
There are some ppl(like myself) that were happy to see this announcement because, as Yoshi-P said, major reward is feeling that you helped someone, being a long-time buddy or someone you just met.
Helping these ppl develop and answering questions is something i really enjoy into.
I also agree on very little to no rewards, as this would cause the mentor system to be flooded with ppl just doing that for the experience bonus or in-game rewards.
I have all 2.0/3.0 content cleared, pretty much im more than capable of helping someone develop. But i do think the system could be done based on request(needs approval to become mentor) and not be limited to have all 3 job roles as a requirement. I honestly consider myself a very experienced Dragoon and Tank, but im not much of a healer. now im leveling one on DF to 60 just for the sole purpose of unlocking this feature.
I have good intentions on my mind, and im pretty sure SQEX has it too, but...if i get matched to teach someone to heal, it will be a pain in the ass =(. We needed to have a better development on that, like you could start as a job mentor, if you have all DoW on 60 then you icon changes and youre a DoW Mentor, if both DoW and DoM are 60 then you reach the highest tier, ("Warrior of light mentor")? so we could spot who would be the best person to help me advance trough this game.
The lv 60 requirement on this suggestion would not be the sole requirement, like for example.....a Lv 60 DRG Mentor needs to have A1-A4S cleared as dragoon, X Comendations(X being definitely more than 300), no reports of bad behaviour on the last 6 months, and whatever other requirement that could be placed in here. Achieving those, you unlock DRG Mentor, but if you wanted to go further(for example, DoW Mentor), you would need to achieve these hypothetical requirements with every single DoW job. and so on.
Also, this status would have to reset at each expansion(or major patch) so ppl can adjust.
If you consider running dungeons/trials only as a good standard for someone to become a mentor, then you're definitely doing it wrong.
(SCH afk healing with fairy)(DPS using 123 combos repeatedly)(Tanks not popping any CDs).
with dungeon only requirements, youre literally saying that these kind of ppl can become mentors. I would look into that =/.
Sorry for the long Post, have a good one everyone.

Having a4s clears as a requirement probably would limit the number of available mentors greatly, and on smaller servers that may be a problem. Especially since most new characters are created on smaller servers (since big ones tend to be locked ).The lv 60 requirement on this suggestion would not be the sole requirement, like for example.....a Lv 60 DRG Mentor needs to have A1-A4S cleared as dragoon, X Comendations(X being definitely more than 300), no reports of bad behaviour on the last 6 months, and whatever other requirement that could be placed in here. Achieving those, you unlock DRG Mentor, but if you wanted to go further(for example, DoW Mentor), you would need to achieve these hypothetical requirements with every single DoW job. and so on.

whats the point of being a mentor if youre not qualified for it? then it just falls down to what i described on the last paragraph.



I'm not sure what's really "obscure" about needing to have a job of each role at level 60, to complete a certain number of instances, and to receive a certain number of commendations. It all seems pretty straightforward.
The system is exclusionary by design though. They don't want everyone mentoring, as not everyone has the sort of experience they're hoping to impart to newer players about the scope of the game. A mentor that's only really played one role is going to have a narrow view of party dynamics in most cases (not all, but SE needs to build the system for the common player). The 1000 instances/300 commendations requirements will mean that the average Mentor will also have a breadth of experience with a wide range of content, and also that they probably play regularly, which makes them more useful to newer players.
This should, in general, make the system more useful for players than the FFXI equivalent was (which had relatively lax requirements, as far as I remember—you certainly didn't need to have multiple jobs at maximum level or anything of the sort).
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Tbh, I think the requirements should be higher. Look at the OP for example, he clearly doesn't understand the other roles in more than the most basic sense, he might be able to tell someone a few things, but shouldn't be "Mentoring" people. Look at the poster after, she should be looking for a mentor, not thinking she could be one.
Edit: I also think any content you are mentoring people in, you should have cleared a certain number of times. Just because you have cleared Ruda HM a bunch of times doesn't mean you should be giving someone the ins and outs of VEX which you have barely cleared once.
But there are other things I want for the system too, tools I don't think we will get. Things like:
-A side by side comparison chart, where you can ask the person to do a rotation they like, then you can show them a different one, and they can look at the difference, possibly seeing why one would be better, rather than just being told.
-The ability to see all moves used, in simple point form so you can review and go over them.
-The ability to mirror the trainees gear and stats, so you can work side by side with them, at their level.
-The ability to stop a fight so you can explain the next phase, and why you do or do not do things, or to repeat a phase.
Last edited by Whiteroom; 02-15-2016 at 11:21 AM.

Or even better, lets just tell ppl that they can become university teachers if they just survive and be nice to everyone. no advance knowledge needed.

We refuse to believe that the bank of justice is bankrupt. We refuse believe that there are insufficient funds in the great vaults of opportunity of this nation. So we've come to cash this check, a check that will give us upon demand the riches of freedom and the security of justice.
- Dr. Martin Luther King, Jr
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