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  1. #1
    Player
    BlatantPyre's Avatar
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    Cornell Holt
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    Jenova
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    Weaver Lv 50
    You didn't answer me.

    I will try again...How do any of the mechanics brought forth in HW endgame come into play in the first 40 hours of gameplay? Adding people to friends list and linkshell will occur regardless of the mentor system...so why should these mechanics matter for a mentor, specifically?
    (0)

  2. #2
    Player Judah_Brandt's Avatar
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    New Gridania
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    Judah Brandt
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    Jenova
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    Dragoon Lv 60
    Quote Originally Posted by BlatantPyre View Post
    You didn't answer me.

    I will try again...How do any of the mechanics brought forth in HW endgame come into play in the first 40 hours of gameplay? Adding people to friends list and linkshell will occur regardless of the mentor system...so why should these mechanics matter for a mentor, specifically?
    To be completely and objectively fair, I mean, a new player could ask questions regarding that particular subject. Especially if they're a new player with an MMO background. That's an extremely skewed case, most likely, but plausible nonetheless.

    Honestly, though, you have to consider the metrics that they were capable of gauging. With the excessive nerfing of the experience required to get to level 50 in the first place, it is fair to say that someone could do it in a relatively short amount of time. There was a post of a guy with a sprout who had "The Final Witness" title, which means not only did he get to level 50, he got carried trough Coil in under 40 hours. Crazy, yes, but it happened. They probably have an excessive amount of data that they went off of in order to set these standard requirements. I doubt they just arbitrarily threw darts at a wheel and said how many classes to 60....it landed on three, so three!

    They generally have a plan, however odd it may seem to us.
    (2)
    Last edited by Judah_Brandt; 02-18-2016 at 04:43 PM.

  3. #3
    Player
    Toguro's Avatar
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    Vinny Falcone
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    Gilgamesh
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    Lancer Lv 60
    Quote Originally Posted by Judah_Brandt View Post
    ..
    As a true newbie to this game and MMOs, it took a month for me to get level 23. I remember getting killed by Lazy Laurence. Wish I had a mentor to tell me its 30x stronger than regular bosses...


    I saw its hp go down from an attack and thought I could beat it..
    (0)

  4. #4
    Player
    Odett's Avatar
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    Odett Telos
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    Lamia
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    Dark Knight Lv 80
    Quote Originally Posted by BlatantPyre View Post
    You didn't answer me.

    I will try again...How do any of the mechanics brought forth in HW endgame come into play in the first 40 hours of gameplay? Adding people to friends list and linkshell will occur regardless of the mentor system...so why should these mechanics matter for a mentor, specifically?
    Because for the people that will use the mentor system for more than achievements, it's not far-fetched at all to imagine that they'll keep in contact with the people that they were mentoring. I am aware that it counts regardless, but having the mentor system will make it much easier for people seeking help to see who those willing to help are, so it's not outside the bounds of possibility that some of these players will ask questions about things that can happen outside their 40 hour green-leaf period. Being a lv 60 in every role will better suit the mentor in order to answer such questions.

    Think of it like this, if you were designing a mentor system, would you make the requirements something that barely gives potential mentors the tools to get by and answer questions in very broad and vague terms, or make the requirements a little tougher in order to better improve the odds that a mentor can answer any question pertaining to a role? I am aware that being a level 60 in no way makes you an expert, but it's the minimum requirement for you to be an expert. I'm not sure I'm wording this as best as I can, so my apologies for that, but when you see a lv 60 player, there are 2 possibilities: they can either be really good at their job and be able to explain specific questions, or they can't, as opposed to seeing a lv 30 player, where the answer automatically becomes the latter.

    Moreover, I mentioned in a previous post how it's very rare to see people who play all 3 roles have just one of each (one tank, one DPS, and one healer), and more often than not, (or every time, to be honest, I've yet to see a person who chose to play all 3 roles just have one of each at least 6 months after a level cap increase), making that a requirement greatly heightens the odds that a mentor can answer a more job-specific question, as people who have one of each role at 60 have higher odds of having other jobs at 60 as well.

