My only gripe with the system is that it isn't account based. Not due to comms. Those aren't terribly difficult to come by. My WHM has only existed since HW dropped and he has 345 thus far. But coming from Balmung, a lot of players have alt characters for looks if not for storage etc. Even though I enjoy helping new players in low level roulette etc and I've played since launch I'll probably never achieve mentor because I have my dps, healing, and tank classes on different characters. That also means my dungeons runs are divided. So though I easily have over 1000 runs, its not all on one person. Its a bit of a rub for me. Yes I know the game isn't 'alt friendly' but its happy to charge people more to have alts so that doesn't fly as an excuse with me. Otherwise I don't find the requirements to be terribly awful. *shrug* I suppose for those of us with alts we'll just have to start a linkshell or something to by pass the mentor thing if we'd like to be more involved. Which...frankly I've started considering. Its a far better option than leveling a tank and dps again when I already have a lvl 60 ninja and a near 60 warrior.
I do agree that the requirements seem a bit odd if you're going for a 'helping players get on their feet' sort or role. 1000 dungeons is a ton. I mean...you could run your daily a day for two years and not hit that. Using my 8 month old WHM as an example, he's around 300 runs even with leveling 1-60 and doing quite a bit more than just a dungeon a day but I don't feel like farming an extra 700 runs would suddenly make me a better mentor. Then again I'm not sure what metrics to use that would fit the feel but not be something you can exploit. Anything game time involved is out because...heck bots can manage that better than those of us with day jobs. XD