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  1. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ashkendor View Post
    SCH/SMN didn't turn out so well, so I don't see them repeating that. I don't know whether or not classes will actually get taken out or if it's just too much of a hassle to do at this point. Classes will fall further and further behind though, as we get more job skills.
    Meh, that only happened because of how they implemented jobs.

    Chances are classes will just sort of be ignored until SE decides to do a Cataclysm-style revamp of the game, which would lead to them changing the leveling experience and sort of drop classes and their respective quests. Say that in this scenario instead of starting as a lv1 Gladiator in Ul'dah, you can start as a lv1 PLD and go from there, with a lore explanation that the Gladiator's guild was absorbed by the Sultansworn and turned into a training school for them, and you'd be a random nobody that is basically being trained there. By the time you hit 30 the leader of the Sultansworn (Jenlyns) takes you under his wing, continuing the PLD questline as normal. Minor text alterations to fit this are a given.

    The 3.0 WAR questline hints to this already, so I wouldn't be surprised to see some sort of changes to how classes and jobs work if not in this upcoming expansion, the one after.
    Quote Originally Posted by Enkidoh View Post
    ACN having two Jobs failed because of an oversight on SE's part connected to the change to ARR - in that each class/Job's abilities were specifically controlled or guided by one stat, thus players would naturally pump most of their AP into that stat (like, MND for CNJ/WHM). This worked fine for a single Job, as each Job generally refined the role of it's based class and thus continued to make use of it's controlling stat.

    ACN though, which was officially designated as a magic DPS, (and thus INT would be it's guiding stat), suddenly had a healer Job option in addition to it's DPS Job - thus those who put all their AP into INT and wanted to play as SCH found themselves stuck, as their healing spells (which required high MND) was neutered.

    A band aid solution was found by reducing greatly the price for Keeper's Hymns (which allow the player to reset a class's spent AP), but it wasn't really fixing the root cause of the issue. Either way, it showed too many flaws with the system and thus SE abandoned trying to give other classes multiple Jobs.
    The problem runs deeper than that. It involves more the core gameplay that SCH was given because of it branching off ACN without any notable changes to said gameplay. As much as some may hate me for saying it, SCH shouldn't have access to entire ACN DPS spellbook, and the SCH job crystal should have changed some of those abilities (and traits involved) to better suit a healer. SCH would end up with similar DPS potential to WHM while having more heals in its arsenal, and chances are the outlook on healing would have turned out different.
    (8)
    Last edited by Duelle; 02-15-2016 at 08:12 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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