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  1. #51
    Player
    Yitan's Avatar
    Join Date
    Sep 2013
    Posts
    301
    Character
    Geraru Raru
    World
    Odin
    Main Class
    Paladin Lv 70
    Playing a healer and a DPS class is almost imperative to tank properly, and viceversa. You need to understand how healers cooldowns and abilities work to take the most benefit from them, like waiting for Protect, SS II, change to Defiance for an adlo in between phases in a boss fight, or position accordingly to receive a Medica in time. And also to know when the healer needs you to pop a cooldown and when it's not necessary.
    And also don't move the enemies at all unless necessary, to not fuck up MNK's positionals or NIN's trick attacks.

    Everyone think they can teach new players, but only those with that much experience actually should.
    (3)

  2. #52
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,932
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    No matter what the requirements someone was going to be unhappy. I suspect they'll adjust this at some point, perhaps adding specialists at higher levels and perhaps more. A mentor should be someone with experience and the requirements as set at the moment seem fine to me. i'm sure there are those who don't meet the requirements who'd be excellent teachers and some who do who won't be. One has to hope that those who do elect to help will in fact be helpful.

    I'm curious about the crafting mentor system because I'd like a mentor.
    (2)

  3. #53
    Player
    Kyros's Avatar
    Join Date
    Nov 2013
    Posts
    306
    Character
    Odiron Dulmare
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Toguro View Post
    Having the dungeon restriction makes no sense as you can learn the fundamentals of combat in 300 dungeons. I'm sure there are tons of people who are left out of teaching because of the requirements. Left out of teaching early fundamentals about the game itself AND combat fundamentals.
    I'm just going to address this since the rest is your typical spiel of you being awesome and knowing everything.

    Do you think SE cares if a large number of the population can't be mentors? Nope, not at all. Odds are the current people that already meet the criteria will be more than enough for all the new players we're getting. Like, we mentors probably outnumber new players several times over.

    And another thing is that you're not looking at this from a design perspective, or even a talent-recruitment perspective. Yes, you and similarly talented players may be able to grasp the entire concept of roles without actually playing them, but without the actual job at 60 there is no way for the system to know you know. It is the same thing as looking for talent or getting new people for a job: You post requirements, and typically only very special cases get a pass without meeting these.

    You might be an amazing teacher for example, but without anything that certifies it all you have is your word for it. Companies hiring teacher will simply tell you "Go get certified, you should have no trouble if you are as good as you say". This is the same concept. If you are the hotshot player that needs no experience to know the in's and out, well then what's stopping you? Go get the jobs at 60, it's not a hard requirement. SE isn't going to send a GM in person to quiz you on your knowledge of the jobs because you are a special snowflake.

    Oh and another thing. You said several times that "You can grasp the fundamentals of jobs before level 40". Even if this was true (Not) North Than fate grind requires you to be at least around 40. So per your own argument, those people botting their way to 60 have "The same level of knowledge" that you claim to have. Your own arguments defeat themselves :/
    (5)

  4. #54
    Player
    Dgsoil's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    257
    Character
    C'desh Lios
    World
    Sargatanas
    Main Class
    Rogue Lv 90
    You don't fit the requirements but claim you want to help people. My question is: What, exactly, is stopping you from doing this WITHOUT using this system in the first place? If someone needs help/advice, you can still do it without being a part of the system.
    (7)

  5. #55
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    OP, if you don't play all roles in the game you have a VERY skewed perception of how fights and gameplay works. You need to know how to play all three roles to properly give assistance to players, go back in game and level what you're missing and see how wrong you are.
    (2)

  6. #56
    Player
    dayspring83's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    262
    Character
    E'lir Dayspring
    World
    Excalibur
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Toguro View Post
    Lv60 Healer, DPS, and Tank
    Reason For Placement: Players who have at least one level 60 Healer, DPS, and Tank will be more able to give advice to new players and their classes + basics.

