ty for responces so far.

I try to stay away from changes that would be big and/or larger scale bufs vs minor ones since it would then raise the "wheres my whm/sch buffs" but anyway, time to dive my 2cents on other ideas;

@Shurrikhan I've seen that idea for Gravity before, would be rather cool tbh. although i think personally id prefer such an effect on a new skill, akin to a time rift/black hole. new skill at 70?
Also i i feel on loosing combust 2 sub 50, its a real 50/50 on AOE vs more ST DoTs
Card ideas oh i love reading these.
Bole is interesting, though personally id rather not have more than 1 affect per card, and i really wouldnt like a technical buff to heals gated to rng draws. still, interesting.
Ewer is interesting but sadly, wont work. Card buffs have to synergise with all RR effects; how would Ewer work with Extended if it auto drops after 20%? Enhanced would raise the cap to 30% while expanded would take it to 10% but AoE. Extended becomes null.
thats the big issue with card changes, they have to work with all RR buffs and if we make a move to add 2 or more effects per thing it could get hopelessly convulted. i once toyed with the idea of making ewer/spire work like invigorate giving a instant flat return but again, doesnt work with extended.
same with your spire idea; both are interesting but would require a rework of extended which in turn would be balance issues galore.
still thank you for the ideas and im glad you got them out

oh extras
i assume you mean RR:Expand and reduction to potency not duration :P again interesting but working off 200% is a bit cheaty in dual play, 100% for 2 targets is the same as using 2 cards. OP PLZ NERF.
A sect change is interesting and its probed alot, and there would have to be some drawback yes, thought what who knows. maybe this will be something in 4.0
Diurnal, 95% sure it did this in 3.0 before they outright ruduced AST MP costs by 5% anyway. so a 10% overall reduction vs others for same potency healing? might be a bit much.
I like the Noct idea though, its small enough a change its not bordering OP but good enough it may warrant more Noct play if you like to DPS.

still, ty for all this, its interesting to see ideas.

@AlphaSonic
I considered an agro dump, but imo adding such a thing onto CU is giving 1 skill A LOT of stuff.
Maybe add an agro dump onto CO though....
25% chopped off sounds good [since we have the reduced effect from LA, if we had much more than 25% WHM would scream about enroaching on Shroud to much]

actually yeah, 25% emnity dump added to CO would be good...