Page 2 of 2 FirstFirst 1 2
Results 11 to 17 of 17

Hybrid View

  1. #1
    Player
    Giruvegan's Avatar
    Join Date
    Nov 2014
    Location
    Enhasa, Zeal
    Posts
    36
    Character
    Mog Champa
    World
    Faerie
    Main Class
    Thaumaturge Lv 62
    there'd probably be more plots available if people weren't allowed to make alts with the express purpose of getting another house.
    newer players like me who have quietly saved up are being cheated out our own quiet place in-game to call home thanks to a smaller
    subsection of players monopolizing on a limited resource.

    hopefully the apartment housing will have the same functionality as personal and fc housing.
    and hopefully those won't all be bought up and gated by the community behind the scenes.

    this isn't the case for everyone who has purchased one, obviously but i'm just noting some things
    that i've become privy to since i've begun playing.
    (0)
    Last edited by Giruvegan; 02-18-2016 at 11:50 AM.

  2. #2
    Player
    CatfishCassie's Avatar
    Join Date
    Sep 2014
    Posts
    112
    Character
    Cassie Caradoc
    World
    Coeurl
    Main Class
    Warrior Lv 70
    Move to one of the several servers in need of more people, where unsold plots still exist. Coeurl, for instance, still has a good 20 plots for sale. It's also important to note that Wildstar actually didn't make it work. All of Wildstar's houses are solo instances... same with Rift, Everquest II, and just about every other game that has attempted individual housing. Solo-instanced housing is an infinitely easier problem to solve than housing zones, because you always have exactly the number of housing plots needed for the players that want them. Housing zones mean you can't instance them based on demand, because people will start buying houses in their own unpopulated zone, and spool off an entirely new zone just for them, and it will waste far more resources than solo-instanced housing. Additionally, solo-instanced housing comes with it's own UI issues... issues that have been addressed and solved in varying ways, but still, issues that have to be designed around. SE wants to create an atmosphere of living in Eorzea, and housing zones were how they accomplished that... it's far more immersive than solo-instanced housing. It does have its downsides, but it also has it's upsides. We know that they're putting a lot of resources toward alleviating the housing shortage on the more populated servers, such as adding apartments in the near future and adding entirely new housing zones in the more distant future. And they've worked the housing shortage into the designs for the Company Workshop and Diadem, allowing players without a house to share Airship access with those who do. So... it is being addressed. Unfortunately, there are other issues in other areas of the game that are just as pressing, and they have a limited staff.
    (1)

  3. #3
    Player
    Giruvegan's Avatar
    Join Date
    Nov 2014
    Location
    Enhasa, Zeal
    Posts
    36
    Character
    Mog Champa
    World
    Faerie
    Main Class
    Thaumaturge Lv 62
    Quote Originally Posted by CatfishCassie View Post
    move
    so your suggestion is to leave friends, family or a combination of both, as well as having to readjust to a new market and server atmosphere, when people have already spent months saving up millions of gil to even be able to avoid a plot in the first place? not to mention the gil limitations when it comes to server transfer. you're basically telling people to start over from scratch and that's just ridiculous. there are people who have transferred for a house but that's a band-aid solution and really should not be offered or treated like it's some sort of real universal answer to an ongoing problem.

    they let their vision interfere with the wants and needs of the playerbase and taking it out on a the playerbase when they express earned discontentment is a bit much.

    they're fixing it in a future update but that doesn't change the fact that the system is broken now
    (1)
    Last edited by Giruvegan; 02-18-2016 at 07:12 PM.

  4. #4
    Player
    Ignacius's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    50
    Character
    Orleans Oceane
    World
    Gilgamesh
    Main Class
    Warrior Lv 90
    Saying Wildstar didn't make housing work because they used a more efficient system seems inadequate. SE are the ones that put themselves in this position by making sure their housing plots were definitively limited, but they're also the ones keeping themselves there. Honestly, as nice as I'm sure the neighborhoods are, if Square offered me a house with its own personal instance that I could upgrade the size of instead of trying to wrangle their current system again for a larger plot, I'd take it and be happy. The immersion is worthless given the lack of availability; it doesn't matter how well developed something is if only a certain amount of us can use it at any one time. It certainly wouldn't be worth it for me. It's absolutely not worth it if I have to leave all of my friends, family, and the FC I run behind to get a house. The nicest housing system on the planet is functionally worthless to anyone who doesn't own a plot.
    (1)

  5. #5
    Player
    Neira's Avatar
    Join Date
    Sep 2013
    Posts
    118
    Character
    Neira Velithe
    World
    Diabolos
    Main Class
    Pugilist Lv 64
    Lord of the Rings Online for your answer, a nearly identical system with (wards) containing 30 houses in an instance, of three different house sizes, able to be built in four different areas(we only have three so far), but they automatically create new wards when the old ones fill up. It has the same neighborhood style of this one, and it honestly looks like that is where FFXIV got their idea from with the similarities. There is still a reclamation type of system, but your house isn't destroyed and your unmovable items aren't lost, and there is no timer to get it back, it just recreates your house when you come back since wards aren't a limitation.

    I also find the quote interesting, but I think for different reasons.
    (0)
    Last edited by Neira; 02-18-2016 at 08:26 PM.
    In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  6. #6
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Neira View Post
    Lord of the Rings Online for your answer, a nearly identical system with (wards) containing 30 houses in an instance, of three different house sizes, able to be built in four different areas(we only have three so far), but they automatically create new wards when the old ones fill up. It has the same neighborhood style of this one, and it honestly looks like that is where FFXIV got their idea from with the similarities. There is still a reclamation type of system, but your house isn't destroyed and your unmovable items aren't lost, and there is no timer to get it back, it just recreates your house when you come back since wards aren't a limitation.
    There is a limit to how many housing wards there can be in LOTRO. It is high but it exists.

    At one point there was starting to be a lack of available housing due to many houses being owned by people who had ceased playing, so they introduced a reclaiming system where you would lose your house if you failed to pay the upkeep for long enough.
    Housing decorations are not lost however, and one can pay upkeep for up to 6 months in advance - letting you take extended breaks from the game if needed. One can even allow other people to pay the upkeep cost for you if they want to. (Useful if know you will be away for a long time, but have friends in-game that you trust.)
    (2)

  7. #7
    Player
    Neira's Avatar
    Join Date
    Sep 2013
    Posts
    118
    Character
    Neira Velithe
    World
    Diabolos
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by MistakeNot View Post
    At one point there was starting to be a lack of available housing due to many houses being owned by people who had ceased playing, so they introduced a reclaiming system where you would lose your house if you failed to pay the upkeep for long enough.
    Housing decorations are not lost however, and one can pay upkeep for up to 6 months in advance - letting you take extended breaks from the game if needed. One can even allow other people to pay the upkeep cost for you if they want to. (Useful if know you will be away for a long time, but have friends in-game that you trust.)
    Yeah, sorry about that slight inaccuracy, I remember reading there was a cap at over 200+ "wards", but didn't think it was that relevant. Also, thank you for the additional information. A pity that it seems like people would rather shove their head in the sand than admit that a free game could more effectively do what a subscription and cash shop game can not.
    (1)
    In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

Page 2 of 2 FirstFirst 1 2