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  1. #15
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Ghishlain View Post
    Obligatory question about Gravity from me: would you prefer Gravity to have slow at the cost of 25% more MP? Right now Gravity gets the added effect of costing 20% less MP compared to Holy and I imagine you'd end up losing it when you add a heavy effect to Gravity. Thematically it makes sense but would you be willing to take the MP cut for balance sake?
    Well, astrologian spells are just cheaper in general even when it's essentially (or exactly) the same in effect as the other healers' counterparts. Plus, heavy is nowhere near as useful in pve stuff as holy which is probably the only place where you'd spam either of these skills enough for mp cost to even matter and most enemies in your average dungeon run are outright immune to heavy anyway I believe.

    An aoe heavy would be great for pvp, though in that situation mp is not a huge problem so far. Without cleric stance, there isn't much reason to spam holy, and there will be even less reason to spam gravity given that you're aiming to just inflict heavy on a bunch of people simultaneously. Not sure how it'll fare in the new mode coming out but my experience so far is that most fights don't last long enough for you to run dry especially given you get another skill to regain mp. And that's ignoring that fact that bard and machinist also got another pvp skill that instantly restores some mp to everyone in range; never seen anyone use that, never seen anyone have to.
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    Last edited by Mutemutt; 02-16-2016 at 02:29 AM.