Quote Originally Posted by Odett View Post
.
I said they don't effect ARR fundamentals. I think you misunderstood. I'm repeating myself. The basic fundamentals that you and multiple posters keep talking about but you're linking level 60 things or "above lv40" things. You're also making a huge assumption constantly saying I don't know much. I know paladins get Royal Authority combo that doesn't give enmity after Riot Blade at Lv60 and Goring Blade, Clemency blah blah blah. I know that Deliverance( 5% DMG increase, 10% Crit increase at 5 stacks) + IR + B4B + Decimate -> Overpower spam offers more HP overriding the HP Bonus, Healing recieved bonus, Parry bonus that Defiance gives, blah blah blah.

Who cares if the fundamentals change for Heavensward if those fundamentals don't help a new player. The radical change in fundamentals would help players new to Heavensward. That Marauder student wont be getting that DPS stance until lv52. If there was another mentoring it would help for that but there isn't.

A NEWB won't have Deliverance. A NEWB can need help for much much more about the early game than "Tanking fundamentals at 60". What about tanking fundamentals at Lv40?

I already posted I long list of those somewhere in this thread. All formed and learned within ARR dungeons.

Players learning about the radical change of tanking in Heavensward would be for a Lv50+ mentoring. Not for newb mentoring(Btw newbs probably won't even have Heavensward)

Tank swapping in Ifrit EX because you get 3 stacks or Provoking Oppressor 0.5 in Alex has nothing to do with teaching newbies how to tank in NEWBIE dungeons. That info is for a 50+ mentoring. When you know.. the game "truly begins" as they say? At 50? Where all the REAL tank, dpsing, and healing essentials come in.


I won't be telling a newbie Conjurer "Better make sure you know when to use that Benediction!" Or "Don't use Aero lll too much you'll run outta MP!!"

No what I would be telling them are things like this: I get a lv30 newbie- "In tight spots when the tank is taking too much damage to handle, try using your Presence Of Mind to get a nice spell speed boost." Don't use Cure ll exclusively"

Or, for fundamentals' sake: "Don't heal before the tank pulls the enemies or you will pull aggro, also healing actually gives half the amount of aggro as attacks but it still gives aggro, you can be attacked for it! So don't heal too much!"

etc etc