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  1. #11
    Player
    TheUltimateSeph's Avatar
    Join Date
    Dec 2015
    Location
    Ul'dah
    Posts
    226
    Character
    Adolf Weismann
    World
    Gilgamesh
    Main Class
    White Mage Lv 60
    The game is already endlessly fun. SE has done an amazing job making an amazing gaming experience with FFXIV. From the unique dungeons to the incredible trials and raids and of course the beautiful Relic Weapons that we go on an awesome journey to obtain and build. Not to mention housing and gold saucer and pvp, crafting, diadem, etc. There are endless possibilities for fun. If you aren't having fun with the way the game currently is I'm sorry. I don't know how anyone could not be having fun playing. If it's getting monotonous perhaps mix up your activities in game? Take a break from the stuff you usually do and try something you haven't done yet or something you don't do often.
    (3)
    Last edited by TheUltimateSeph; 02-16-2016 at 12:26 PM.

  2. #12
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Nandina View Post
    Final Fantasy XI was an extremely successful MMO, and not many people seem to realize that.
    The counterpoint to this is that Final Fantasy XIV is more successful than Final Fantasy XI, and that's in part because it evolved beyond many of these things, which seem to be less popular among the overall MMO customer base.

    FFXI was indeed rather successful for its time. As far as I'm aware, it had become the #1 MMO in the States (though MMO's were much smaller back then) before WoW's launch in 2004—and WoW completely and utterly dwarfed every single accomplishment that FFXI ever made in terms of subscriber numbers. There's a reason that this game is so much like WoW in many respects, and there's also a reason that it has a larger subscription base than FFXI ever did.

    I consider us fortunate that this game has managed to hold on to as much of FFXI's spirit as it has, and while I wish it had held on to more of it, I also realize that it would probably be a less successful game—and given the need for the game to be a runaway success following the failure of the original FFXIV, A Realm Reborn couldn't afford to jeopardize its success.

    I will always love FFXI—I keep my subscription active almost out of respect to it. But I have also become rather fond of FFXIV, and in many ways, it's a much better game than FFXI ever was, and it's attracted more players as a result. I'll take a larger community (to a point—not like, WoW large) if it means sacrificing some of the things I loved about a game that had a much smaller audience.

    Honestly...FFXI has a ton of content to do now. They've done a pretty phenomenal job of keeping it updated over the past few years, and if you ever feel like a trip down nostalgia lane, it's probably worth checking out again, at least for a little while. I'm 2/3s of the way through the Rhapsodies of Vana'diel storyline, and at some point I'll stop playing FFXIV long enough to actually get it done, but it's a great way to cap off an amazing game that I'll remember forever.

    But one thing that going back to it over the past 6 months or so has taught me is that there is still a ton of stuff I love about this game that FFXI doesn't have (like, actual character customization, for one >.>), so despite my love for FFXI, I want FFXIV to be its own game. I have seen that the developers do have the ability to create content that is reminiscent of FFXI in Diadem—and my hope is that they can iron out all the various issues with it to give us something that has a lot of that same spirit without all of the other nonsense dragging it down and keeping it inaccessible to the modern MMO player.
    (6)
    Last edited by Alahra; 02-16-2016 at 02:02 PM.

  3. #13
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Caitlinzulu View Post
    This has been mentioned before on the forum, relic quest has never been about difficult content, but only about a grind.
    Back when i started the relic on my whm, Titan HM was an utter disaster, with countless wipes, and me just about allways getting landslided. Only because i was with fc mates did we stick it out.
    If you want difficult content and not a grind go do alex savage.
    You make it sound like Savage is easy.

    It is quite possible that something is implemented as intended by design of the developers AND the playerbase doesn't actually like it. That is the case with the relic grind, it was intended, and many people don't like it.
    (3)

  4. #14
    Player
    AnaviAnael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Zeonx View Post
    Snip.
    I have to point out that while your cousin found a lot of that fun, there were also people who got frustrated by the NM system in XI. He may have found it thrilling to camp against others, but there were also those who found it frustrating. My husband and his best friend camped an NM for six hours, killing place holders, only to have someone come in when it spawned and reap the benefits of their hard work. That isn't fun and I doubt anyone wants to repeat that here.
    (7)

  5. #15
    Player
    Caitlinzulu's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    889
    Character
    Caitlin Seraphim
    World
    Shiva
    Main Class
    Archer Lv 100
    Quote Originally Posted by Kaurie View Post
    You make it sound like Savage is easy.

    It is quite possible that something is implemented as intended by design of the developers AND the playerbase doesn't actually like it. That is the case with the relic grind, it was intended, and many people don't like it.
    The grind for relic isnt that bad. It just depends on how quickly you want to get it. If you do your daily beast tribes and lvl 50/60 roulettes it doesnt take that long at all even. I'm taking it slow doing it this way for my second and 3rd relic.
    The issue with most people is the crafted items which can cost a ton.

