Quote Originally Posted by Whiteroom View Post
It would, and I believe it should. You shouldn't have people who don't have the ability to mentor specific things, mentoring them just to fill seats, it goes against the reason you have a teaching system in the first place.
Honestly, I think you're overly-concerned, though.

The Mentor Roulette as is only includes Dungeons and Trials up to 2.55 (I'm assuming they aren't including Extreme fights in this, but they haven't said specifically). A mentor who has been through the Dungeons and Trials in ARR enough to have hit the 1000 instances requirement and 300 commendations requirement should generally be familiar enough with 2.55 content to guide a newer player through it.

I'm sure there will be some players who meet the requirements that won't be worth their salt as a mentor—but I suspect their numbers will actually be fairly small among folks that are actually keen on using the mentor roulette. And those rare instances are going to exist no matter what sort of requirements they put in place, to be realistic about it.