I think the requirements are fine as-is. I know some very good players who are getting cut out of the mentor loop due to not having a healer or a tank or a DPS leveled, but that was a decision they made a long time ago ("no alt classes.")
And it's not like you're stopped from becoming a mentor forever and ever. Level a healer class. Level a tank. Burn through the last few hundred dungeons you need. The more you explore what the game has to offer, the better a player you'll be.
This. Exactly.
What I do now, is what I'll be doing as a mentor. A fresh 50 PLD one day stopped me to note how pretty me character is (side note: why does that happen so much?), and somehow that became an hour of teaching him PLD 101 when he noted that he didn't truly know proper tanking. He was also mostly wearing DEX accessories. Calmly, I made corrections and did some practice drills and in the end sent him a friend request with an offer to ask me for help anytime.
I COULD'VE berated him for not knowing what he should know at 50 and possibly discouraged him from tanking, but by taking time to teach and share what I know (having started as a PLD myself), I may very well have cultivated a future tank expert on my server. Maybe even a future mentor.
It's not about the status, or people who might do it wrong or abuse it. It's about providing on-sight identity to people who already do such things.
I think the requirements are perfectly fine. People are complaining about requiring to have 1 tank, 1 healer and 1 dps at lvl 60. I dont see the problem here. If how they explained it correctly you are to give insight on the role that player is playing. Meaning if you are playing as a dps and have not leveled a tank to lvl 60 how can you give proper insight if the person you are mentoring is a tank.
At the end of the day its about providing on-sight knowledge about the role.
The most important thing to remember is you are there to help new players, not speed run through content.
The reason they have these requirements is because they want someone who A) has gotten some sort of commendations, yes you can get them sometimes for nothing but people get a lot more by being helpful and a good player. B) they want someone who has experience in all roles explaining this is why, as say a tank, you want to do this; because it helps healers since you do that, it helps dps because you position like this: basically, you have the knowledge from all 3 classes to help explain things to any three types your mentoring. C) they want you to have ran over 1000 things so you are very familiar with mechanics and can easily explain how or why to do something in every instance. Sure you may start late and still understand things. But wouldn't someone want a mentor with a LOT more time spent learning and playing content?
Anyways, point is they want people who have went the extra mile to explore everything the game has to offer. Its pretty easy in my opinion to see they want people who really want to learn everything teaching others. And that's good.
I don't remember which page it was on but someone asked what would I have made the requirements since I don't like the current.
Keep commendations
-Must have 1 lv50 DPS, Healer, and Tank
-Must have completed the 2.55 storyline
Reason: I would tone it down to 50 because as I said in a previous post, the fundamentals of the game, fundamentals that new players will likely need help with, were already built an established with 2.0. So players who were level 50 at 2.0-2.55 can teach just as good as a level 60(Level 60 abilities in no way change fundamentals of roles while leveling. A conjurer has no business knowing about Asylum, Assize, Stone lll, etc, because if they are a sprout, they are far from that stuff. Those abilities aren't beneficial to the fundamentals. They are just add-ons. Basically imagine if mentoring was added in 2.55, I'm certain the current people who will be good mentors with lv60s would be just as good mentors before as lv50.
I don't remember which page it was on but someone asked what would I have made the requirements since I don't like the current.
Since the mentoring only works for 40hrs, the likely dungeon possibility would be lv15-44 dungeons. Cutter's Cry is pretty far in for a "true newbie" to get to though within 40hrs, if they aren't rushing through everything or receiving help. This is all ARR content so why need HW knowledge?
Then there are some other reasons that involve veteran players who lack HW. Because unless I'm mistaken, you need HW to get 60. Which means you need $$$ to get 60. That's a bad requirement in my opinion and locks out any ARR players who thoroughly know their roles and can teach things about the game better than lv60s. Because the game doesn't change that much with HW(a complaint about Heavensward)
-Must complete 300 Dungeons/Trials
-Must have Lv50 Roulette Unlocked
Reason: I believe 1,000 dungeons/trials is way overkill to ensure someone knows something to the fullest considering the amount of dungeons/trials that are actually in the game. Things should be able to be grasped way before then... Just playing a long time should offer knowledge and adaptation to all casual content 2.x. 1,000 dungeon experience to help people in lv15-44 dungeons seems ridiculous to me.
