Because I'm bored at work and bandwagons are fun [plz dont shoot me]
To be honest I'm completely fine with AST as is, I'm not wanting for any changes really; the class works, its competetive, its potent, it has its own little things, the tool kit is fun and its a great healer to learn and play.
But of course p.much everyone always can think of something to edit or change on a class, and AST is no different even after the general buffs ages ago. I quite enjoy reading every thread about buffs/nerf/QOL changes etc and I'd be lying if I never thought about throwing my lil ideas up so here we go.
1. Obligitory swap of Gravity and Combust 2.
We all know why people want this. sycned to 50 SCH can bane dots, and WHM can holy, while the extent of AST aoe is manual multi-dotting which is just, why. Will this ever happen, probably not, but we can dream.
1.5. Gravity applies a Heavy affect.
Makes logical sense right? how useful is this exactly? PVE not hugely i guess, PVP... well idk since i dont pvp and im not going to pretend i have a clue, so if anyone wants to chime in on how big or small this would be in pvp plz do. Still, Gravity really should apply something.
2. Obligitory Spear affects all CD's even ones used change.
However i think the way i would want this change is slightly different from most.
As we all know it currently works like; Draw > Spear > use on target > target uses CD > CD gains reduced cooldown time even after spear falls off until the CD has reset.
And what i assume most people want is; Target uses CD > Draw > Spear > use on target > CD gains reduced cooldown time even after spear falls off until the CD has reset.
which ya know would be simple and nice.
-I don't like simple and nice-
I personally would find that change rather dull, imo it would turn Spear into a "just throw it on the tank and forget about it" kinda deal, minimal thought.
What I would change it to is; Target uses CD > Draw > Spear > use on target > CD gains reduced cooldown time while spear is in effect, however CD's used before Spear go back to normal cooldown rate after spear has worn off. CD's used during spear retain the current reduced cooldown effect even after spear drops.
IMO this would strike a balance between the desired "Spear affects used CD's" while not making it a run and gun card thrown about; it would also promote more use of RR effects ON Spear, do you enhance Spear for even faster CD times, do you extend it for more effect, do you also blow a time dialte on it, CO?
I like my complexity of AST which is why i personally would want the change to work like this, but i do completely understand the desire for the run-n-gun change.
3. Collective Unconscious.
I often see alot of people wanting changes to this skill. I honestly don't know why, i find it rather powerful and chock full of nice things. but eh i guess its use is still limited to certain scenarios; mostly raid wide damage where you can group up; or as a potent Diurnal A.Helios+A.Bene+CU = 3k+ HP regen ticks on your tank = DPS time max.
So I had a thought and i realised, sure, i can come up with something nice.
-While channeling CU, the caster gains the effects of Luminiferous Aether; this effect does NOT stay after CU is finished or cancled like the current buffs.
As it stands i rarely see CU actually channeled, its more used like a flick of a light bulb for the buffs and then dropped. gaining mana regen while you channel it for as long as you channel it? ho boy now im more tempted to HoT up my tank and sit next to the boss so i dont get cleaved but still channel heal him nicely while regaining MP.
And thats pretty much it.
Like I said I'm not wanting for changes/buffs, i dont want these changes, but i wouldnt complain about them if they happened ya know? these are just lil ideas i had and figured why not clutter up the forum with them and see what people think.
If something isnt clear just say and ill try explain better.
Anyway, ty for reading my bandwagon post, i look forward to comments.