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  1. #1
    Player
    Keramory's Avatar
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    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100

    Classes vs Jobs status?

    This has been a post I wanted to make since 3.0... But ever since I recently tried to explain classes vs jobs to my girlfriend who just started playing, the question came back up.

    I remember since 1.0s Dev switch, the idea was to change the class mentality to jobs, with class being an option for more cross skills. The only time then it was viable that I recall was for thau on rare content for healing.

    Then with 2.0 smn/sch came out on one class, and most people believed over time, other classes will get more jobs per class as well. Like say gladiator getting drk and pld.

    Now with ninja and then the 3.0 jobs (all I'm happy for granted) it seems they're going far away from multiple jobs per class. Are they planning to change something to suit this, like abolish classes? Just curious...
    (4)

  2. #2
    Player
    Ashkendor's Avatar
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    Mar 2014
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    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    SCH/SMN didn't turn out so well, so I don't see them repeating that. I don't know whether or not classes will actually get taken out or if it's just too much of a hassle to do at this point. Classes will fall further and further behind though, as we get more job skills.
    (3)

  3. #3
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ashkendor View Post
    SCH/SMN didn't turn out so well, so I don't see them repeating that. I don't know whether or not classes will actually get taken out or if it's just too much of a hassle to do at this point. Classes will fall further and further behind though, as we get more job skills.
    Meh, that only happened because of how they implemented jobs.

    Chances are classes will just sort of be ignored until SE decides to do a Cataclysm-style revamp of the game, which would lead to them changing the leveling experience and sort of drop classes and their respective quests. Say that in this scenario instead of starting as a lv1 Gladiator in Ul'dah, you can start as a lv1 PLD and go from there, with a lore explanation that the Gladiator's guild was absorbed by the Sultansworn and turned into a training school for them, and you'd be a random nobody that is basically being trained there. By the time you hit 30 the leader of the Sultansworn (Jenlyns) takes you under his wing, continuing the PLD questline as normal. Minor text alterations to fit this are a given.

    The 3.0 WAR questline hints to this already, so I wouldn't be surprised to see some sort of changes to how classes and jobs work if not in this upcoming expansion, the one after.
    Quote Originally Posted by Enkidoh View Post
    ACN having two Jobs failed because of an oversight on SE's part connected to the change to ARR - in that each class/Job's abilities were specifically controlled or guided by one stat, thus players would naturally pump most of their AP into that stat (like, MND for CNJ/WHM). This worked fine for a single Job, as each Job generally refined the role of it's based class and thus continued to make use of it's controlling stat.

    ACN though, which was officially designated as a magic DPS, (and thus INT would be it's guiding stat), suddenly had a healer Job option in addition to it's DPS Job - thus those who put all their AP into INT and wanted to play as SCH found themselves stuck, as their healing spells (which required high MND) was neutered.

    A band aid solution was found by reducing greatly the price for Keeper's Hymns (which allow the player to reset a class's spent AP), but it wasn't really fixing the root cause of the issue. Either way, it showed too many flaws with the system and thus SE abandoned trying to give other classes multiple Jobs.
    The problem runs deeper than that. It involves more the core gameplay that SCH was given because of it branching off ACN without any notable changes to said gameplay. As much as some may hate me for saying it, SCH shouldn't have access to entire ACN DPS spellbook, and the SCH job crystal should have changed some of those abilities (and traits involved) to better suit a healer. SCH would end up with similar DPS potential to WHM while having more heals in its arsenal, and chances are the outlook on healing would have turned out different.
    (8)
    Last edited by Duelle; 02-15-2016 at 08:12 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Ashkendor View Post
    SCH/SMN didn't turn out so well, so I don't see them repeating that. I don't know whether or not classes will actually get taken out or if it's just too much of a hassle to do at this point. Classes will fall further and further behind though, as we get more job skills.
    Issue for me is, SCH and SMN are the best jobs in the game (again to be clear in my opinion). The only issue with them being the same class is having to constantly swap your attribute points between them. That said, the attribute allocations are pretty useless and I'd rather they just remove it completely. With them gone, I'd have no problem having more job paths from base classes.