    What I'm trying to get at is that a lot of players are failing to see the mentor system, or rather, what might happen after the first 40 hours, and the development team more than likely saw that coming and decided to implement requirements that will make a mentor much more capable in helping others during their green leaf period, and after as well.
    (1)
    Last edited by Odett; 02-18-2016 at 05:09 PM.

  5. #5
    Player
    BlatantPyre's Avatar
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    Cornell Holt
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    Jenova
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    Weaver Lv 50
    Quote Originally Posted by Odett View Post
    <last couple o' posts>
    Your point is well taken, Odett. None of what you said I disagree with. I have not been against the lvl 60 requirement, in fact I understand the same logic that you see in it's implementation. That being said, the notion that knowledge of endgame mechanics should be necessary for a mentor is simply not true. The idea that the mentor system will be a springboard for future in-game relationships is true, and precisely one of the problems many who are locked out of this system are having a problem with: they will be alienated to a degree at this point. Now, I agree, if someone wants to become a mentor, earn the requirements; I never said otherwise. Certain peoples playstyles, chosen playstyles, may bar them from that, and that's just how it is. I'm not okay with that, but I can't complain about it either, not really, because requirements are needed, and no matter what they are, someone will be locked out of it simply because of how they choose to play, it's unavoidable. What I AM trying to get at is that having the requirements be lvl 50 instead will still have a desired effect in rooting out those who don't understand the role-system: HW mechanics are not required for this. Yes, people might ask questions about current endgame content, but that isn't the purpose of the mentoring system - it's to learn the basics of the MMO genre and how they come into play in FFXIV. Should people who are fully capable of properly teaching such things, who have a desire to help people and have the skill and knowledge to back it up, not be able to do so simply because they haven't spent the money for an expansion?
    (1)
    Last edited by BlatantPyre; 02-18-2016 at 05:19 PM.

  6. #6
    Player
    Odett's Avatar
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    Odett Telos
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    Lamia
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    Dark Knight Lv 80
    Quote Originally Posted by BlatantPyre View Post
    Your point is well taken, Odett. None of what you said I disagree with. I have not been against the lvl 60 requirement, in fact I understand the same logic that you see in it's implementation. That being said, the notion that knowledge of endgame mechanics should be necessary for a mentor is simply not true. The idea that the mentor system will be a springboard for future in-game relationships is true, and precisely one of the problems many who are locked out of this system are having a problem with: they will be alienated to a degree at this point. Now, I agree, if someone wants to become a mentor, earn the requirements; I never said otherwise. Certain peoples playstyles, chosen playstyles, may bar them from that, and that's just how it is. I'm not okay with that, but I can't complain about it either, not really, because requirements are needed, and no matter what they are, someone will be locked out of it simply because of how they choose to play, it's unavoidable. What I AM trying to get at is that having the requirements be lvl 50 instead will still have a desired effect in rooting out those who don't understand the role-system: HW mechanics are not required for this. Yes, people might ask questions about current endgame content, but that isn't the purpose of the mentoring system - it's to learn the basics of the MMO genre and how they come into play in FFXIV. Should people who are fully capable of properly teaching such things, who have a desire to help people and have the skill and knowledge to back it up, not be able to do so simply because they haven't spent the money for an expansion?
    I mostly agree with you. It's true that some players may experience some level of alienation from this, but it's not like they're banned either from being a mentor should they not meet the requirements from day one. I get that the main point of the mentor system is not to teach endgame, but that still won't stop new people from asking what their job in endgame will be like. Unfortunately, you do need to spend money for the expansion in order to answer such questions, and having a level 60 might make it possible that you'll be able to meet their question with an appropriate answer, whereas only getting to lv 50 will guarantee that your answer will be "I don't know". Again, it's better from a developer's standpoint to make requirements where it is possible for the mentor to answer as many questions as possible in regards to role performance, responsibilities, and toolkits, than to make requirements lax enough to guarantee that some of these questions will go unanswered.
    (1)

  7. #7
    Player
    Toguro's Avatar
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    Vinny Falcone
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    Gilgamesh
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    Lancer Lv 60
    Quote Originally Posted by BlatantPyre View Post
    .
    I agree I said exactly this repeatedly in this thread. That it would be way better to have it at 50.

