This would do a lot. So many times you go into a roulette, and someone taking the game too serious makes it not fun at all. If you don't pull the way the others want, or if you aren't up to their level in learning the fights they get really upset. They tell you they don't have the time for this, but you're online playing a video game..you have time.
I think a lot of frustration comes from people trying to do so much. Doing your roulettes every single day, making sure to cap out eso or do your weekly raid run..it gets very frustrating. I haven't touched the game since..Thursday?
The game is fun, beautiful and just a wonderful world. Though it is lacking a lot of the characteristics that makes the game addictive like my love for XI. Still, I play and will come back because I can always catch up.
I agree with these most of all. What keeps most people away is the fact that after you get your gear..what else is there? I don't do savage because there is no need. The gear great compared to what is out there and when we have a patch update, it will not matter so much.
In the forbidden times of XI, a piece of gear held its own to an extent. Putting in pieces that give something would encourage people to come back and get what they need to. It would even be something little. Cover giving a defense or enmity boost to the PLD. Afraid people will just go "have X items / ability or don't come"? Goes back to people not being jerks about it. It wouldn't be needed to make you win content. I guess this is the real flaw that cannot be patched...people.
It can be too casual, I do not think there is a need to nerf content to the extent they do sometimes. Make the fights stay difficult, let people learn. Encourage others to not just learn, but seek help from their LS/FC.
As for support, there is no role. I understand that. I just feel that some of the abilities should be party wide and enforce more party enhancements.


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" or "Hey, can you do larger pulls, it makes timing Aetherflow stacks easier." etc. I'd say the best comparison would be a DPS kiting a mob around a tank, the mob may die and you can go on, but it was really annoying to the tank and handicapped their ability to do their job.