    Quote Originally Posted by Ashkendor View Post
    Neither job is a failure in and of themselves. What's a failure is how difficult it made balancing them because they share so many skills, not to mention the fact that they share those stat points despite each using a different stat.
    Indeed, as mentioned above, I'd remove the attribute allocations. Also, if I were to add new jobs, I'd probably either have them share a base stat/role, or not have the ability to share a stat with a stance. i.e...

    ROG gets a tank job. They would need VIT, and I'd just have VIT work the way for that job the way VIT will work for STR tanks in 3.2 - in that VIT will increase damage for that job as well as HP in some combination with DEX. Conversely, this Rogue could have evasion skills that are based off DEX.

    Ranger/Bard from Archer (both DPS, bard more support DPS ranger more straight DPS).
    (0)
    Last edited by Kaurie; 02-16-2016 at 01:51 AM.

  5. #5
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kaurie View Post
    Issue for me is, SCH and SMN are the best jobs in the game (again to be clear in my opinion). The only issue with them being the same class is having to constantly swap your attribute points between them. That said, the attribute allocations are pretty useless and I'd rather they just remove it completely. With them gone, I'd have no problem having more job paths from base classes.
    It's one of the reasons I haven't used SCH much since 3.0.
    (0)

  6. #6
    Player
    BrokenFox's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    162
    Character
    Broken Fox
    World
    Excalibur
    Main Class
    Ninja Lv 60
    The system is just a relic of 1.0. Don't ever expect a new Class. It will be all Jobs from now on.
    (7)

  7. #7
    Player
    Keramory's Avatar
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    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    It maybe a relic but rouge/ninja is fairly new and it came out with a class. I agree that classes are beyond pointless but have the dev team given any indication about them one way or another?

    Also about the comment about smn/sch, did it fail? I thought it did great 0.o how did it fail?
    (0)

  8. #8
    Player
    Kabzy's Avatar
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    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Keramory View Post
    Also about the comment about smn/sch, did it fail? I thought it did great 0.o how did it fail?
    There was the stats thing that people have mentioned, but that wasn't the biggest cause. The problem was that back in late 2.x, SCH was extremely good and SMN was not, compared to BLM. And the problem was that SE could not really buff any of SMNs main DPS tools, because that would also buff SCHs too. And so SMN was pretty much behind BLM towards the end because they didn't want to make SCHs even more powerful. Introducing new classes at this point would be unnecessary, but there wouldn't be any issue with them, providing they remain lv30 and below and don't split into two jobs.

    Quote Originally Posted by dinnertime View Post
    Honestly I think SCH didn't fail, it did pretty damn great at 50.
    I don't think anyone's saying that SMN or SCH failed, just the concept of having a class being split into two. For reasons I mentioned above, as well as the bonus attributes thing.

    Edit: And no, I highly doubt they would change the ACN roots of SMN or SCH at this point. If it were to happen, it would be taken away from SCH and that would ruin the job and role balance completely. I could go into a lot more depth, but that's for the healer forums. ;p
    (5)
    Last edited by Kabzy; 02-15-2016 at 11:16 PM.

  9. #9
    Player
    dinnertime's Avatar
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    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kabzy View Post
    I don't think anyone's saying that SMN or SCH failed, just the concept of having a class being split into two. For reasons I mentioned above, as well as the bonus attributes thing.
    Yeah, edited to add that at the same time you posted. Still, SCH didn't really fail as a job but SMN actually did and the other points you made with buffing ACN skills being a problem that would make SCH even more powerful, which I think was the biggest issue about it as well.
    (0)
    Last edited by dinnertime; 02-15-2016 at 11:19 PM. Reason: Whoops had to edit some more!

  10. #10
    Player
    Kabzy's Avatar
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    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by dinnertime View Post
    Yeah, edited to add that at the same time you posted. Still, SCH didn't really fail as a job but SMN actually did which I think was the biggest issue about it as well.
    That could be seen as subjective though. It wasn't ideal but good SMNs could still complete FCoB without being a hinderance to their teams. Not to mention the extra utilities they brought via Resurrection / SuperVirus. It was a safer option to bring a BLM, but I wouldn't say SMNs failed by any means. It was just the concept of not being able to buff one job without it affecting the other which failed, in my opinion.
    (0)

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