    And I do realise Savage isnt easy.
    Right now we have 3 tiers of getting weapons.
    1) Relic item : easy but grindy

    2) Primal weapon : slightly harder

    3) Alex savage : hardest contend and prop best weapon

    There is something for everyone. Just pick what suits you best. No matter what weapon you want you are going to have to work for it, being it putting in time or skill.
    (1)

  6. #16
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I see the BLM thing a lot, but traditionally, BLM has only had ice, fire, and bolt.
    And Break(Petrification), Bio line(given to Arcanist for some reason), Death spells(Such as Death, Kill, and Banish), "Dark" spell line, variety of spells that inflict ailments such as poison, blind, toad(polymorph), and Quake/Tornado spell lines. White Mages being given Stone/Aero seem to imply Quake/Tornado will be their spell eventually. BLM's have also usually had access to Slow and Stop. And they do have Slow in lieu of Lethargy.

    Yet all the BLM has in XIV is Fire Attacks, Ice MP Regen and a Thunder DoT.

    Pfffft.
    (1)

  7. #17
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Caitlinzulu View Post
    The grind for relic isnt that bad. It just depends on how quickly you want to get it. If you do your daily beast tribes and lvl 50/60 roulettes it doesnt take that long at all even. I'm taking it slow doing it this way for my second and 3rd relic.
    The issue with most people is the crafted items which can cost a ton.

    And I do realise Savage isnt easy.
    Right now we have 3 tiers of getting weapons.
    1) Relic item : easy but grindy

    2) Primal weapon : slightly harder

    3) Alex savage : hardest contend and prop best weapon

    There is something for everyone. Just pick what suits you best. No matter what weapon you want you are going to have to work for it, being it putting in time or skill.

    I would agree with the weapon breakdown you provided if either a) the more difficult content = better weapon or b) all the weapons were the same.

    However, Relic > Thordan EX, which is pretty ridiculous imo.

    That aside, the Relic just isn't fun. I like the idea of a relic weapon, but it's implementation is not done well (in my opinion).

    As for how long it takes, I am well versed. I have my 210 SMN and am 30% done gathering pieces for my SCH. It's not that it's hard, or too long, it's that it isn't fun. It encourages play which makes you less interested in the game and/or burnout.

    All of that said, the issue is that the OP is stating what he doesn't like, and then providing suggestions. Many people complain that people on this forum just sit around whining without providing any solid suggestions - well he did. You are more than welcome to disagree with his suggestions, but to effectively say "your suggestion is invalid, because it's always been that way' makes little sense. It being that way is the problem.
    (3)

  8. #18
    Player
    Waryax's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    62
    Character
    Waryax Pan'rah
    World
    Moogle
    Main Class
    Black Mage Lv 70
    If I remember correctly, 1.0 was a lot more like FFXI and most of us probably know where that ended. Not to say that there weren't other major problems too, but the devs have made it quite clear that they're not going to make FFXIV into another FFXI, rather they want to do their own thing.
    (3)

  9. #19
    Player
    Nandina's Avatar
    Join Date
    Jul 2014
    Location
    Ul'Dah
    Posts
    79
    Character
    Nandina Rose
    World
    Shiva
    Main Class
    Scholar Lv 90
    Quote Originally Posted by AnaviAnael View Post
    I have to point out that while your cousin found a lot of that fun, there were also people who got frustrated by the NM system in XI. He may have found it thrilling to camp against others, but there were also those who found it frustrating. My husband and his best friend camped an NM for six hours, killing place holders, only to have someone come in when it spawned and reap the benefits of their hard work. That isn't fun and I doubt anyone wants to repeat that here.
    I definitely want no parts of that, lol. I'd be highly annoyed if I waited that long just to not get anything done. I like XI but, like I said initially, the grind was entirely too much at times.

    Quote Originally Posted by Kaurie View Post
    I would agree with the weapon breakdown you provided if either a) the more difficult content = better weapon or b) all the weapons were the same.

    However, Relic > Thordan EX, which is pretty ridiculous imo.

    That aside, the Relic just isn't fun. I like the idea of a relic weapon, but it's implementation is not done well (in my opinion).

    As for how long it takes, I am well versed. I have my 210 SMN and am 30% done gathering pieces for my SCH. It's not that it's hard, or too long, it's that it isn't fun. It encourages play which makes you less interested in the game and/or burnout.

    All of that said, the issue is that the OP is stating what he doesn't like, and then providing suggestions. Many people complain that people on this forum just sit around whining without providing any solid suggestions - well he did. You are more than welcome to disagree with his suggestions, but to effectively say "your suggestion is invalid, because it's always been that way' makes little sense. It being that way is the problem.
    Definitely burned out from doing that. Once I had to start doing the same dungeons over to gather light, I was just done with relic. One guy in my FC somehow managed to get his relic done from beginning to end in about 6 days somehow, he essentially got very minimal sleep and pretty much we all saw him on PSN from like 5 am well into the night. We're all still wondering how he pulled it off. I personally don't have that level of dedication or focus. But he is also one of the members I mentioned that no longer plays the game sadly.

    Oh and I'm a girl lol.

    Quote Originally Posted by Waryax View Post
    If I remember correctly, 1.0 was a lot more like FFXI and most of us probably know where that ended. Not to say that there weren't other major problems too, but the devs have made it quite clear that they're not going to make FFXIV into another FFXI, rather they want to do their own thing.
    Like I said in the post, there can be an optional land mass or zones where people who enjoy this at least have the options whereas those who don't can continue with the way things are now.
    (0)
    Last edited by Nandina; 02-16-2016 at 01:38 PM.

  10. #20
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Nandina View Post
    Oh and I'm a girl lol.
    lol, sorry my bad. If it makes you feel better people call me a she, but ima guy :P
    (1)

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