    Quote Originally Posted by Odett View Post
    .
    If they are asking about lv60 end-game content in something(which is absolutely possible), then maybe they need to go somewhere else for help? That's like you're in 1st Grade and you ask about college stuff. You're asking in the wrong place. And also, you're teacher may not know!

    Quote Originally Posted by Odett View Post
    and it took me less than that, in 2.0 where main scenario quests gave half the experience they do now, when there was no challenge log to give you bonus experience, and there was no daily "leveling roulette", to hit 50. You can't base your experience around everyone else because others will either level much faster, or much slower than you did.
    I started in November 2014. I didn't know about any of the bonus experience, the importance of leveling roulette.. actually pretty much everything that had to do with getting more exp.
    (0)
    Last edited by Toguro; 02-18-2016 at 05:58 PM.

  8. #8
    Player Judah_Brandt's Avatar
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    New Gridania
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    Judah Brandt
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    Jenova
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    Dragoon Lv 60
    Quote Originally Posted by Toguro View Post
    I agree I said exactly this repeatedly in this thread. That it would be way better to have it at 50.
    The only way that Square can actively gauge the amount of time you put into the game with relative certainty is by assumptive minutes. Like, the amount of time it takes to complete a dungeon, the amount of time it takes to level to 60, the amount of time it takes to accrue the required commendations etc. They have all of these metrics. They couldn't base it off of play time, because the guy who logs in and sits in his tree house roleplaying an Ice Wizard could have logged 5000 hours.

    It isn't an argument of whether the person at level 50 or level 60 know the same things, it is an argument of safe assumption that the player with the level 60 jobs has accrued more knowledge through playing longer. Whether that is a fact or not is irrelevant.

    You keep beating this drum that you can know things without havng met these requirements. Sure you can. SE doesn't know that. They aren't going to administer some arbitrary field exam where you have to know which level what class learns Provoke (it's Gladiator level 22 I'm going to be such a good mentor).

    You're on here begging to be validated for your knowledge in spite of the logical criteria that they are implementing, which honestly isn't even that exclusive. Just make a paper crown for yourself to wear until you earn the real one in game, and we're all good.
    (4)
    Last edited by Judah_Brandt; 02-18-2016 at 06:04 PM.

  9. #9
    Player
    Toguro's Avatar
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    Vinny Falcone
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    Gilgamesh
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    Lancer Lv 60
    Quote Originally Posted by Judah_Brandt View Post
    .
    That assumption on their part would be worth more if it were applied to a Level 50+ Mentoring and Lv60 Mentoring system.

    Not something as low and early as lv1-40 for example.

    The level 50 life is a long one. There's the whole 2.55 story




    I only say things like that when people keep using the thought of "See you don't know anything" to support their argument AGAINST me
    (0)
    Last edited by Toguro; 02-18-2016 at 06:04 PM.

  10. #10
    Player Judah_Brandt's Avatar
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    New Gridania
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    Judah Brandt
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    Jenova
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    Dragoon Lv 60
    Quote Originally Posted by Toguro View Post
    That assumption on their part would be worth more if it were applied to a Level 50+ Mentoring and Lv60 Mentoring system.

    Not something as low and early as lv1-40 for example.

    The level 50 life is a long one. There's the whole 2.55 story




    I only say things like that when people keep using the thought of "See you don't know anything" to support their argument AGAINST me
    Not when the Heavensward content has been out for over 8 months and there is very little focus on doing any of the level 50 content. Level 50 is a bad metric. Sorry, it just is.

    Now I do, however, agree that it'd be functional to extend the mentoring linkshell, except for the fact that then you're virtually segregating the community into even more pieces and literally fostering an elitist mentality by promoting a game-long training wheels program.
    (2)