    Flaw: This is probably one of the dumbest restrictions they could've added. If I am a career Dragoon, why would I need to be a lv60 White Mage/Scholar/Astrologian AND a Lv60 Paladin/Warrior/Dark Knight to teach my Dragoon student how to Dragoon?

    I think its important to understand how other classes work. As a healer its helpful for me to understand tank cooldowns. Similarly I think it's important as a DPS to know how your actions affect how healers heal.

    Gonna ignore the whole car/bus/plane mechanic bit...I shouldnt have to address why that's a ridiculous comparison.
    (1)

  7. #57
    Player
    Genaxx's Avatar
    Join Date
    Jun 2014
    Posts
    671
    Character
    Dirty Paws
    World
    Raiden
    Main Class
    Bard Lv 90
    Fact is, playing all 3 roles gives you a better understanding of how to play your role. With things such as mechanics, positions, skills, party make up, etc.

    I'd give examples but you can go level all 3 yourself to understand, then you can become a mentor


    If anything I think the commendation requirement should be increased to 500 or 1000.
    (5)
    Last edited by Genaxx; 02-14-2016 at 10:14 PM.

  8. #58
    Player
    Xaimera's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    618
    Character
    Xaimera Zeal
    World
    Leviathan
    Main Class
    Lancer Lv 64
    btw- just reading this thread, I wanted to point out that SE will prolly make it so the comms and dungeons thing only counts after the patch maybe?...
    Like everything else they added in it never started counting until after the patch. So even if you already got 500 commendations and have done however many dungeons already.
    It will only count after the patch goes live, in which case you all might have to start at 1 whoever is counting....
    The lvl 60 jobs will count atleast, since you can't level them again :P.
    Let's hope that's not what they do, cuz otherwise it may be a bit until we see our first Mentor ><.
    (0)

    LNC ~60~ DRG
    CON ~60~ WHM ARC ~60~ BRD MRD ~60~ WAR THM ~60~ BLM ACN ~60~ SMN ~ SCH ROG ~60~ NIN
    FFXI - Elia 2007 -- 2010 FFXI ~ 2002 -- 2007
    FFXIV - Xaimera Zeal 2010 -- 2017
    ◕‿‿◕

  9. #59
    Player
    DragonHunterG's Avatar
    Join Date
    Aug 2013
    Posts
    181
    Character
    Cyan Garamonde
    World
    Zalera
    Main Class
    Samurai Lv 80
    For the healer class you need at level 60, can't you just level SMN? Once you're level 60 SMN, you're automatically level 60 SCH. Unless I'm missing something, you don't have to heal at all in order to do that.
    (1)

  10. #60
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    The only problem I have with the mentor system is the 40 hour limit for newbies, it should be more like 100 hrs and/or a job at 60. If we consider a new player will be doing MSQ which they would have to then it will eat into their 40 hrs significantly. They should at least be able to get to some of the more difficult dungeons like SV, AV and the Vault (especially for healers) where they will be tested a bit with a mentor to help them.

    As for the other stuff, it's really easy to get 300 commendations and anyone who has done 1000 dungeons should have many more than that, if not they shouldn't be a mentor in the first place as there is obviously something wrong. I find I get plenty in all roles but in my experience it's harder to get them as a tank than healer or DPS because of the higher expectations people have of that role. If the OP had experience in the role he'd know that. To get a comm on BLM all I have to do is use Flare and keep Enochian up, that's enough to impress most people, as a healer I have to make the party feel safe which can be difficult depending on the content and group but as a tank I have to set the right pace, mitigate damage, contribute to damage, know the dungeon inside out, position the pack, not move the pack and keep enmity even from the most obnoxious DPS. All while dodging 5 times more AoE than anyone else. Failure to do those usually means not comm. Play well as a tank and it will often go unnoticed, any mistakes will be obvious though and it's reflected in how many comms you get.

    1000 dungeons is fair enough, experienced applicants only please.

    Having one of each of the trinity at 60 is also right, the only people who claim they don't need this are people that don't have it. For those that have done it it's pretty obvious how much you gain from seeing instances from all the different perspectives.
    (0)

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