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  1. #1
    Player
    MeridaQ's Avatar
    Join Date
    Jan 2014
    Posts
    522
    Character
    Merida Quigg
    World
    Ultros
    Main Class
    Culinarian Lv 80
    Yes I agree the requirements for mentors seem arbitrary, but what would be better choices? Before I continue I will say 1000 dungeons is a bit much. I understand the reasoning for adding such a requirement though, if it was easier to complete than anyone could be a mentor. Instead of people who really are passionate about teaching others, if the requirements were just have one 60 than everyone would do it for the badge, title or whatever. Also I do agree with having each class up, because after getting all classes to 50 I got a very different view on how things work. Let's see how it works out and suggest better guidelines from there.
    (4)

  2. #2
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by MeridaQ View Post
    Yes I agree the requirements for mentors seem arbitrary, but what would be better choices?
    I think having a special Stone, Sky, Sea dummy set up that expects you to hit 90-95% of your maximum DPS on a DPS role is a better qualification for testing that you know how to play your monk or ninja or black mage than anything SE has pushed for so far. It would weed out the "ice mages" who would otherwise qualify as mentors. People should know how to play their roles by the time they have all those commendations and dungeon requirements completed, but so many of the people in this game still don't. I'd rather directly test ability than, like the relic and anima weapons, just track time played.
    (2)

  3. #3
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by NovaLevossida View Post
    I think having a special Stone, Sky, Sea dummy set up that expects you to hit 90-95% of your maximum DPS on a DPS role is a better qualification for testing that you know how to play your monk or ninja or black mage than anything SE has pushed for so far.
    I'm sure the knowledge of how to push 90-95% of one's potential DPS in a specific class will be of immense use to a newbie who doesn't even know jobs exist *cough*
    (2)

  4. #4
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Zojha View Post
    I'm sure the knowledge of how to push 90-95% of one's potential DPS in a specific class will be of immense use to a newbie who doesn't even know jobs exist *cough*
    I'm sure they'll be better off with someone who knows how to play his job instead of someone who doesn't but arbitrarily passes the requirements because they're just testing time played rather than skill.
    (3)

  5. #5
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by NovaLevossida View Post
    I think having a special Stone, Sky, Sea dummy set up that expects you to hit 90-95% of your maximum DPS on a DPS role is a better qualification for testing that you know how to play your monk or ninja or black mage than anything SE has pushed for so far. It would weed out the "ice mages" who would otherwise qualify as mentors. People should know how to play their roles by the time they have all those commendations and dungeon requirements completed, but so many of the people in this game still don't. I'd rather directly test ability than, like the relic and anima weapons, just track time played.
    It sounds like a good idea, but if I'm understanding the content correctly, there will be different dummies in SSS depending on the encounter you wanna test your DPS against, so then it would be up to SE to set up which dummy you need to beat in order to become a mentor, and also a way for the game to test if the dummy you beat is relative to your average iLv: like, beating the dummy for BisEX at ilv 150 would show you know how to play your job, but beating the same dummy at ilv210 doesn't prove much. The next comment is a bit off-topic, but it would be a good idea if SE locked content to DPS players until they beat the dummy specific to the fight the want to attempt.
    (0)