Centre, there are regularly held solo-queue events every Friday around 8 pm eastern. First queue is, again, the longest, but once I get into the swing of the queue line I tend to get into matches every 10 minutes or so.
This is no longer necessarily the case anymore as thankfully, and finally, alot of players have moved from Mael to the other 2 GC balancing the population somewhat. Last week my queues were around 15 minutes during eastern prime time and it was the first week in months that I broke 50 games for the week. Of course now the GC suffers from a severe shortage of healers, causing me to switch to whm mid match of almost everygame, but at least the 60 minute queues seem to be gone for now. Though in about 3 weeks frontlines may be dead anyway. Alot of the pvp regulars I have talked to say they likely won't frontline anymore once feast is out. I myself probably won't either.
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