Now here's how I think the current issues can be fixed. As someone else in this thread suggested: More mentoring options. And I'd set it up like this:
Mentoring: Leveling
-Must have 300 commendations
-Must have 1 lv50 Healer, DPS, and Tank
-Must have completed the 2.55 story
-Must have completed 300 dungeons/trials
-Must have Lv50 Roulette unlocked
Mentoring: Progression Lv50
-Must have 350 commendations
Roulette Requirements:
-Must have 1 lv60 Healer, DPS, and Tank(Personal Job teaching unlocked)
-Must have completed Heavensward
-Must have completed 500 dungeons/trials
-Must have Lv50 Roulette unlocked
Mentoring: Lv60
-Must have 400 commendations
Roulette Requirements:
-Same as Progression 50
-Must have completed Heavensward
-Must have completed 750 dungeons/trials
-Must have lv60 Roulette unlocked
-Must have Expert Roulette unlocked
-Must have Alexander(NM) completed
-Must complete certain Stone Sky Sea dummy contest whatever they may be
Last edited by Toguro; 02-16-2016 at 08:13 AM.
All I'm missing is power leveling the last few levels into Scholar/Summoner (Which I need to do anyway) and I qualify. The pre-reques do one thing an one thing only. Keep newbies from teaching newbies. Which I think is what it was intended to do.
Skill levels are always a variable. You can have people who've played since 1.0 dropped way back when but if they "Do what they want, cause don't tell them how to play" their skill level is vastly lower than the guy 30 days into his first character who master his Main Job, picked up a few side classes, and is always giving his all in every run he does.
And the spectrum goes all over the place. I'm towards the middle. I Casually Raid. I run dungeons and some EX Primals, I've beaten coil but don't (And likely won't) run Alexander's Savage Modes, And I do my best with what I know. I still end up learning though quite frequently so I'm no master. But I try, Pay attention, and give rookies an honest chance. Something a lot of "Filthy Casuals", "Hard Cores", and "Master Elites" refuse to do.
Thus the mentor system.
These requirements are super lax. If anything they compel people to try jobs they haven't tried before (like you guys would be surprised they'd do that).
Having people understand tanking, dpsing and healing is actually important. I think nearly anyone can attest to someone on a role other than yours, barking orders at you as to what skills they want you to use on them (IE: Tank barks: Healer keep HoTs on me constantly! 1 min later: Why are you pulling stuff off me before I can pull it!?!?!) but it is often a request that shows they don't understand how your role works. Granted, mentoring could have been greatly simplified if they didn't put that requirement but I by no means find it unreasonable.
I think I had like every requirement on the list in the first 2-3 months of play...and I am by no means unique or unusual. Side note, I don't plan to mentor at all.
Your made-up requirements just sound like you want to be a mentor and you do not meet the current ones.
As for your 3 different mentor model, it's counterintuitive for the following reasons. Your rotation, especially as DPS, is very different from your lv 52-60 skills, and with cases like BLM, completely redefined. it's completely unnecessary to have a mentor instill a level 50 rotation into their pupil, having the pupil think that that is how their job will behave in the future, and when they "graduate" (for lack of a better word) and get a new mentor, they'll be told "hey, remember what that guy taught you? Yeah ok, throw that out." The second reason ties in with the first one: why be bouncing around multiple mentor branches when you can have one that fits the entire bill? It sounds like a lot of unnecessary work for SE instead of implementing one "end-all-be-all" mentor category, just because you don't meet the current requirements and insist that you should still be a mentor.
Sorry, on phone, can't edit, so please excuse my grammatical errors. Also, as a small continuation to my last post, not everyone needs to be able to become a ment
|
![]() |
![]() |
![]() |
|