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  1. #11
    Player
    LDR's Avatar
    Join Date
    Sep 2015
    Location
    Healing Idiots, DPS tanking, being more fashionable than you, touching your butt
    Posts
    196
    Character
    Kessler Larael
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    @Shurrikhan
    could work in that sense, plus it would affect the Enhanced = Power meta sorta. EP would be a 10% to all for 15s, EH would be 30% to 1 for 15s, EX would be 40% to 1 for 30s.
    do you want 30% mana fast, or an extra 10% total but taking 15 seconds more. probably still falls into a mid-size buff category but damn if it wouldnt be nice.

    also iirc they did the boardwide 5% off due to complaints about people OOM fast due to asts ability to speed heal vs others, thought now it may not be as much a problem.
    that said if they reverted it and gave diurnal the 5% reduction along side the faster casts it currently has vs Noct, even with an all POT effect in Noct, Di would still lean heavy in favour.

    still, maybe in future theyll think about applying game wide job buffs and consider these options
    (1)
    Kessler Larael / Alesana Gardeneau / Sierra Alpha / Moko Tarou
    [Coeurl Army]

    Raeleighn Corinthian / Riley Renault
    [Balmung Hobos]

    6 characters, 1 massive idiot

  2. #12
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    The 5% less cost of Gravity isn't because it has no effect, it's because AST spells are just cheaper from back when they had lower potency on their cures.

    Benefic 1 and Cure 1 do the same healing, but AST is cheaper. There used to be reason for it being cheaper but 3.07 buffed the potencies without touching the MP cost
    (1)

  3. #13
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Ghishlain View Post
    Obligatory question about Gravity from me: would you prefer Gravity to have slow at the cost of 25% more MP? Right now Gravity gets the added effect of costing 20% less MP compared to Holy and I imagine you'd end up losing it when you add a heavy effect to Gravity. Thematically it makes sense but would you be willing to take the MP cut for balance sake?
    Well, astrologian spells are just cheaper in general even when it's essentially (or exactly) the same in effect as the other healers' counterparts. Plus, heavy is nowhere near as useful in pve stuff as holy which is probably the only place where you'd spam either of these skills enough for mp cost to even matter and most enemies in your average dungeon run are outright immune to heavy anyway I believe.

    An aoe heavy would be great for pvp, though in that situation mp is not a huge problem so far. Without cleric stance, there isn't much reason to spam holy, and there will be even less reason to spam gravity given that you're aiming to just inflict heavy on a bunch of people simultaneously. Not sure how it'll fare in the new mode coming out but my experience so far is that most fights don't last long enough for you to run dry especially given you get another skill to regain mp. And that's ignoring that fact that bard and machinist also got another pvp skill that instantly restores some mp to everyone in range; never seen anyone use that, never seen anyone have to.
    (0)
    Last edited by Mutemutt; 02-16-2016 at 02:29 AM.

  4. #14
    Player
    MidnightTundra's Avatar
    Join Date
    Aug 2013
    Posts
    177
    Character
    Luciana Wolf
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Ashelia_Ferron View Post
    The 5% less cost of Gravity isn't because it has no effect, it's because AST spells are just cheaper from back when they had lower potency on their cures.

    Benefic 1 and Cure 1 do the same healing, but AST is cheaper. There used to be reason for it being cheaper but 3.07 buffed the potencies without touching the MP cost
    I'd argue that this is in fact the reason why Gravity is cheaper. In the realm of ASTs (few) DPS spells, their potencies are in line with their MP costs relative to the other two healers. Malefic II is the same cost of Stone III/Broil. Combust II is stronger than Bio II and it has a higher cost than Bio II. Stella is the same cost of Miamsa but Stella is outside the normal damage rotation. The only odd one is Gravity.

    Gravity has been the same since AST's launch but its mp cost is lower than Holy, It has the same potency of Holy but it is missing an effect therefore, a lower mp cost is justified. If they were to give Gravity like a Slow or Stun, I'm sure they'd raise the MP cost as well.
    (0)

  5. #15
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Just a small thing to add since MP cost is bring brought up a lot. Almost all the healing spells in the AST kit has a cheaper MP cost versus their equivalent. This MP cost reduction is usually 10% outside of a few exceptions. Benefic is actually 20% cheaper and Aspected Benefic is actually more expensive when compared to Regen in Diurnal (and much cheaper than Adlo when compared to Nocturnal).

