



yeah, i will not become a mentor because i only know how to play a healer. but i have just a basic understandment of tanking and i am not into dps classes at all xD i have to gain 8 lvl on my dragoon to hit mentor requirements, but nah...
also i don't think this will work well if you don't play the tank by yourself. i often try to explain some boss mechanics to new people. but the tank runs ahed and pulling the boss before i can type a single sentence. and also what is the difference between explaining now the basics for new people and explaining them as a mentor? most people simply don't want someone who is saying them "you are doing it all wrong, start listening, I will teach you" - even with the friendliest words.
also another huge problem i have is the duty finder and the language filter - english is not my first language. i need a while to type in english especially if i don't know how to say something specific and have to find a workaround to say it in other words xD i can't explain well in english. and i don't speak french at all. i can explain in german, no problem, but even if i search with just german language activated i will get paired with english and french speakers. will they fix this for mentor roulette?
i hope this is just a first step to build the basics and they introduce class-mentoring for new lvl 60 players with super harsh mentor requirements later. yeah... hope... xD



Well, presumably the newbies signing up to be mentored are looking for people to teach them, so that shouldn't be a problem. ^^
this thread and all the comments on it are the reason why I dont think and actually firmly believe the mentor system is going to be a pandora box, once open we wont be able to come back and it will be chaos very fast....
It probably should be hours played a certain job that grants you the ability to mentor for that particular job, or maybe number of instances when playing a specific job. A lot of hours, but I haven't decided how many.
The current requirements suck because it's easy to get 300 comms and three jobs to 60. You don't even have to know how to use a job to get it to 60. Level should not be a requirement in and of itself. The 1000 instances is an ok-ish requirement on the face of it, but honestly, across the 15 or so jobs you could have gotten your way to that and still not be an expert at a particular job.
As a career healer I *could* level a tank and dps to 60 running fates and really not doing much with them, but why should I have to do that to mentor as a healer? They clearly have not given mentoring enough thought. Too many of their decisions are rather easy to pick apart as being flawed so it makes me wonder just what goes on in meetings sometimes.



I don't think its meant to be a 100% solution to weeding out bad mentors, however, it is a limiter. You will never solve the issue of bad mentors. Just because someone has cleared a lot as well doesn't mean that they are good teachers either. It's not meant to be perfect, just not totally without some limits.
As a career healer I *could* level a tank and dps to 60 running fates and really not doing much with them, but why should I have to do that to mentor as a healer? They clearly have not given mentoring enough thought. Too many of their decisions are rather easy to pick apart as being flawed so it makes me wonder just what goes on in meetings sometimes.
Then the mentor roulette could be more in depth could it not. Not just covering everything ever?The only issue with this is that it dramatically reduces the usability of the Mentor Roulette. One of the things the Mentor Roulette prioritizes is groups in need: either folks needing to clear something for the first time or groups that have lost members—if you need to clear a particular piece of content X number of times (where X is greater than 1, anyway—presumably, it won't put you in something you haven't cleared yourself) to be eligible for it, it reduces the number of mentors available that can fill the party slots for those groups. That would, I think, end up running counter to one of the main functions of the system. It's not just about helping people out, it's also about facilitating matchmaking for Duty Finder.
Last edited by Whiteroom; 02-15-2016 at 12:04 PM.



Break it up into sections. I think It should be broken down further so you can mentor more specific thing better. It's primary purpose should be to mentor, not to get another daily roulette out of the way.
Therefore you can have different levels of mentors. And the availability will scale with the playerbases experience, and scale as the game grows.
Last edited by Whiteroom; 02-15-2016 at 12:24 PM.



But that would also have the effect of reducing the number of people available for a particular "Duty in Need" as it were (and also put a burden on Mentors to do a lot more Roulettes than everyone else, if they really wanted to engage with the system).
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I'd prefer a quest that tests your abilities.
"Use the Duty Finder as a tank role to enter a level 60 dungeon and do not lose enmity once 0/10"
"Use Sea, Stone, Sky as any DPS class and complete Midas Fist of the Son (Savage)"
"Enter Solo Duty where you need to keep every NPC alive during waves of attacks" - includes non-healing things such as ensuring debuffs are gone. DPSing can help speed it up, but isn't necessary to complete. Must be able to manage MP
All of this would take a few hours, anyone could do it, and you'd only get people who have all 3 roles at 60 + be semi-competent with each.
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