    The only outlier in the DPS skill tree that is present is Gravity for reasons stated above.

    I feel the reason this happened initially was stated earlier - AST spells were generally 5% less potent at its launch and the mp cost reduction was to help balance that. Lower potency isn't the case any longer though.
    (0)

  6. #16
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by MidnightTundra View Post
    Gravity has been the same since AST's launch but its mp cost is lower than Holy, It has the same potency of Holy but it is missing an effect therefore, a lower mp cost is justified. If they were to give Gravity like a Slow or Stun, I'm sure they'd raise the MP cost as well.
    I could understand a higher price point for an effect that was actually useful in most pve content like slow (attack speed debuff, that is) and stun, but not for gravity as OP suggested. Higher mp for a heavy effect would just be a nerf to gravity for the sake of formalities rather than a counterbalance to keep things in check. I'd honestly still take a heavy effect for higher mp cost because I just like the idea of a gravity based attack making things heavier that much, but I wouldn't agree with the thought that the mp price hike was needed.
    (0)

  7. #17
    Player
    MidnightTundra's Avatar
    Join Date
    Aug 2013
    Posts
    177
    Character
    Luciana Wolf
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Mutemutt View Post
    snip
    The slow I was speaking of was similar to Feint not the OP's suggestion to add heavy onto Gravity. I'd take an MP cost nerf if they threw Feint's effect on Gravity but I sort of agree with you; I don't feel like the MP cost should be nerfed. I just feel like if they were to do that, they'd most likely adjust the MP cost as well.

    Outside of A3S, Pvp and the old T7, heavy is kind of useless tbh. I'm not sure why people want it on Gravity.
    (0)

  8. #18
    Player
    NamoNanamo's Avatar
    Join Date
    Aug 2015
    Posts
    122
    Character
    Mimifu Mifu
    World
    Omega
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by MidnightTundra View Post
    Stella is the same cost of Miamsa but Stella is outside the normal damage rotation.
    Yeah but if you compare to stone I, Stella is really bad.

    Stone I : 353 mp 140 potency 40%slow 20sec +-same cd same range
    Stella : 442 mp 100 potency 40% slow 20 sec +-same cd same range

    For gravity, I would like a better radius

    IF you compare with Holy.
    You have 5 radius against 8.
    (1)
    Last edited by NamoNanamo; 02-18-2016 at 04:58 AM.

  9. #19
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    Quote Originally Posted by NamoNanamo View Post
    For gravity, I would like a better radius

    IF you compare with Holy.
    You have 5 radius against 8.
    If they increased gravity's radius, do you think they'd also have to nerf its ranged aspect? I know with HOLY that I have to run into a pack of mobs to fire them off. Usually safe because of the stun so it seems fine, but I still have to consider whether or not its safe to leave the comfort of being at range.
    (0)

  10. #20
    Player
    NamoNanamo's Avatar
    Join Date
    Aug 2015
    Posts
    122
    Character
    Mimifu Mifu
    World
    Omega
    Main Class
    Conjurer Lv 70
    Yes, we got range and it cost less mp but we don't have stun (that's why it cost lower imo).
    My problem with Gravity is that you NEED to target to use the spell.

    So you can't precast AND you lose some time :
    - While you are trying to lock the good one cause your radius is small or you got too many ennemies.
    - While you are casting gravity and the add die before you finish the cast. So you always need to switch and lose some time.
    Imho, Holy is far better and mana efficient due to its radius/precast/no target mode.

    And even if they nerf the range, it's a good trade. I don't really need 25 Y when most of the time, I'm 15y(or less) away from mate/ennemies.
    Don't forget that Astro need to be close to allies if you want to buff them. (Helios/Aspected helios/CO/CU/AOE card)
    (0)
    Last edited by NamoNanamo; 02-18-2016 at 08:54 PM.

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